View Full Version : strange face shading

12 December 2004, 03:01 PM
I've modified an existing model (deleting/adding edges, vertices, faces, ...) and now this model has some weird shading in perspective view (model has only a lambert material, no lights in scene). Before the modifications the models was more 'continuously' shaded but now adjacent faces have different shading. I've checked normals, vertices, ... Take a look at the attached image to see what i mean.
Thanks for all your help.

12 December 2004, 03:06 PM
go to the edit polygon menu > Normals> Set to Face.

Et voila !!

12 December 2004, 03:27 PM
@maxman: thank you. that did it.

CGTalk Moderation
01 January 2006, 02:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.