View Full Version : Character: Leopard Man
11-22-2004, 03:45 AM
Hello! I'm make this cat fellow for fun.
Hes about 2300 tris right now. I'd appreciate any help with poly flow and muscle structure.
lookin' good to me. Musculature is good in teh legs, but the arms need to be fiddled with. The shoulder muscle and the neck muscle should have a considerable amount of overlap.
Leastaways, s'what I think. I'm no master of anatomy, though.
Your forearm also has issues- too wide from above, and too narrow from in front.
11-22-2004, 06:08 AM
Yeah, how you attached the arms looks weird, also he seems out of balance from teh side looks like he's going to fall forward, try moving the legs forward a bit.
11-22-2004, 11:56 AM
going the right way there m8. The modeling is good but the proportions are a bit wonky.
The shoulders are to far up and to far away from the chest. The biceps is also a bit to big.
The feet are bent way to much, he will be falling forward. The shoulderblades are definded very strongley.
His faces looks a bit weird to me. A bit of an underjaw and a nose with makes him look like a deamon pig ;)
Keep it up but you might want to look at your proportions a bit closer. Try to get the whole thing corresponding correctly.
11-24-2004, 01:24 AM
Heres another update. I made the hands and did a few adjustments to proportion. I also made a mane for him, I wasn't sure how many polies i should give it. I didn't fix the pose because I thought i only need to worry about him in a realistic pose while animating, or is it best to fix now? After looking at this pic i just noticed the wrist looks weird, besides that and c&c is still good.
11-28-2004, 08:28 AM
I've finished unwrapping him and I blocked out the colours.
11-30-2004, 04:25 AM
Here's my first attempt at his fur. Any suggestions?
That's pretty. You've gotten it to look like actual fur, rather than a pattern of ridges or something- my hat's off to ya.
12-14-2004, 03:33 AM
haven't been working on this guy for awhile but heres an update
12-14-2004, 04:32 AM
Looking awsome! Altho some parts are looking alittle green tho.
12-14-2004, 10:28 AM
Really good mesh and I think you are on the right way with the texture.
I think you should try to make him less saturated and less green.
Looking forward to it!
01-19-2006, 11:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.