View Full Version : Could Zbrush have done a better job?

11 November 2004, 04:02 PM
Here is a link to a recent featured CG image posted on CGTALK . Could Zbrush have done a better job? Compared to this, I think it could.

11 November 2004, 08:36 PM
both artists seem talented enough to do it in either app to be honest...less about particular app and more about artist imho.

11 November 2004, 09:35 PM
well the second one, (as far as the face) is a photo. But yeah its really an artist thing, so it kinda apples and oranges.

11 November 2004, 07:59 PM
Like flingster and roguenroll have said, it's all about artistic quality. Perhaps Zbrush could have done the first image more quickly than Cinema 4D and Bodypaint, but I wouldn't say the final product would be any better. The ultimate goal is to never be a slave to your tools. An artist should be able to bend any medium or software to their artistic vision.

Personally, I don't think either one is a great character piece. Neither conveys any sense of the character. If I hadn't seen the caption that it's a "dark wizard" I would have said the first image is a poor knock off of a Farspace character. The character isn't really "dark" or even angry so much as he seems to be pouting. The second image seems to just be mediocre texturing with a photographic head texture. If you superimpose the final image with the grey shaded image, the facial features don't line up.

11 November 2004, 09:18 PM
just a few words, as the author of the "poor texturing, etc".. that unhappy picture had a lot of ennemys since it's post!... sob... better job.. it's a difficult question, with, on artistic topics, no answer; on workflow, maybe there are possible answers: if u are an hobbyist, you can do what u want: model a character in 6 month, or use poser and get one in one click... I work for advertryising in 3d field, and it's very different: never "one character", never bald, never nake, never monster,n never barbarians... just young girls, children,with clothes,funny animals,etc , and sense of humor if possible... the deadline is usually 2 days for a picture, the fast u go, the more u are paid... it's the same on both side of atlantic ocean, as I 'm represented by artist representyative in NY and europ... no difference, same deadlines, same characters "happy" or fun in the pictures; so, at the end, to answer: the better job is the most versatile, the quickiest done; at equal level of quality, if u need one day more, it's too late; I'm sure that zbrush is absolutely necessary to that workflow; I've modelised the portrait of Lee Van Cleef I've posted here in about one hour, and had just after assignements on likeness modelisation; and the deadline is always the "2nd" question... don't care about "piure 3d", or things like that; clients dont want to know if it's 2d, 3d, or 15d, they just want their picture... so, the better job is the one u can do efficiently, adequate, in the minimalk amount of time; of course, I 'm talking about prints, advertising pictures; animation is another field, with other needs!...

11 November 2004, 02:01 PM
If I had to decide,..... I would definately say I prefer both pieces. I think these two artists are very talented.

I'm also a shamless ZB fan.

This doesn't help at all does it?

11 November 2004, 04:30 PM
Bodypaint seems to change(dull) the dept of your projected painting while Zbrush enhances it. That is a fact. You can't get this kind of dept in Bodypaint. Sample of MArcel

11 November 2004, 05:53 PM
Here again is another example of the POWER of Zbrush. Zbrush enhances your Projected painted images. NO other 3D paint program does this

11 November 2004, 06:43 PM
i'm not to sure where you're going with this really?
there is no doubting zb power
but i wouldn't dismiss bodypaint so easily
both apps have their place and have strengths in different areas to some extent.
use the tool you like and gets the job done.

11 November 2004, 04:02 PM
Interesting link comparing bodypaint and Zbrush..from the bodypaint board

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