building a countryside and so ive got a library of models- trees, bushes, shrubs etc. ive also got a huge grid that im using as the ground. the mesh is deformed like hills.
i want to import the models and then constrain its y position and the orientation of the object to the grids points, so when i translate the object it will change its orientation depending on the normals of the surface and you can still translate it across the surface in x and z.
is that possible to do? im no good at expressions..
also, if i wanted to make a pathway, how can i get the path to follow the contours as well?
this may be a very complicated way of making an environment - any ideas?