View Full Version : Courtyard, Weiye Yin (3D)

11 November 2004, 10:25 AM

Title: Courtyard
Name: Weiye Yin
Country: China
Software: 3ds max

Software 2:Brazil r/s

11 November 2004, 03:28 PM
- They both look great, but I like the black and white image better.
- I think tha you need a little more light reflecting into the recessed areas at the bottom.
- I also think that the shutters are a little too smooth. Warping them a little would help.
- The sky looks good. The birds are a nice touch.

11 November 2004, 03:37 PM
Looks great, Did you paint the textures yourself? I like the color version better though. Nice scene.

Can we see some Wires.

11 November 2004, 04:05 PM
:arteest: Is it a Pic ????? ...:) ..G8 work maan , how do u do it ,explain a lil bit more ..speacialy liked the texture on wall and camera angle..G8

:wip: send the wall textures :)

:wavey: goodday ...! My Recent :

11 November 2004, 04:22 PM
awesome image! Nearly looks real

11 November 2004, 04:24 PM
nice textures!!!

pretty nice work!

11 November 2004, 04:30 PM
It looks like a high-quality photographic! Love the textures and the POV. It may be subtle, but the birds really added to this image for me. Beautiful work.

11 November 2004, 04:49 PM
Great image, I love it.

11 November 2004, 04:56 PM
very nice! it could use a bit more contrast at the bottom though

11 November 2004, 06:20 PM
Very nice!

The only thing I thought was worthy of a crit was this: I'm not sure if it's just me...but the windows on the right looks somewhat like cement.

11 November 2004, 07:11 PM
obviously awesome. im agree about windows on right. seems bump amount is a bit so much.

11 November 2004, 07:47 PM
this is realy looks too realstick.
the camera angel and the sky are wonderfull.
the textures also looks great.
and the trash box(i think)looks to CG,i think beacause it's too smooth in the edges.

great work:applause: :thumbsup:

11 November 2004, 08:03 PM

The bump on the arch on the face looking below has very similar bump map as the arched ceilings (on both sides), it is as if you simply kept the same bump map settings there.

The glasses seem too reflective.

End of Nitpicking.

Great stuff!

11 November 2004, 08:34 PM
good good!:):thumbsup:

11 November 2004, 09:56 PM
i love this one.
can you show us a wireframe pls??
did you use any reference for it? can you show it to us?
you have done realy great job especialy on the textures. POV is also great. there are still some things that bothers me.
- i have never seen windows from floor to ceiling on such an old building, but may be this is just a diiferent type of architecture that im not used to.
- i think you could use some displacement maps. at least on the tower and may be floor. it looks kinda flat.

11 November 2004, 10:01 PM
-The model is very good. I especially like the tower.
-The the plaster is very nice and I realy love the stonetexture you got on the tower with the big stones on the corner. Good sense of randomnes.
-Composition is also very nice. You have have take this picture to another level. It is intresting and great even if it is "just" a picture with a building. As the other said the birds is one of those details that has added something good to the mood and the atmosphere.

...the only thing I could find to critic on this great render is the blinds...they look to stiff and to propably opend.

11 November 2004, 10:04 PM

Really cool! Did you use displacement map or just bump map?

It looks like a photo! Congratulation.

TiTaNiuM sAMuRa
11 November 2004, 11:01 PM
Wonderful work! This, I think, is a truly evocative piece.

The one criticism I have, neglecting from the already-mentioned lighting issues in the alcoves, is that the windows are perfectly clean and reflective. If this building is as dirty as we see, the windows also would be covered in dirt, dust, and some grime.

11 November 2004, 11:12 PM
Wonderful work! This, I think, is a truly evocative piece.

The one criticism I have, neglecting from the already-mentioned lighting issues in the alcoves, is that the windows are perfectly clean and reflective. If this building is as dirty as we see, the windows also would be covered in dirt, dust, and some grime.

It is easy to clean the windows, but can't say the same for the walls ;)
I do believe they are over-reflective tho, like I said earlier.

11 November 2004, 11:40 PM
Well done :thumbsup: :applause:
i think the glass reflection is good for this angle of camera.

11 November 2004, 11:44 PM
Its aaaweeesome.

Kick ass texture job

11 November 2004, 01:31 AM
Great work. Not bad for Studio Max. Psyche!! :) I am most impressed and hope some day to do work as great as this.

11 November 2004, 02:43 AM
The bottom window on the left seems a bit odd, because it' is the only one that can be seen through (prob to clear) and it looks like the interior is the same as the exterior. Looks like a window inside with shutters on it.

like it though

11 November 2004, 03:39 AM
It looks like National Geographic Society...

11 November 2004, 05:09 AM
where in beijing?
Great work.....
I like Brazil...

11 November 2004, 07:36 AM
I like the coloured version.

very amazing texture going on there!!! Can't have much of a critique. almost perfect.

11 November 2004, 10:34 AM
Excellent idea using the birds to add life to the image.

Very nice. :thumbsup: :thumbsup: :thumbsup:

11 November 2004, 11:10 AM
Interesting camera shot and composition, Great Job !

11 November 2004, 12:08 PM
excellent render. i havent had time to read thru replies so this might have been mentioned. there seems to be a bump map on the windows to the right of the image which looks wrong. i dont think there would be any on glass. maybe its the spec map that looks too blurry. maybe just needs sharpening up. very small crit to a finnished image :)

Adeel Bukhari
11 November 2004, 12:28 PM
really awsome..:applause:

11 November 2004, 12:40 PM
I like this one a whole lot. Melancholic and moody, specially the BW version.

Really great work.


11 November 2004, 01:32 PM
Very nice, it's a pretty simple scene (i mean not much modeling ) but the lighting and texture makes the difference, nice camera position too, you got my stars :thumbsup:

11 November 2004, 04:15 PM
great texture!!the effect of the picture is nice either colored or uncolored!!!

Emmanuel Rodrigues
11 November 2004, 07:11 PM
Very good job, i like very the texture, your material composition is perfect, really a very nice job, keep going this way.


11 November 2004, 07:31 PM
This is really good stuff! :applause:

Reminds me of an old tv series called Colditz, about that famous war prision.

Just think the windows blinds shouldn't all be in the same positions. Some might be a little away from the wall.

Best regards.

11 November 2004, 08:02 PM
Superb work!!! :thumbsup:

11 November 2004, 01:04 AM
Holy figs! Awesome lighting and texturing. Near perfect! :thumbsup:

11 November 2004, 04:14 AM
wow Great texturing! I like this !:thumbsup:

11 November 2004, 05:33 AM
Excellent image, although I think it lacks focus. Perhaps add something of contrast, a red bicycle maybe? How about middle bottom, a little to the right? Hehe, not to be specific or anything.

Great job :)

11 November 2004, 05:39 AM
very nice texture :)

11 November 2004, 08:34 AM
nice texturing esp. :)

11 November 2004, 10:00 AM
Awesome rendering! Texturing is really amazing!
I think you should brighten the left and ride side wondows, they are a bit dark.
Anyway, 5 stars! Front page CG!

11 November 2004, 11:38 AM
Great environment, very real looking. Keep it up!!

11 November 2004, 02:59 PM
good job.
this one is very NB~hiahia

11 November 2004, 10:58 AM
wow very inspiring work :)
nice modelling and texturing-great mood-congrats :)

11 November 2004, 10:59 PM
very nice but one little thing , try making the windows see throughor is that just me?...:shrug:

11 November 2004, 03:30 AM
Beautiful work bud, your textures are excellent too. My only crit is the glass in the windows is too smooth. Remember glass is a very very very slow moving liquid that drips/distorts due to gravity over time. This beautiful building you created looks very old indeed, thus the glass should be slightly rippled.


11 November 2004, 04:10 AM
A really convincing atmosphere - I like it! Now please tell us where it is, if it is based on a real place. It reminds me a lot of some place I've been but can barely remember...

11 November 2004, 01:19 AM
I cant help but love the soft lighting in the direct gives it a dream-like quality. The black and white '1942' version is a nice touch, perhaps some dirt (like on an old photograph) will help it sell? Maybe some yellowing around the corners and such?

I agree that the bump mapping on the windows is a bit much-- I can see what you were going for though.

11 November 2004, 03:35 AM
nice work, I just think the ground texture looks a bit flat, could it be the camera angle? It's nearly real, I love the colour of the brickwork and it's an excelent choice of building.:thumbsup:

11 November 2004, 12:36 PM
That's beautiful work , I'm agree with the glass of the windows on the right .Nice texture, they work very well, compliments .

11 November 2004, 02:44 PM
I like your sence

11 November 2004, 02:05 PM
wonderful textures

11 November 2004, 05:03 PM
I like the fact that you chose a yellow paint color. It's a bit different than the typical grey/brown stucco look that most people would choose for this type of scene.

11 November 2004, 06:03 PM
The only thing that bothers me about this picture is that the sky bloom seems a little heavy on the building edges, but also not bright enough overall in the actual sky. (You can still see the clouds.) If you're exposing for the dark corridors on the bottom of the image, then the sky would be blown out more than the side of the tower. The bloom seems to creep over the roof edges too much for my tastes. Image feels a little foggy all around.

These criticism aside, I think the composition, palette, textures and lighting are all really strong. The wires creeping along the walls are my favorite part.

11 November 2004, 07:02 PM
Great job. I'm a definitive fanatic for the classic architectures from the very beginnings of civilization until about the 1960's (especially the church architecture of the 1860's) Not only is there a realism to what you have created, but it seems that all the design elements of the time are there also . . . resulting in a fantastic display of Virtual Reality Craftsmanship. Congrats on your win.

11 November 2004, 04:19 PM
good job,but i think the reflect of the glass hard a little!

11 November 2004, 04:21 PM
good job,but i think the reflect of the glass hard a little

11 November 2004, 07:00 PM
super cool dude the textures r great :thumbsup: :bounce:

11 November 2004, 10:46 AM
Very nice texturing, I agree with the comments about the choice of yellow paint, a bit different. Reminds me a bit of the style of lighting/textures in HifeLife2 - but how it manages that it real-time...



11 November 2004, 12:59 AM
very nice job. everyting is great!

11 November 2004, 05:50 PM
- They both look great, but I like the black and white image better.
- I think tha you need a little more light reflecting into the recessed areas at the bottom.
- I also think that the shutters are a little too smooth. Warping them a little would help.
- The sky looks good. The birds are a nice touch.I, like Ed, really liked this image, but feel the pursuit of its reality (to be anal, 'suspension of disbelief'), has been lost a little, due to the bottom of the piece; lack of contrast, cobbles seem to uniform... . The black and white version disguises this better than the colour image, but the colour image (if we ignore the bottom) has some wonderful and gorgeous qualities in its upper region. The windows on the right do seem a little 'cement like', but I kind of like the odd surreal aspect of these things.

Overall you should feel pretty proud of yourself. I would be, if I'd produced some of the elements you have.

12 December 2004, 01:32 PM
perfect, i like it.
material very nice. can u share 2 me the way to make this material. my e-mail :
thank for share.
sorry if my english is bad

Be Water
12 December 2004, 03:01 PM
this is incredible. I didn't notice the window texture until I read the replies... it's a small problem, but nothing that takes away from the picture.

12 December 2004, 02:03 AM
ti is a very good! what?????texture?

12 December 2004, 05:44 AM
Just one main thing that snapped out at me from doing things like this often. The edges are too sharp. You see this stone work supposedly pushing out with grout and age etc. but you get to these little edges of the stone and it's a hard perfect razor straight edge. A building of this age would settle and cause some of the stone work to stand out more and even if it were newer you should see the points at which the grout insets.

Otherwise the image on a whole as so many here have already stated gives a somewhat realistic feeling to it. you fix the clean edes on it all ( shutters included as Ed Harriss mentioned) and it will be much harder to tell it's CG.

Good job!

12 December 2004, 06:27 PM
Seeing the basinet feels although I expresses not clear that actually is what.
Good work!

12 December 2004, 07:09 AM
Looks so darn real!

12 December 2004, 05:12 AM
Looks good until the dumpster. maybe move it away from the building?

01 January 2005, 08:58 AM
I'm really like it

02 February 2005, 03:01 PM

it is really excelent.

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