View Full Version : bip to anm

08 August 2002, 04:03 PM
With max5, we have now a new format for animation, .anm. is there any script/utility to convert a .bip to a .anm ?



09 September 2002, 07:24 AM
I just got my hands on Max 5, and Animation is the last thing I check out when trying an upgrade or a new 3D package, so I don't know the features of a .ANM file...But I guess that it contains "normal" keyframes of an object, just like if you animate a rolling ball, and then load its keyframes to put them into the trackline of another object, let's say a box, that will do the same movement of the ball.
Is it right?

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