View Full Version : simple question
11 November 2004, 03:16 AM
Is m:a the fastest software for playback with lots of poly's, bones, constraints?
11 November 2004, 01:37 PM
Short answer: MUH (if you happen to know Gödel, Escher, Bach) :wavey:
Longer answer: Depending on what you do, yes. It is extremely fast with characters with hundreds of bones and expressions while playing back audio without stutter. It is faster than any of the major packages by factors of 10 to 100. But if it is the fastest software for what you need can't be answered by anyone but you.
Better questions will give you better answers.
11 November 2004, 05:23 AM
Why is it so much faster than other software? Are they coding in assembly?
11 November 2004, 11:56 AM
No, I think it is done in extremely efficient C code (as far as I can conclude from their SDK - I have no personal insight in their sources. :) )
I would assume they use very to-the-point algorithms without all the overhead of extremely massive tools like maya or XSI.
And they are geniuses :thumbsup:
Why are you asking?
11 November 2004, 10:34 PM
There's a thread on cgchar about it: linky (http://cgchar.toonstruck.com/forum/index.php?act=ST&f=3&t=2631&)
11 November 2004, 10:53 PM
Hm - not much of a thread either :)
They don't seem to know much about it.
messiah was used for animating the oscar nominated movie "Jimmy Neutron", it is used for a lot of animation work of all kinds all over the world. It is very fast, rather easy to learn and use (compared to maya), comes with a lot of powerful deformation effects and a bunchload of fast and easy to use expressions, NLA...
...and the big version called "messiah:studio" even comes with a very good renderer:
One recent example: http://22.214.171.124/zbc/showthread.php?t=022061
So you may want to give it a try - there is a fresh demo for messiah:animate 5.0 on the pmG website: http://www.projectmessiah.com/ under "Software"
01 January 2006, 10:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.