View Full Version : Cracked out Cow and Robot Aniims
12-09-2004, 11:03 AM
I just registered a minute ago and I figured Ill put some anims up here. I really dont get much feedback from other forums and I am hoping to get some here. I am a student at the school of visual arts, and I am all about character animation.
Please take a look at these and feel free to comment.
and a facial animation I just finished .... (Thesis Film Character)
As mentioned....Id lOVE some feedback on these.
BFACAD School of VIsual Arts
12-09-2004, 01:03 PM
Hmm, as this comp can't take WMV I would have liked to see the .mov one, but it seems like that url ain't working......
12-09-2004, 06:02 PM
Good stuff. I really like that robot, there's a lot of personality in his movements. Why are his torso and legs separate pieces?
The lip sync for the cow is nice, and he really fits the "cracked out" theme, hee hee hee.
Nice work, I'd like to see more of your stuff. http://cgtalk.com/images/smilies/thumbsup.gif
12-09-2004, 11:41 PM
12-09-2004, 11:49 PM
Thanks for the feedback guys!
Here is a qt file link as requested....
Facial animation is cool.
Turn table animation:
First I thought that it was just turn table animation of the model,but it didn't.:D
Nice idea,I really like it.
I still cant see the second one(walk cycle) though.
12-10-2004, 11:16 AM
I like the timing very much..
Could you post it with mov so that i can keep and learn, please?
12-20-2004, 08:06 PM
Hi. Very nice works!
This might be too much work for you, but could you possibly share the bone/joint layout with us? Seems simple, but I like to see how ppl set up riggs.
Also, quick question, is the "antenna" on his head hand keyed or is it driven by dynamics of some sort? Never had any luck getting dynamics to work right myself so I've had to "hand key" lots of secondary motion. How'd you get it "pinned" to his head and to behave like that?
WIP model/animation (http://www.cgtalk.com/showthread.php?p=1633694&posted=1#post1633694)
01-20-2006, 04:00 AM
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