i've tried export/import weight maps but it doesn't seem to work well on a medium/high-res characters, even with good UVs. i've tried the following scripts from highend: "aeSkinWeightsTransfer" and "weightTools". they both failed miserably and put weight in completely random places. unless i'm not using weightTools properly.... do u just select the skin and export...? or the skin and bones..?
the skeleton is the same, and to see if it was a maya bug i tried copy weights with an exact duplicate of the skin, and the same problem happened at the pelvis! aaargh! wtf? if you want to do a model swap for a character rig in maya, are you screwed? any help greatly apprec.