View Full Version : PA Challenge - character - JrockStar

02 February 2002, 09:13 AM
Ok ... since it's a "work in progress" challenge I decided to post something even if it's far from being near completion ... :rolleyes:

Since I missed the pirate contest you can expect a little pirate feel to my character :D

Here's a little explanation:

Hum ... I think it would be logical to think that a nuclear war would melt the icebergs, witch would cause water level to raise and to submerge continents.... that is the reason why my character has these boots. They are supposed to allow to move faster while underwater (searching for food as example).

I included wire frame versions so you can tell me if there is something wrong with the mesh...

But enough talk :o

Please donít be too harsh on me ... it's my first attempt at character modeling... (Ever) :(

And please excuse my English I know it's awful ...

02 February 2002, 09:29 AM
Nice start on the model, very good for a first time
At this stage the model is very clean and smooth, you need to define it more,
As a underwater character i look forward to smoe interesting mask designs... :D


02 February 2002, 10:17 AM
Thanks for the comment :)

I would like to make a precision, my character doesnít live under water ... it relies on it to find food ... she would rather live on some kind of boat...

Hmm ... if I have time I may try to model the boat ;)

02 February 2002, 10:26 AM
Model the boat! Or better yet, put a saddle on the seashell avatar you have.

02 February 2002, 10:34 AM
looks pretty sweet :D

my character modeling skills are....well...let's not discuss those :p

great start! keep it up!

02 February 2002, 11:11 AM
haha that's an idea ... a saddle on my nautile :D

02 February 2002, 03:08 AM
Hereís a little update ... I didn't worked a lot on it but I will try to make daily updates so you can see if I will run into problems later and tell me before I do :D

02 February 2002, 03:10 AM
You might define the knee a little more and the thighs are too long or the knees are too far down

02 February 2002, 03:55 AM
Got it ... Iíll work on it :cool:

02 February 2002, 04:04 AM
looking really slick... one thing though.. the chest looks a little too .. how do would i put it.... ah... plump... the breast seem to stretch around to the back.. but appart from that its really good

02 February 2002, 07:20 AM
hehehe ... youíre right ! :D

It should be fixed on my next update...

Keep em coming !! ... :p

02 February 2002, 02:38 PM
... Iíve been working on the weapon...

Itís an electrified harpoon ... tell me what you think of it ;)

02 February 2002, 02:45 PM
Hereís a little update....

If anybody knows a good technique to do hairs, let me know.

p.s. : I know ... she's earless ... It's temporary :rolleyes:

hum ... coments are welcome :rolleyes: ... good or bad

02 February 2002, 03:23 PM
You have a very good start on the face especially for your first mesh. It takes a lot of practice to make a really great looking face for a female character. This is probably also a very rough version but maybe these comments can help

1. the eyes are really high on her face. you should bring them down quite a bit

2. the lips should be a tad wider (it should end in the midpoint between where the end of the nose and the middle of the eye is)

3. the chin need to be softer

4. the nose seems to form a triangular shape. I think the part where the top of the nostrol hits the face should be shruken. Either do that or make the middle of the nose (button nose part) larger

here is my character if you need some reference

02 February 2002, 11:04 PM
thanks ŗ lot ! .... I'll work around these :D

02 February 2002, 11:16 AM
this is a hair test ... I have no idea how to do them .... I need your advice !!! :(

and this is the begining of the mask ...

this is just a pose test ....

ideas/comments are welcome ...

02 February 2002, 11:54 PM
ha...yea well there are SO many different schools of thought on the hair issue your facing....most ppl will use plug-ins if they're available but it looks like the hair you started could come out pretty good fully mapped and in a still shot :)....but nice work, keep going - and maybe shrink those 'porn-star' boobs a little

02 February 2002, 11:33 AM
Thanks for the advice edaddy...
Although I donít seem to have created enough of these hairs :D
Iíll have to go up to 1000 ... (currently 700)
... If anybody knows of a good (and easy) way to create hairs in Cinema 4d, please tell me ... (plugins or not)
I think the technique I used until now is a bit ďtime expensiveĒ
(It took me 2 days)

02 February 2002, 11:31 AM
Hmm ... I fear I wont de able to finish in time for the deadline :confused: ... I am leaving on a snowboard trip and wonít be back before the contest ends ... It's been a pleasure to work on this project tough ... good luck to everybody :)

I am relatively new to 3d (5 months) and I donít have any formation so I can say this project was very instructive to me (meaning that it forced me to learn more) ... that's why I would like to tank the artists who organized this contest :p

I hope there will be others :D

02 February 2002, 08:34 AM
i'll give you a counsel, you must learn the anatomy of human body, the muscles are soooo important to do realist or semi realist characters ( until the present character i modeled another one without any sense of anatomy and it was a torture to put the physique for the bones/biped, and in this character my sense of anatomy it's not perfect, maybe with the next) but learn anatomy and draw it a lot, that will help you so much.

Good to be your first model, yeah

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