View Full Version : Grand Space Opera 3D Entry: Chih-Han Hsu
11 November 2004, 02:08 AM
Chih-Han Hsu has entered the Grand Space Opera 3D.
Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=5155)
Latest Update: Final Image: Final Image
Iíve named the piece, ďReturning HomeĒ. Apart form the obvious meaning of a human revisiting Earth; it could also be interpreted another way. With nature being polluted by human, nature has forced man to leave the planet. And by leaving, man has returned their ďhomeĒ (Earth) back to nature. I\'m not really sure my self :) Itís really up to the viewer for some interpretation as well. I hope people will like it.
11 November 2004, 05:53 AM
Welcome Chih-Han. :)
11 November 2004, 05:58 AM
Welcome to the challenge!
11 November 2004, 06:32 AM
Welcome to the challenge. And good luck!:thumbsup:
11 November 2004, 10:47 AM
Hi I’m all new to cgtalk. I’ve finally finish my uni assessments and decided to give this competition a shot. I hope everyone could have heaps of fun in this and feel free to give a newbie like me any advices. Also thanks to those who already gave me a warm welcome.:thumbsup:
Here’s the idea I have in mind:
Many years from now humans has left earth due to massive freezing (I watched day after tomorrow lately :)). Earth has been left in isolation in its frozen state killing almost all living forms except for some deep sea organisms, which over the years developed into a sophisticated civilization. They have learnt from the many of the things humans left behind (architecture, science etc.) and acquired great intelligence.
Years after the departure of man, human scientist has decided to revisit Earth (just like how scientists visit the Moon and Mars etc.) to discover a grand semi-organic city beneath the frozen surface.
The image that I’ll try to depict is an exploring submarine thing discovering the city under the ice for the first time.
This idea might tie in with the theme of space opera very loosely so please give me any feedback on this idea thanks.
11 November 2004, 01:46 PM
This is a rough idea of the image that i currently have in my mind. I'm not sure if i want so many different forms of building in the background yet sice it could pull the focus away from the subject (the explorer). Feel free to give me feedback, thanks.
11 November 2004, 01:50 PM
This is some studies of oganic forms that i scribbled.
11 November 2004, 02:03 PM
These are some concepts I did of the explorer. I'll try to keep the design more man made so it will stand out from the organic background. Not quite certain with the design yet, I might combine some elements from multiple concepts. I'll so play around with the color later. Feedbacks are most welcomed.
11 November 2004, 05:30 PM
This is some studies of oganic forms that i scribbled.
Those organisms are going to look awesome in 3D "hhssuu." They already have me thinking about colors and stuff.
11 November 2004, 04:19 AM
Attempts of creating architectual structures out of the organic forms.
11 November 2004, 04:29 AM
Daniel - good to hear positive feed back, I was a little iffy about the subject at first. Although it was only one person's point of view but I'm feeling better with the whole thing now.
ALL - I've done some more designs on the organic buildings and composition since last time. Hope you like it.
11 November 2004, 04:30 AM
For some reason i accidentally posted the previous image twise (on the spot of this current post), sorry about that. So i've removed it and now has become the message you're currently reading. If this is confusing then just igore it :).
11 November 2004, 04:41 AM
These are two designs i've currently done for the organic buildings. I'm considering not to have to many different forms in the background so in the end i might just use 1 or 2 designs with some alterations. I quite like the tall building but the round one still needs some refinement i think.
11 November 2004, 04:51 AM
I thought i'll change the image to a landscape and a different arragement for the composition because i wanted to show the grand scale of the buildings. So i want a entire building somewhere in the BG and one up close and next to the explorer. The last once probably seem to cramped up.
Also I hope i'm not submitting too many scketches, sorry i'm a newbie. I guess the rate will slow down once i start modelling. :)
11 November 2004, 06:48 AM
I just LOVE how you're exploring your idea here. The composition sketch is quite powerful; I'll keep an eye on this, so don't disappoint me...
11 November 2004, 06:54 AM
G'Day my fellow aussie, lots of concepts nice idea and a great start :thumbsup:
11 November 2004, 08:07 AM
Looking real good so far - keep'em coming :thumbsup:
11 November 2004, 01:56 AM
Great to heard positive stuff from you guys, sounds like i'm kinda heading in hte right direction. Or maybe you guys are just being nice :).
Anyway, i'm starting to playaround in 3ds max with materials and what i and what my computer can handle for the piece. Still experimenting cos i still want to maintain a sense of strength in the buildings while still being oganic in hte shape. Might be the matter of finding the right color, not quite sure yet.
Thanks for your feedback.
11 November 2004, 02:45 AM
heh heh, another organic guy. Nice concepts thus far.
You should check out this entry for organic work...
11 November 2004, 04:54 AM
some good scetches coming out here, like your ideas. keep up the good work!
11 November 2004, 01:35 PM
This is just a rough color study i did to work out the general look of the environment. The designs of the building and explorer (submarine) is still to be properly designed. I'm trying to work out a design to keep the buildings organic but still highly architectual and strong looking; currently thinking of using some elements of a lobster's shell. And thanks for the positive feedbacks.
11 November 2004, 07:18 AM
hi! lot of cool stuff man!i think your way to work is geat! your posibility is endless ,maybe i have to sketch more befor jump to the final concept !
one thing is that your submarine seem to be too simple, or maybe it's just concept not detail yet , so keep going man!
11 November 2004, 04:55 PM
monsitj: hey thanks for your comments. yeah the things still a color study at the moment. I've started to work on the designs of the buildings and sub in detail and is sorta half way though, i should post it up soon, just a little busy at this time.
Just a short update on the work in progress:
I want to make sure the color and design is all planned well (enough) before i start modelling. I will have to keep the piece simple but solid though since i'll need to leave the competition early to go on a overseas trip and i most likely won't have computer access :sad:. I'll try and keep some fine details in there, but focus more on the composition and design of things.
Anyway, thanks for all the feedbacks, and please come back sometime later to see more of my thread :)
11 November 2004, 06:23 PM
Hi there hhssuu! Great composition, and excellent color palette! Try not to lose this mood when doing it in 3d, because the atmosphere is vary nice and quite coherent:arteest:
11 November 2004, 08:03 AM
A design sketch of the explorer. It's the fist design so I might still play around with differnet designs in some areas but I generally quite like it at the moment. Please give me feedback on what you think of it.
11 November 2004, 01:52 PM
This is just a design drawing to help create the explorer in 3d. It's not really an accuratly measured thing, just a guide.
11 November 2004, 02:01 PM
This is a bunch of the bits and pieces which will combine to form the buildings in my image. Sorry it's a bit rough and messy, but should give you an idea of the final outcome. Most of the design work should be done and i'll be modelling soon, hehe it'll be fun :)
11 November 2004, 03:24 AM
I like your story alot and I do think it has an iconic or epic feel. Your ship design looks very promising too. Look forward to seeing more.
My GSO entry
11 November 2004, 04:53 PM
This is the model of the explorer (a research submarine). It looks slightly different to the sketch, i sort of made sight changes as i modelled. Some mechanical bits i'm not too sure if it looks right cos it's my first time modelling a vechicle so please give me feedback if i made a obvious mistake somewhere.
11 November 2004, 05:11 PM
This is the model of the explorer again, just in a differnet view. I forgot to mention that i reduced the height of the tail a bit cos it the model looked a little like a plane while i was modelling.
11 November 2004, 05:20 PM
This is the explorer model viewed from the back. And i forgot to mention the rest of the details will be added in the texturing.
11 November 2004, 05:32 PM
very clean modeling man...nice detailing and it seems liek u can really make theat ship work... really cool... the only thing i dont like is the railing surrounding the cilinders in the back of the ship... and those you may add more propeller fins(donno if i said it rite... u know the hands of the fan in the propeller?)... and i love those grabbers/hands in the ships.. keep up the good works man... i'll keep my eyes on this :thumbsup:
11 November 2004, 06:02 PM
That is pretty cool and it looks a lot to the sketch too. impresive!
i can't wait to see your ship render.
11 November 2004, 06:40 PM
Great concept and nice clean model... I really like your seafloor setting, you could really do something spectacular with the lighting here!
Good luck on your underwater adventures... I'll be waiting to see how it turns out :thumbsup:
11 November 2004, 07:20 PM
hi...i saw some of your sketch and theyre looking really nice...your last update is very well done...i want one ship like that for x-mas!! good job mate...is comming along really good!:thumbsup:
11 November 2004, 07:47 PM
overcast: Thanks for you feedback. I'll go and add some hands to the propallars and try figure something out for the railling things around the cylinders on the back. I just finshed the model so i guess i still gotta have a look at it again after some sleep and rethinking. It soo look better then i hope :)
all: Thanks for the feedback guy, i'll keep/try working hard. Hehe i got a little lazy after uni finished, i bet you know that phase too.:)
11 November 2004, 08:52 PM
Grate stuf f
nice mechanism i lo ve mechanism designes
11 November 2004, 10:01 PM
very nice concept................and a very nice start on your modeling Chih-han Hsu.............:arteest: .......I think you have some nice flow and curves to your work from what I see,and the overall plan/idea is a good one......I think you have a very nice entry,and hope to see you keep going at it hard,it will be great to see come together..............I'll be looking for more in your updates..........:arteest:
11 November 2004, 02:36 PM
All my encouragement for your GSO, the modeling of your ship is
good road for the continuation.
11 November 2004, 02:58 PM
really really great stuff here man, I like the way your concept is going.
I also love the Explorer, very clean modeling fine details.
Will keep an eye on this, keep it up!!
11 November 2004, 09:31 PM
Wow thanks a lot for all the positive feedback, I'll try working as hard as possible. I have a funny news though... i'm making an oversea's trip in early December and i won't have a decent computer overseas for a few months... so I'll have to try and finish a decent piece before then... but anyway i'll give it my best shot.:buttrock:
11 November 2004, 10:17 PM
This is just a bit of modelling for a bit of the buildings. The shape was inpired by a prawn shell... the geometry is kept fairly simple as other bits will be built to on to it later. Since the building is going to be big more details will be added in textureing. This is really not much of an update but here it is anyway.
11 November 2004, 02:01 AM
This is an update to the organic building. It's still not finished but shouldn't be too far i guess. Some elements i might consider getting rid off depending on how "messy" it looks when things are textured or even if it just dosen't look right in the final image. Feel free to give me your comments.
11 November 2004, 02:13 AM
This is a more detailed image of various parts of the building. At the moment i'm thinking of taking the wobbly tranparent bits(shown in the top image) off since there's atually some detail in the core and it's sort of a bit redundent. but i'll get some response from you guys first. I'll add more detail through displacement and bump maps cos i don't wanna slow my computer down with any more polys.
11 November 2004, 12:13 PM
This isn't really an alternate design, i just removed the "wobbly transperent" bits from the model (seen in the last submission). Please tell me if you think this looks better then before.
11 November 2004, 12:17 PM
Yes I think it is.........This newest version works best Chih-han Hsu..............Cleaner,less eratic,more controlled,but still what you want........keep it going.looking good............:arteest:
11 November 2004, 11:41 PM
Nice work I like the, organic shape, its real ....organic, nice detail, look forward to the
11 November 2004, 10:41 AM
This is the complete building. I only added the little floating units around the previous building. I was going to have them hanging randomly of the base (expanded top bit) but it looked really messy so i just left them floating. Since for things to float in water without support isn't too strange anyway, i guess.
11 November 2004, 10:47 AM
This is a test for the composition with the models, plainly just to see how the image would look without color and stuff. I was considering havingh te explorer smaller than seen in the image so the buildings might look more "grand" and the explorer being more vulnerable. But I thought that might be a waste to all the detail in the model :)
11 November 2004, 01:14 PM
hey this is very nice... i really love ur organic looking models... i really cant get enough of it...i also like the roots of those tree looking thing... great job done... i just imagine how its gonna look like wen its all finished... keep up the good work man... :thumbsup:
11 November 2004, 03:05 PM
This is the same old building, i just added some more detail with a combination of displace and bump maps.
11 November 2004, 03:11 PM
Those are great looking models! I really like the beautiful shapes you got in them - good luck in finding the time to finish this :thumbsup:
11 November 2004, 03:12 PM
This is the same old building, i just added some more detail with a combination of displace and bump maps.
I'm thinking of refining some bits of the explorer to make it more futuristic because it does look a little retro at the moment. I won't make it too different though.
I should have some color images to submit soon, i'm nearly done with the models... i hope.
11 November 2004, 04:05 PM
Yeah! I love your models, Where are those colored images, where are they?
11 November 2004, 05:23 PM
Wow, I love your modeling, You can hurry please whit the textures, I can't wait anymore.
You can take a look of my work too. www.cgtalk.com/showthread.php?t=184160&highlight=andres+paredes (http://www.cgtalk.com/showthread.php?t=184160&highlight=andres+paredes)
Snake Farlow. The rogue.
11 November 2004, 06:32 PM
I made some slight refinements to the explorer model. It's probable not very noticible but the changes are on the door, the side windows and the senser/prob thingy.
11 November 2004, 06:38 PM
I also made some changes to the light holder thing. This really isn't a big change, but here it is anyway.
I remember a suggestion from sometime ago about the propeller and the oxygen cylinders in the back of the ship... i might or might not make changes on them at the moment since they won't be seen in the image... i might get back to them later on.
11 November 2004, 10:24 PM
wow, i love your modelling - looks clean and really skilled! Your concept is very interesting, too:thumbsup:
Keep on doing this way, Chi-Han - this is going to be awesome!:bounce:
11 November 2004, 06:32 AM
:) Sorry i just remembered that i got to do some replying... thanks guys there quite a few positive feedbacks and thanks for that... i hope my next image will have some color cos i'm about to do some texturing.
11 November 2004, 07:15 AM
These models look GREAT!!
nice job with bump maps~ they add so much detail~
12 December 2004, 04:23 PM
This is some parts of the building textured... because this building is some stange nonexistent thing i've been pulling my hairs out trying to find the color for it... i hope it looks ok. I should have done more detailed color concepts... comments are welcomed... i'm still having a head ache about the texturing for the rest of the building.
12 December 2004, 04:33 PM
I think it looks beautiful! What are your plans for the rest of it? It could work well if you picked up some of the brownish tones ... can't wait to see the rest. Keep it up!
12 December 2004, 04:46 PM
Gunilla (http://www.cgtalk.com/member.php?u=78228): Um about what i plan to do for the rest of it i'm not too sure yet. I orignally had in mind a mixure of a exotic blur lobster and some strange sea cumuber/jelly fish thing but that's too blurry to tackle so i'm sort of going very slowly fixing and rechanging etc...:sad:
ALL: I was thinking of making it full of patterns and different color patches but it looks too messy and is sort of destroying the model so i thought of keeping the thing in a general blueish color. But have enough color to standout of the backgroud while still not stealing the show away from the explorer (the focus of the image). I though if i need any extra color i would do it though self-illuminated spots on the buildings (like some glowing plant/organism thing).
Any comments are very welcomed, it might just open my minds a little.:) vbmenu_register("postmenu_1776949", true);
12 December 2004, 08:02 PM
Yeahhhhhh!!! I love those colors, great work!
12 December 2004, 08:12 PM
there's not much to be said... simply amazing:) I love the fantasy spirit in these colors. Profesionally made texture:thumbsup:
12 December 2004, 10:44 PM
digging your idea so far...I love this style. Great idea, great execution in the works. Keep going :)
12 December 2004, 06:14 PM
This is a bit more to the texturing, the majority of the textures are there but might not be final... still playing around. I plan to make some areas self-illuminated and glowing to lighten things up a bit but that's later.
I was thinking of putting some variation in the shape and textures in the "stem" bit of the building since it looks a little stiff and artificial...
And just a notice i will be going on an overseas trip in 2 days so i might have to leave the competition since i won't have a computer with me for 2.5 months. If i'm lucky i might be about to borrow a computer or buy a laptop (which i would love) then i might complete this piece. Other wise is might just have to finish it some other time :)
12 December 2004, 07:20 PM
Oh - that would be really sad if you couldn't get to finish this - really one of my favourites. Even if you can't finish it for the challenge - do finish it later - it's just to good to become one of those thrown-aways :thumbsup:
12 December 2004, 02:46 PM
Yes I agree, would be a terrible waste, but I'm keeping the faith! This should get you an award!
12 December 2004, 05:25 PM
no man this will be sad you should try to do your best to find somewhere to work... actually with Laptop is very hard to do 3D. I hope to see your finished image at the end of the challenge :) GOod LuCk :thumbsup:
12 December 2004, 05:43 PM
Your explorer is very nice, so real. Nice details. Good luck
12 December 2004, 08:25 PM
Thanks for the support guys, since theres still around 40 days i'll try to find some place to work on this. I hope to finish this too, since it's my first challenge:) . I can still chack the forums at some net place i guess.
01 January 2005, 08:15 AM
This is the rest of the buildings texturing.
01 January 2005, 08:23 AM
Hi, I manage to get a computer oversea. I got it on Saturday so i'm gonna have to rush this piece together now. I don't have net connection at home so i haven't been submitting stuff frequently, sorry :sad:. I don't think i'll model too much more stuff but just finish off what i have already and try make the best out of that. anyway i'm gonna submit more stuff soon. Also does anyone know if the image could be in any format? Like any proportion, like really long or something?
01 January 2005, 08:28 AM
This is the texturing of the jelly building (some what like a lamp) thing. At the moment i'm sort of just rushing to finish the image off so i don't really have time to refine stuff. anyway feel free to gimme comments, i might not have time to fix things up though sorry.
01 January 2005, 08:31 AM
This is the 3D layout update. I change the composition a bit. The image looks a bit dodgy but you know it's just a layout.
01 January 2005, 08:35 AM
This is the texturing of the explorer. I've decided to name the explorer "Boomerang" since it's a trip back to earth. I've tried to keep the design simple and clean for now since time is running so short. Comments are welcome.
01 January 2005, 11:32 AM
Looks clean, and nice. Good job man!:thumbsup:
01 January 2005, 01:03 PM
Yes looks clean and good, you can finish this, keep going!
01 January 2005, 05:08 PM
very awesome,waiting for updates :bounce:
01 January 2005, 05:20 PM
The texture is ok, maybe it should be more worn off, older, or leaking somewhere.
01 January 2005, 05:23 PM
Hey - good to see you back on track - here's my wishes for your completion.
Also does anyone know if the image could be in any format? Like any proportion, like really long or something?
Yes, as far as I've understood, it can - but it has to be in highresolution no matter proportions.
The ship is really cute - it will be a nice contrast to the organic shapes. Good luck :thumbsup:
01 January 2005, 07:48 AM
This is the last of the models for the piece. I basically referenced some images of ice bergs and tried to achive the same sorta look. I hope it looks alright.
01 January 2005, 07:51 AM
For the lighting I fake global illumination by the old trick of spreading out many spotlights in a dome shape. I then added in one stronger spot light for a subtle directional lighting. I didnít want to have a very shape light since the ice surface should defuse the light fairly evenly in the whole scene.
Some lights not yet added in this image are the ones on the explorer (the head lights and tail lights). These Iíll add later. Atmospheric lighting Iíll also add separately.
This image isn't really a proper render, it's sorta bit and pieces that i put together to show the lighting only.
01 January 2005, 07:54 AM
For my rendering I chose to split up my image into many layers and render them separately because my computer wouldnít be about to render the whole lot at high dpi :). But itíll gimme more flexibility in post to make adjustments.
I also render various elements with each render. The elements include: defuse, lighting, shadow, specular, and z-depth. These Iíll use in the composite to correct imperfections in my render.
I also added some particles to the scene, to give the image more depth and some bubbles to the end of the submarine to suggest some movement.
01 January 2005, 08:01 AM
The composite is completed with lighting and shading adjustments on the original render, atmospheric effects via a z-depth render, and some depth of field was also added using the z-depth image. I rendered atmospheric lighting separately with proxy models and added it to the composite to save time, as rendering atmospheric stuff to the full model would be too expensive.
Some brightness and contrast was also adjusted selectively to some areas just to give the subject more focus and stuff like that.
01 January 2005, 08:05 AM
I'm naming the piece "the return", just to keep it simple. I've thought of other names but it sound tacky, so i guess simple is better. To leave more room for the viewer's interpretation. I hope people will like it.
01 January 2005, 09:01 AM
thanks for the good feedback. I just managed to get the piece done. It's a real rush though so i didn't get time to fix things up and refine the image a little. I would have liked to have a some more time to look it over and tweak it some more but i guess i should be happy that i got the final image on time. :applause:
01 January 2005, 07:19 PM
Hey Chih-Han Hsu,
Your image is very cool, literally. Glad you got the final done it looks very nice.
01 January 2005, 07:26 PM
I agree - I loved your work right from the start. Congrats on a really nice final!
01 January 2005, 01:37 AM
Nice image you have developed here. Good work! :thumbsup: I like your ideas they are very creative. I love under water scenes! It takes me back to the old thunderbirds series on tv where my favourite was thunderbird 2 and 4 ! :bounce: I really like the submarine model you have made awsome! Good luck to you !
01 January 2005, 01:42 AM
Looks really good! I like the clean and beautiful feel you have given to it. Excellent compositional work.
01 January 2005, 11:00 AM
:thumbsup: Beautiful work hhssuu, I just love the ambience of your scene, good luck!
01 January 2005, 01:14 AM
I just came over to see what you 3d guys have been up to.....and Damn WOW!! you rock!!
Job well done. Goodluck :)
01 January 2005, 08:48 AM
HEy guys sorry for not replying often, i don't have convienent internet atm, and when ever i do get it i can't be on for long. Thanks a lot for the positive replys though. I'll come check out the rest of the works. I've already seen some that are just too good. anyway thanks.
01 January 2005, 08:58 AM
nice image, dude , i like the designs,lighting and everything :thumbsup:
01 January 2006, 09:00 AM
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