XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : sci-fi tunnel

11-30-2004, 03:21 AM
i felt like making a low poly sci-fi environment so i could import it into a game engine for a level i'm gonna make. i'll probably use Unreal 2k4. But first i'm thinking about bringing it into zbrush to make a good normal map for it. Feedback welcome.


11-30-2004, 11:47 AM
I like the arcitecture, but in my opinion the texture need some more work.Ok, it's still WIP. I could imagine some markings or signs, because you need some contrast there. This green and grey does not really work.


12-01-2004, 06:04 PM
add some red or orange stripes to break up the quite, - dare I say - boring texture

12-01-2004, 07:45 PM
Id add more contrast to the texture because its a little washed out, the colorcombination could work if more work is spend on it
And the floor is really empty flat right now, it also just cuts off the doorway

and just fyi ut2004 does not support normal mapping

12-03-2004, 06:19 AM
and just fyi ut2004 does not support normal mappingDamn, that sucks.....thanks guys for the helpful crits.

12-03-2004, 12:15 PM
maybe you could add a little rust tex or and some scratches, as bump mapping, blood, bulet holes, or maybe som neon lights, or comercial banners.
Good work keep it up.

12-05-2004, 04:20 AM
I'd say some visible artificial light source, eg. neon lights would be nice :)

CGTalk Moderation
01-20-2006, 01:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.