View Full Version : A wire of man (Inspired by Meats)
11-07-2004, 05:59 PM
This, as you can see, is totally based on the techniques born in the mind of Meats Myer. Thank you for your wonderful thread. (http://126.96.36.199/zbc/showthread.php?t=021849)
11-08-2004, 02:54 AM
Very cool piece of work Mahlikus! It reminds me of melting lego left out for too long in the sun.Nice sense of depth happening in there as well.
I just checked out your link to ZBcentral...how cool it is that Meats has divulged one of his trademark techniques. Will be trying to emulate some of this for myself asap!
Btw, how do you achieve that really nice soft GI look in ZB?
11-08-2004, 04:01 AM
As for the render, I made a quick, generic setup here. (http://188.8.131.52/zbc/showpost.php?p=48317&postcount=34)
Note the material and lighting setup. thats were the trick is.
took me a while of playing and picking apart Pixolator renders.
11-08-2004, 10:20 AM
...variations of the Meats technic! :cool:
11-08-2004, 06:12 PM
Very nice! I really like the render look you have going on.
Gives me some ideas...
11-08-2004, 07:00 PM
Very nice work. Some of the ideas from Meats in the Gnomon/ZBrush meeting just opened my eyes for another possibilities of this amazing piece of software!
01-19-2006, 08:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.