View Full Version : PA Challenge - Character - jbrophy

02 February 2002, 08:50 AM
Ok....thought I would give this one a try. So far all I have is body armor for my character. Any thoughts on modelling would be great and thoughts on future ideas too

Jesse Brophy

02 February 2002, 11:19 AM
i think your model looks more like a battle armor than protective gear.. if you were to keep modeling .. you should try a sort of "red planet" kind of look

the model it self looks really nice

02 February 2002, 09:09 PM
Thanks for the reference. I got up this morning and looked at it and realized it did not really fit in the whole post apoc genre like I envision. Just got caught up in the modelling last night. I think I might rethink it and come up with a new idea.

Thanks for the input

02 February 2002, 01:34 AM
Looks good so far. Are you going to go for the skin tight armor look or bulky trash like, IMO I think you should go heavy :D

02 February 2002, 11:16 AM
After some long thinking last night I decided the armor was not appropriate

So I came up with the idea of some sort of monk, The Cleanser I am thinking. He goes around "Disposing" of the unpure. I am thinking him dressed in a tattered monk outfit, leather, sharp blades...etc. Coming out of a destroyed Gothic church door with the church skeleton in the background. Here is where I am so far. No neck or back of the head yet. I also am thinking I might redo the hood a little more.


02 February 2002, 11:39 AM
hows it going,
my WIP is heading along the same lines, hehe
but dressed as a outcast style ragged guy.

ive given up on trying to get replies hahaha,
i think thats the hardest part of the whole challenge :).

ive also had problems with armor, its heading too combat styled, .. grr.
back 2 the drawing board for me.

keep yours going, i wanna see how it turns out too.
good work

02 February 2002, 12:16 PM
Thought I would do a little color test. Not real textures by any means

Thanks for the input life

I will reply to yours tomorrow. I am beat


02 February 2002, 03:15 PM
Well...I have to say....this is great and i don't know why none gives you some feedback.The only thing i have to say for now is that you should give a beveled edge to the hood surounding the face like you did in the bottom part.Looks that it's going to be great when finished.

02 February 2002, 03:26 PM
I love the way you are going about this but you say you did hardly any work on the texture, I personally love the feeling! I was wondering what approach you take to making those skin textures so perfect, so fast, for your model so it fits and looks right....... I use maya, but if you can tell me what program to go about or technique I would appreciate it. Are they layered textures pluged into bumps and specularity, etc. If you could I would love to know the details...

02 February 2002, 03:30 PM
very nice model. but watch out for the parcated areas on the cloth, and nose..

02 February 2002, 09:55 PM
Thanks for the replies guys.

Cgkoko-Yeah I completely agree. I think I am going to remodel the hood completely today. Not to happy about the thickness or the way it seems to be pinching in the front.

Shaun-Wow...never got a response like that before. Thanks. The head model is actual an older model that I made a few weeks ago. I took pictures of my head and modeled it from the front and right template. Then used the pictures for the texture. I used the color texture for the bump and shine maps, and in the final image I will make some seperate maps for those. Sadly I think it looks a lot like me. Ugly ain't I :P As for the cloth I just used a little noise on some brown. Nothing too hard to replicate. I would say the textures took 2 minutes on there so far tops. Let me know if you want me to give you some more in depth details. Oh yeah I use max4

Martin-K- - Yeah. Not sure why it looks so pinched at the nose. Might be the lighting or the model, never noticed it before. I will go in and look at that. As far as the cloth I agree with that too. I think I am going to redo the hood today. Just not happy with how the folds look once I got up this morning.

Thanks for the replies

02 February 2002, 01:33 AM
Just a little update

Redid the hood and starting on the body

02 February 2002, 03:16 AM
nice modeling so far. I like the concept of showing yourself in a PA situation as well :D

02 February 2002, 04:04 AM

Little texturing update

02 February 2002, 04:12 AM
you're gonna need an exorcist

02 February 2002, 04:52 AM
wow great design, keep it up :D

big b
02 February 2002, 08:03 AM
You Know. I've always wondered how a post apocaliptic event would effect organized religion. Looking at your post, I know the Lord works in mysterious ways.

Hey a lot of innocent people die but the ordained virgins and child abusers are still in business. Thanx God.

02 February 2002, 08:58 AM
Little update. As you can see he has just finished a...cleansing

Think I might switch gears for a bit and start on the environment

02 February 2002, 09:18 AM
Awesome work!

One question though... I am going for a similar look on my post-apocalyptic pet. How did you rag the clothes? Is it a transparency mask or are they modelled in rags????

-the Rev.

- ps- do you think your monk can adopt my dog when the challenge is over????:D :D :D

02 February 2002, 10:35 PM
Heyas Rev

The tears and stuff are just simple maps that I have on there. If you look at the previous images I don't think I actually altered the sleeves of the model since then

02 February 2002, 08:31 AM
hey jbrophy, haha, coming along very nicely
you have an awesome realism going there,

i had the exact same idea with the white strapped cloths on the forearms, NO SHIT, but didnt have the skillz to pull it off, hahaha.
cause i dont know how to texture. grrr.
useless newbie = me

argh, someday.

keep it up, waiting on next update.


02 February 2002, 09:26 PM
Dig it.

I like the hood. I think it could use some more volume in the back...some kind of long pointy thing seems appropriate. And teeth. He definitely needs some teeth.

I think this will be pretty cool looking, if a bit gory. If it's like any of your other stuff, the gore will at least be kind of pretty...



02 February 2002, 09:08 AM
Small update

02 February 2002, 01:34 PM
I always love medi-eval stuff and the monk set in the PA was a neat idea and the modeling is just arwsome. I am really, really, new to 3d modeling and this question might sound stupid but here goes. You mention that the rip in the cloth was done by texturing and I was just wondering... how? =) (yea see... real newbie) A map for where there is opaque?

Oh yea... the skull were really nice touch and the blood on the the sleeve too. :)

03 March 2002, 05:22 AM
I like the minimalist look that your achieving! I hate to say it but I liked the hood the first time you redid still bunches up to a point. Thats just my opinion though. I like the leather straps on the out for too much symetry (I know your not finished). Love the head modeling

rock on

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