Does anyone have further info on a step by step process in preparing an object in XSI for a UV Mapping morph in RealFlow? How to set it up in RealFlow? Then how to remap the texture once you import the particle files back into XSI?
My goal is a fairly basic magic morph, slightly more complex than the demo on the nextlimit site. http://www.oakcorp.net/nextlimit/rf25pre.shtml#
The 2.5 manual does not cover this technique in detail. Any tips would be greatly appreciated.