View Full Version : Freezing Transformations to Joints

08 August 2002, 02:41 PM
Well i have a full skeleton seted up, and now i see that i have to rotate a few joints, and then at the end i want to freeze transformations so the rotation values get back to zero, but i can't do it because i have many joints with bloked rotations, do i need to go to all of them enabling rotations back again and then freeze and then bloking the rotations again?

I only want to edit one joint so i dont get it why i have to unlok all the rotations on the skeleton...

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01 January 2006, 03:00 PM
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