i have a skeleton that is quite specific. It has some bones as XYZ rotation order and others as ZXY and YZX. (the collar bone, wrists, and feet) I was told this is to aid in gimbal lock in the program we are importing the motions to.... but anyway.
I have mocap comming in on a normal skeleton and i'd like to have a way to transfer the animation properly. I have tried the retarget tool FOR DAYS, it doesn't work for this.
QUESTION: is is possible to constrain the skeleton, using orient and maybe look-at constraints, and not break the rotation order?
can anyone suggest any other maya workflows for getting the motion off the one and onto the other without leaving maya?
last resort is doing the transfer in motionbuilder.
thanks for any help.