Problem one: Using the fill-object emitter, particle shape is shaky/unstable. I want it to remain perfectly still with a slight rotation around the Y-axis.
Problem two: Not happy with how it bounces off the ground plane. In the clip below, I keyframed the gravity daemon to turn off when particles hit the ground so that the particles bounce higher. (ie. using repulsion effect by -50 = Sticky, 0 = Bounce for ground plane obj).
Problem three: Once magic daemon keyframed to start right after particles bounce up, the particles do not cover the entire object (ie. a hammer) and dance around (I will turn off Random.) http://www.benvu.com/skyvu/ca/mov/wips/ca010_04f_testp2_web.mov
Simulations run very slow. Any ideas on speeding this up?
Should I use Object-Face Emitter with/without UV Mapping? I will make another post on the UV Mapping subject. I can write down all the parameter settings but that woud take forever. Just hoping someone can tell me if I am headed in the right/wrong direction. Thanks.
PS: I would post this at Nextlimit.com but their site won't let me log-in.