XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Non-photorealistic Camera

12-01-2004, 02:28 PM
SOURCE: Slashdot (http://science.slashdot.org/article.pl?sid=04/12/01/0238222&tid=152&tid=126&tid=14)
Slashdot Quote:

"...describes a new type of imaging technique that finds depth discontinuities in real-world scenes (http://www.photo.net/learn/technology/mflash/merl-non-photo.html) with multiple flashes added to ordinary digital cameras. As depth discontinuities correspond to real 3D object boundaries, the resulting images look like line drawings."

>>Link<< (http://www.photo.net/learn/technology/mflash/merl-non-photo.html)

Steve Green
12-01-2004, 02:47 PM
I may be imagining things, but I seem to remember someone doing a similar technique with a scanner and a coin, and extracting normal maps from the resulting images. Might be an interesting way of getting normal maps from shallow 3D real world objects.

- Steve

12-01-2004, 02:54 PM
Hey Steve, I think you are right. It sure looks similar to this photography technique to get normal maps: http://www.zarria.net/

Steve Green
12-01-2004, 08:08 PM

that's kind of it, but I remember someone doing this ages ago on the Max forum, can't remember who it was.

It will be interesting to compare results of doing it with that camera with 4 flashes and the torch technique.

I could see lots of games companies buying these if it works well for capturing real world normal maps.

- Steve

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