View Full Version : trueSpace5 standalone deformation pipe

12 December 2004, 04:53 PM
When using a standalone deformation pipe to deform an object - how do you set how many control lattices there are?

Quad-divide dosen't seem to do anything to it...

thank you,

CGTalk Moderation
01 January 2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.