View Full Version : Could Zbrush have done a better job?

11-08-2004, 04:02 PM
Here is a link to a recent featured CG image posted on CGTALK . Could Zbrush have done a better job? Compared to this, I think it could.

11-08-2004, 08:36 PM
both artists seem talented enough to do it in either app to be honest...less about particular app and more about artist imho.

11-08-2004, 09:35 PM
well the second one, (as far as the face) is a photo. But yeah its really an artist thing, so it kinda apples and oranges.

11-09-2004, 07:59 PM
Like flingster and roguenroll have said, it's all about artistic quality. Perhaps Zbrush could have done the first image more quickly than Cinema 4D and Bodypaint, but I wouldn't say the final product would be any better. The ultimate goal is to never be a slave to your tools. An artist should be able to bend any medium or software to their artistic vision.

Personally, I don't think either one is a great character piece. Neither conveys any sense of the character. If I hadn't seen the caption that it's a "dark wizard" I would have said the first image is a poor knock off of a Farspace character. The character isn't really "dark" or even angry so much as he seems to be pouting. The second image seems to just be mediocre texturing with a photographic head texture. If you superimpose the final image with the grey shaded image, the facial features don't line up.

11-09-2004, 09:18 PM
just a few words, as the author of the "poor texturing, etc".. that unhappy picture had a lot of ennemys since it's post!... sob... better job.. it's a difficult question, with, on artistic topics, no answer; on workflow, maybe there are possible answers: if u are an hobbyist, you can do what u want: model a character in 6 month, or use poser and get one in one click... I work for advertryising in 3d field, and it's very different: never "one character", never bald, never nake, never monster,n never barbarians... just young girls, children,with clothes,funny animals,etc , and sense of humor if possible... the deadline is usually 2 days for a picture, the fast u go, the more u are paid... it's the same on both side of atlantic ocean, as I 'm represented by artist representyative in NY and europ... no difference, same deadlines, same characters "happy" or fun in the pictures; so, at the end, to answer: the better job is the most versatile, the quickiest done; at equal level of quality, if u need one day more, it's too late; I'm sure that zbrush is absolutely necessary to that workflow; I've modelised the portrait of Lee Van Cleef I've posted here in about one hour, and had just after assignements on likeness modelisation; and the deadline is always the "2nd" question... don't care about "piure 3d", or things like that; clients dont want to know if it's 2d, 3d, or 15d, they just want their picture... so, the better job is the one u can do efficiently, adequate, in the minimalk amount of time; of course, I 'm talking about prints, advertising pictures; animation is another field, with other needs!...

11-12-2004, 02:01 PM
If I had to decide,..... I would definately say I prefer both pieces. I think these two artists are very talented.

I'm also a shamless ZB fan.

This doesn't help at all does it?

11-12-2004, 04:30 PM
Bodypaint seems to change(dull) the dept of your projected painting while Zbrush enhances it. That is a fact. You can't get this kind of dept in Bodypaint. Sample of MArcel

11-14-2004, 05:53 PM
Here again is another example of the POWER of Zbrush. Zbrush enhances your Projected painted images. NO other 3D paint program does this

11-14-2004, 06:43 PM
i'm not to sure where you're going with this really?
there is no doubting zb power
but i wouldn't dismiss bodypaint so easily
both apps have their place and have strengths in different areas to some extent.
use the tool you like and gets the job done.

11-19-2004, 04:02 PM
Interesting link comparing bodypaint and Zbrush..from the bodypaint board

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