View Full Version : Nieuport 17 Phantom View 1, Mark Miller (3D)
11 November 2004, 11:35 AM
Title: Nieuport 17 Phantom View 1
Name: Mark Miller
Country: United States
This is a "phantom view" of the French built WW1 fighter the Nieuport 17.
All modeling and rendering was done in Microstation (CAD - similiar to Autocad)
I rendered the interior and exterior seperately then composited them together on Photoshop.
I spent a long time modeling this thing, and I intend to make a LOT of images with it.
The original image is 6000 x 7000 pixels and includes the entire aircraft.
11 November 2004, 09:36 PM
WOW! What a amount of detail! Incredible! Such a great work is honored with the highest rating!
Beside that... do you still have friends :D ?! Just a joke! Well modeled and textured! :applause:
11 November 2004, 09:49 PM
As usual you brought us top quality work Mark!
11 November 2004, 12:44 AM
Really amazing piece of work! That must have taken ages to build. In my view, I think its front page material!
11 November 2004, 01:07 AM
pretty nice work!
11 November 2004, 03:06 AM
wooo!! how many information about plane you had searched!!you are crazy man!!!
11 November 2004, 04:42 AM
amazing details :thumbsup:
11 November 2004, 10:40 AM
amazing work dude, the end result is just beautifull
11 November 2004, 12:38 PM
Fantastic details, amazing work. No crits here, only praise.
11 November 2004, 02:37 PM
Holy cow, that's sick with detail!!! (rubs eyes in disbelief) totally AWESOME!!!
11 November 2004, 02:42 PM
Yes, it did take a LONG time to model this thing.
Started this project over two years ago :eek:
I'll be generating a lot more images with this model.
In fact, i'm not convinced this ghost view is optimal
looks pretty cool and all - but it isn't exactly easy to figure out what is going on.
and there are a lot of details which are hidden from this particular angle
well ... I'll keep at it :)
My apologies for all the missing images in my WIP threads - I stupidly let my domain name expire and my website is down.
But I hope to get it back up within a couple of weeks.
Here are a couple more images:
And the exterior is coming along pretty well
11 November 2004, 08:46 PM
WOW crazy work !! ! ! ! 5 stars - amazing job ! ! ! *****
are really human ?! a true death mapping,a superbe modele,realistic light
and ggood shaders !! !!
:applause: excellent !:thumbsup:
11 November 2004, 07:04 AM
EXCELLENCE! - wonderfull organisation of objects, complexity and rendering.
11 November 2004, 01:02 PM
Again lovely modeling and great attention to detail :D. I get very twitchy now when i look at these models (especially after my last project)
keep it up.
11 November 2004, 09:24 PM
Man, you are insane!!! This level of technical achievment and fidelity is out of range. I canīt imagine all the time invested on this model, starting a project like this while keeping comminment throughout it if proof of steel nerves. Now you can take some steps out of your desk.
I hate you... for making me doubt a while about my actual profession and thinking about selling fruits or cleaning car windshields in the streets... oh!
Well, my first FIVE STARS go to you...
11 November 2004, 12:48 AM
out of intrest whats your computer spec?
got to be mega to be able to work with all that detail
11 November 2004, 05:08 PM
My current PC is a Dell dimension 4500, 2.2 Mghz, 1 gig ram
it's about two years old now.
It has been a great computer and is at least twice as fast as my previous PC, but this latest render is pushing the limits a bit.
The external surface render @ 7000 x 6000 pixels took about 23 hours to render.
which is about twice as long as anything else I've done with this PC.
But, the most demanding thing in terms of hardware resources is the P-shop work.
Load up 4 or 5 layers at @ 6000 pixels and you get a BIG file pretty quick.
When i hit around 600 meg it starts to get twitchy.
Are you a technical illustrator?
Not many of us left these days :sad:
In any case - Not so sure about "nerves of steel" but I am VERY stubborn :D
Also helps a lot if you try NOT to think about the overall task and focus on smaller goals.
Break it down into subassemblies and take it one thing at a time.
complete the part render it and post it.
then move on to the next one.
I just can't maintain an effort this long without some gratification.
Patience helps as well
Reiner - thanks
Have you done anything more with that locomotive model yet?
lots of potential there :)
herbertV399 and m@lonet
thanks for the comments guys
12 December 2004, 02:31 PM
As always, great work Mark. Attention to detail is astounding and there's just no room for any kind of crit. Superior job. <S>
12 December 2004, 05:54 AM
Wow, that is a beautiful piece. Obviously a great model and fantastic rendering. Well done and thanks for sharing all those great images.
01 January 2006, 10:00 PM
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