View Full Version : sci-fi tunnel
11-30-2004, 03:21 AM
i felt like making a low poly sci-fi environment so i could import it into a game engine for a level i'm gonna make. i'll probably use Unreal 2k4. But first i'm thinking about bringing it into zbrush to make a good normal map for it. Feedback welcome.
11-30-2004, 11:47 AM
I like the arcitecture, but in my opinion the texture need some more work.Ok, it's still WIP. I could imagine some markings or signs, because you need some contrast there. This green and grey does not really work.
add some red or orange stripes to break up the quite, - dare I say - boring texture
12-01-2004, 07:45 PM
Id add more contrast to the texture because its a little washed out, the colorcombination could work if more work is spend on it
And the floor is really empty flat right now, it also just cuts off the doorway
and just fyi ut2004 does not support normal mapping
12-03-2004, 06:19 AM
and just fyi ut2004 does not support normal mappingDamn, that sucks.....thanks guys for the helpful crits.
12-03-2004, 12:15 PM
maybe you could add a little rust tex or and some scratches, as bump mapping, blood, bulet holes, or maybe som neon lights, or comercial banners.
Good work keep it up.
12-05-2004, 04:20 AM
I'd say some visible artificial light source, eg. neon lights would be nice :)
01-20-2006, 01:00 AM
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