Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : Z-deph fog

12-13-2004, 11:20 AM
I just wondering if there's a possibility to create a fog effects based on Z-deph in Shake? I remember I saw such thing somewhere...

12-13-2004, 11:20 PM
it certainly is. Have a look what the nodes :


and many others do !

while you are at it do the blimp composite that is one of tutorials that is in the docs !

12-14-2004, 02:24 AM
you can use a "compress" node driven with a zdepth file.

12-14-2004, 02:28 AM
i agree although I generally note the following occours as you get further from camera :

1) image degrades and is defcoused
2) saturation is reduced
3)contrast is reduced
4) objects fog and take on envrinmental hues
5) for day objects become slightly brighter as aresult of 4 at night darker !

for this reason I would recommend applying a depth treatment using a series of nodes and keymixing the result using you depth matte !

12-14-2004, 11:10 AM
Thanks! I will try!

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