View Full Version : Prob with mocap files and paint weight!

11 November 2004, 12:32 PM
Hi all! I have a "little prob"...
I have used mocap files to animate my character. Usually, i use fbx or bvh files to rigging and skinning my character. Ok, but sometimes, there are strange and bad deformation on my character when i play animation; For example, deformatin on the head or shoulders...
I have used "paint weight tool" to "paint" again some parts of my character and reduce influence of rig/skin animation mocap, but without success. Why? If i try to paint "head influence", all vertices moves in strange mode and my head appear ultra-deformed!!!
Can you help me with tips and tricks, step by step? Very thx to all! ;)

11 November 2004, 03:37 PM
PLEASE!!! Ne1? Any suggestion? Thx

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