This is done in poser as conforming clothes.
What it means is basically that you build the cloth as if it where a figure model with the same parts and names as in the figure itself. So when a cloth is put on the figure and is told to conform it just share the skeleton with the figure and the the parts get's automatically assigned to the correct bone as the have a matching name.
Now, if I where to do something as this in XSI.
How could I get a cloth put on top of a figure to follow the movment of the figure.
Is it possible to copy the weight mapping from the figure onto the cloth´and make it follow the skeleton?
As I understand it, almost any geometry can be used as a deformer in XSI. Is it possible to
use the figure mesh as the deformer for the cloth. It would mean something like the cloth being enveloped to the figure being enveloped to the skeleton. Is it possible to nest envelopes like this?
Or am I totally on the wrong track;)
Should I use dynamic clothes (I'm using Foundation) or something else?