View Full Version : Connect (Paint)-Tool to a transformnode?

11 November 2004, 04:40 PM
Is it possible to constrain (or whatever) the 3DPaint-Tool or other tools to a transformnode like a locator? What we want to achieve is to use a Motion Capture sensor via it's plugin in Maya for 3DPainting, Sculpting and other ideas.

I guess MEL won't be enough for this but I have no clue how to achieve something like that.
Please help.

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