View Full Version : How to prep objects in XSI for RealFlow UV Mapping?

12 December 2004, 02:54 PM
XSI 4.0 -> RealFlow 2.5
Does anyone have further info on a step by step process in preparing an object in XSI for a UV Mapping morph in RealFlow? How to set it up in RealFlow? Then how to remap the texture once you import the particle files back into XSI?

My goal is a fairly basic magic morph, slightly more complex than the demo on the nextlimit site.

The 2.5 manual does not cover this technique in detail. Any tips would be greatly appreciated.

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