View Full Version : symetric skinning

08 August 2002, 08:29 AM
In max5 we can now paint weight symetrically. But Is there a way do such things when attributing manually weights to vertices ? any script ?

Another thing, this could be usefull to have an "ignore backfacing" option to select vertices, like into poly.

Scuze, I begin into character modeling/rigging/skinning (and of course animating!!!)



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