View Full Version : Character: Leopard Man

11 November 2004, 03:45 AM
Hello! I'm make this cat fellow for fun.
Hes about 2300 tris right now. I'd appreciate any help with poly flow and muscle structure.

11 November 2004, 04:44 AM
lookin' good to me. Musculature is good in teh legs, but the arms need to be fiddled with. The shoulder muscle and the neck muscle should have a considerable amount of overlap.

Leastaways, s'what I think. I'm no master of anatomy, though.

Your forearm also has issues- too wide from above, and too narrow from in front.

11 November 2004, 06:08 AM
Yeah, how you attached the arms looks weird, also he seems out of balance from teh side looks like he's going to fall forward, try moving the legs forward a bit.

11 November 2004, 11:56 AM
going the right way there m8. The modeling is good but the proportions are a bit wonky.

The shoulders are to far up and to far away from the chest. The biceps is also a bit to big.
The feet are bent way to much, he will be falling forward. The shoulderblades are definded very strongley.

His faces looks a bit weird to me. A bit of an underjaw and a nose with makes him look like a deamon pig ;)

Keep it up but you might want to look at your proportions a bit closer. Try to get the whole thing corresponding correctly.


11 November 2004, 01:24 AM
Heres another update. I made the hands and did a few adjustments to proportion. I also made a mane for him, I wasn't sure how many polies i should give it. I didn't fix the pose because I thought i only need to worry about him in a realistic pose while animating, or is it best to fix now? After looking at this pic i just noticed the wrist looks weird, besides that and c&c is still good.

11 November 2004, 08:28 AM
I've finished unwrapping him and I blocked out the colours.

11 November 2004, 04:25 AM
Here's my first attempt at his fur. Any suggestions?

11 November 2004, 05:13 AM
That's pretty. You've gotten it to look like actual fur, rather than a pattern of ridges or something- my hat's off to ya.

12 December 2004, 03:33 AM
haven't been working on this guy for awhile but heres an update

12 December 2004, 04:32 AM
Looking awsome! Altho some parts are looking alittle green tho.

12 December 2004, 10:28 AM
Really good mesh and I think you are on the right way with the texture.

I think you should try to make him less saturated and less green.
Looking forward to it!

CGTalk Moderation
01 January 2006, 11:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.