View Full Version : fighting scorpions

11 November 2004, 10:16 AM
Hi CG talk members!

Although I am enjoying these galleries since quite a while now I never posted some of my work. Thinking it is time now!

I created these shots for creature animation training purpose but didn't come too far with it. Used some images from the net as reference and pictures I've taken of the tiny scorpion from a former school mate. ( Thanx 2 Anja P. ! :)

Hope you like this scene!

first test animation: (2.3megs)
single fighting shot: (3.3megs)

If this was not enough - on my web page in the animation section there's
also a compositing mpg I've animated at school. Tanja Krampfert has worked on tracking & lighting while I was busy with blocking, animation and comping.

Have fun!

11 November 2004, 11:29 AM
Cool animation and nice staging! looks very realistic! But the stinger slightly moves when It should stick to the other scorpions head. can't you simply IK blend it?


11 November 2004, 08:29 PM
You Are Amazing! Nice Work! It is so realistic!

11 November 2004, 04:49 AM
Dude! I am astounded! What software are you using?
Is that all 3D, or is it composited? Great work! :thumbsup:

11 November 2004, 06:36 AM
Hey dudes!

Thanks for your feedback!

This scene has been created in LW 7.5. and comped in Fusion.
The environment was created with procedural textures and a lot of procedural
displacement. Lighting was done traditionally with a dozen of spots placed in
spherical order.

I have to admit that the stinger thing comes from my sloppiness.

Thanks again for your feedback. Happy you liked my scorpions!


12 December 2004, 05:01 PM
Awsome work, looks so real

12 December 2004, 05:27 PM
nice looks great the fight looks very realistic and the textures are also very nice also th moves of those legs are really smooth.

12 December 2004, 01:14 AM
I am extremely impressed, it looks very nice. :thumbsup:

Out of curiousity, how long have you been using lightwave or doing 3d for that matter?

12 December 2004, 06:28 PM
Hey there!

Thanks for the comments!

I started 3d on a "poly and point" base about 6 yrs. ago in a company where I got the opportunity to make an internship and enter the industry by this. After 3 yrs. of successfully developing my technical experience and eyes for photorealism I left the facilities to start my studies in film and media at I'll hopefully get my degrees early 2007.


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