View Full Version : Modeling curled edges on a piece of paper
12-16-2004, 08:11 AM
I know this is probably too simple to be asking here.... but here it goes...
I want to model the corners of a piece of paper that have curled up, inwards towards the center of the square sheet. I tried a few different things but nothing looks right. I made a piece of paper out of two curves lofted together. When I try to make the curled effect on the corners I am having a ton of trouble. It appears to be because the lines of the curves only run perpedicular. I think I need some type of x type isoparms running diagonally but don't know how to set it up.
Any help would be much appreciated.
12-16-2004, 11:18 PM
well, to me everything works fine. as maya converts nurbs to triples anyway while rendering it doesn´t matter how your squares go.
if you´re using nurbs, then maybe you just have too few isoparms. as you work with curves it must be round enough. or because you loftet the surface this happens , because of the history. if you have the loft input node, then you have to delete the history, or you will cause two intersecting functions : a deformation away from base form AND a base form creation.
12-17-2004, 08:13 AM
I'll try reworking it based on your suggestions and see what happens. Thanks for replying.
01-20-2006, 05:00 AM
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