View Full Version : CHaracter WIP: cyborg :)

11-22-2004, 06:42 PM
here's model i'm working on :)
modeling is almost done, now unwraping and texture painting :)
i'm looking for some crits before i'll start unwraping :)



that's all 4 now :)

11-22-2004, 08:28 PM
funny concept :D
modelling is good too. But his legs are looking long and natural, while the body is very toony.
(Just my opinion)

Anyway, cool :thumbsup:

11-22-2004, 10:32 PM
Thx :)
I Think it's becouse there were no concept before i started to model.
i jus sit and start playing with some box :)
but it's just for fun and relax :)

thx 4 comment :)


11-23-2004, 12:01 AM
just some junk :)
texture ver. Stupid01
it's late.. and i'm going sleep :)

11-23-2004, 11:46 AM

some update, just the main colors and rough details :)

11-23-2004, 03:50 PM
I like where you are starting to go with the textures. Just make sure that you really start pounding in those subtleties. The thing that is really bugging me are the arms. The countour seems to follow the silhoutte of an actual arm very little.

Take a look at this thread closely and look at his arm definition especially around the biceps and shoulders. Even though you are using a lot fewer poly's, you can get closer to this result then you think. Good luck man :)


11-23-2004, 05:13 PM
again some small update, and i think that's all for now.

Now I must switch myself from 3d to C++, and finish what I've got to do :) (some &&#*(@ program form my thesis)

Thx for all crits and comments

Akildee: right.. that arm sucks.. but like i said, model was made without any concept, just some box modeling:)

btw. If you want here's are my other lowpoly models :) (

and my page:

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