I have had ZBrush for a while now I am getting quite good at the sculpting side of things in ZBrush, but generating the displacement maps and then exporting them to Maya and getting them to work is another problem.
I am currently working on an animation in Maya. In which I want one of the 2 out of 3 characters I want to have be "zbrushed", but i am having problems with the dispmaps. I have to use Maya software for rendering and it seems like all the documentation for ZBrush seems to want you to use mental ray?
I am using SubDs with the feature displacement off, but when rendering I keep getting a fast repeating message in the output window, "trianlge should be flipped" but there are no triangles in the model, and it seem to just repeat this message for a random amount of time.
Any help would be great