View Full Version : Grand Space Opera 3D Entry: Jason Maguire

11 November 2004, 02:21 PM
Jason Maguire has entered the Grand Space Opera 3D.

Challenge Page (

Latest Update: Final Image: Final (

Here is my final image submission, just want to say a huge thanks to everybody that has offered me critque and encouragement.

This contest has been a great amount of fun for me and a huge learning experiance aswell. I'll definately be sticking around to see some of the great works (far better than mine) you guys are doing turn out. :)

11 November 2004, 02:22 PM
Hi guys, I'm looking forward to participating in this. I'm working on the story and concept art now. :)

11 November 2004, 03:17 PM
cool.. good luck :thumbsup:

ps: any idea what it's about?

11 November 2004, 01:36 AM (

“What’s that over there?” Cried Jotham as the ship ran ashore.

A blue glint in the distance had caught his eye.

Jotham was an explorer, he had travelled far to get here. Many dismissed the rumours as myth, but Jotham was not easily swayed.

“Could this be it?” He said, dusting off the find.


A large crystal, too heavy to carry lay in the sand before him. It shone with a light brighter than the heavens themselves.

The myth of Poseidon was one long told in Jotham’s homeland. A dark tale of wealth, power, betrayal. And of death. Long considered to be Merely a cautionary tale told to scare children, Jotham always believed otherwise.

He ran back to the ship and grabbed some raggedy rope to tie around the artefact. As he began to hoist it backwards he became hesitant, the implications where troubling. But nevertheless, he felt this something he must do.

He took the crystal to the wisest men of the lands, who with careful study informed him that this object, this object of supposed myth contained the very knowledge and power of the gods themselves!

With this discovery he vowed that he would create a civilisation of nobility, of wisdom. And so the city of Atlantis was born.

Jotham gathered together the finest leaders of the land and created a chamber of elders to rule the city.

Centuries passed and the crystal provided the inhabitants of Atlantis with many blessings, eternal life, wealth, science. In time the city towered larger than any other and rested upon the ocean itself.

But Jotham was not happy. The inhabitants of Atlantis had changed, greed and power had begun to corrupt them. Soon the other elders decided that with there power they could conquer the world itself.

Fearful of what he had created, Jotham journeyed to the highest tower of Atlantis and thrust his dagger into the crystal, destroying its power and the technology it fueled.

As the city gently sank into the ocean, the elders gathered around the crystal to see what could be done, but it was hopeless.

Many escaped to the stars to begin anew. But the elders, remorseful of what they had become remained in the chamber, and accepted their fate.

Still very rough at the moment, working on it!

Thanks for the welcome Fahad. :)

11 November 2004, 07:25 PM (

Made a start on the modeling. :)

11 November 2004, 10:15 PM (

More modeling!

11 November 2004, 10:15 PM
hey, nice concept you got going on ... though, maybe it needs to be in space? you can just change the setting and it'll stay just as good (even better, since this is what the challenge asks for)

back to the concept:

i think it's great, i can see lots of rubble falling from the ceiling, and we wittness this from inside the chambre (and perhaps looking out into space?)

maybe people trying to escape (except for the elders)?

like the mantle/table and crystal, though maybe even exaggerate the size of the crystal compared to the people, make it huge! it is symbolically, might as well illustrate that symbolism physically (artistic license)?

anyways, keep up the good work! :thumbsup:

11 November 2004, 10:30 PM
your modeling looks awsome! I really am looking forward to seeing this piece unfold!

Should make water inside the room, slowly filling the chamber up.

11 November 2004, 12:54 PM
Thanks for your comments!

though, maybe it needs to be in space? you can just change the setting and it'll stay just as good (even better, since this is what the challenge asks for) I think you're right, I've adjusted the story so that alot of them escape to the stars which would mean that this marked the beginning of a galactic civilisation. So I could show a bunch of ships escaping through the large window.

Honestly I prefer it where they all die but I should really stick with the contest theme. :D

11 November 2004, 03:19 PM
Honestly I prefer it where they all die but I should really stick with the contest theme. :D
heh .. yeah i can understand that. would be nice to work on as a personal project one day .. ?

anyways, keep up the good work.


11 November 2004, 06:41 PM (

Made a start on one of the Elders. :)

11 November 2004, 06:43 PM (

Some more views.

11 November 2004, 06:52 PM
hey man, you're very good. those are really nice models you've got there ...

one area to work on:

the ears, specifically the area nearest to the face, it looks like the ear has been glued on rather than blended into the head. (i.e. it looks like the ear is a forign object) hope that makes sence. also the top part of the nostril, looks a bit like it's been pinched from the inside of the head, though perhaps it'll look ok when it's finally textured.

keep it up.


11 November 2004, 08:38 PM
the ears, specifically the area nearest to the face, it looks like the ear has been glued on rather than blended into the head. (i.e. it looks like the ear is a forign object) hope that makes sence. also the top part of the nostril, looks a bit like it's been pinched from the inside of the head, though perhaps it'll look ok when it's finally textured. Hey you're right, I'll put more work into those areas.

Many thanks for your comments. :)

11 November 2004, 09:53 PM
no problem man :thumbsup:

11 November 2004, 05:43 PM (

Hey guys, haven’t updated for a while. I’m back to work now. :)

Made a start on the body, I’ve modelled him straight into his pose to make the wrinkles easier to model. Not entirely happy with him at the moment, any suggestions for improvement? :)

11 November 2004, 11:46 PM (

I've put together a very rough render to get an idea of how it's all fitting together. I'm redesigning the exterior at the moment, please ignore the horrible buildings I put in the concept. :)

11 November 2004, 12:16 AM
hey eagle, i'm glad you updated, was getting worried that you might have forgotten ;)

the model of the old man looks great, my only crit would be that the shoulder doesn't look natural (maybe a little too rounded and/or large).

and since he's old, i wouldn't give hime the stance you've given him now.

meaning: the back of the man should have a long curve, instead of a sharp curve at the bottom of his back (now his stance looks like that of a young and healthy man in his 20s or 30s) and even if they had superior medical technology, his age would still show in his stance.

hope this makes sence.

keep it up.


edit: ok here's more or less what I mean:

11 November 2004, 01:09 PM
Some nice work here Jason....................I agree on the shoulder,it's pretty minor.I think the scene should still be opened up a touch at least.Widen up the room a bit,and then make the window/opening even wider,opening up the skies and BG even more so........Jut some thoughts for you........All in all you are doing some nice work here,I like it.......Keep it up.........:cool:

11 November 2004, 03:07 PM
The material has a very "heavy" look to it which i like alot, do you know what I mean by that? The way it's rippled and stuff. Infact it reminds me of the bit in Star Wars where Hans Solo is encased in lead, or frozen or whatever.

12 December 2004, 06:42 AM
Hi guys, thanks for your comments. :)

I completely agree with your critique, I'll fix up the shoulders and give him a more curved back before I start texturing the robe. :)

12 December 2004, 06:45 AM (

Hi guys!

After another short break (was distracted by "Uru: Ages Beyond Myst" this time!) I'm back to work again.

I've made some adjustments to the facial structure of the Elder and made a start on his texturing. :)

12 December 2004, 07:59 AM
Great work so far! I like every part of it. Maybe only make those guys more stooped or bended down... it would look more realistic

good job! I'm waiting for more

12 December 2004, 08:02 AM
Very nice updates and that guy look very realistic
no crits for now keep up the good work:thumbsup:

12 December 2004, 08:40 AM
wow... this is great..

texturing and modelling is awesome.. I like the table and lamp designs..

12 December 2004, 10:18 PM
Thanks guys, I'm glad you like it!

I should be making a start on texturing the robe soon. :)

12 December 2004, 12:11 PM
Looking very nice Jason.........Your doing an overall very good job here.I like the whole thread.........In your latest update I could only suggest (A taste thing) so dont mind it too too much......................You can perhaps give him a little more red and brown to the skin pallette.......And lower the wrinkles or folds in his forehead a touch.......Either way you have some real nice work here,keep this up,I'll watch for more.......:thumbsup:

12 December 2004, 04:23 AM (

Made a start on texturing the robe, still needs some work I think. Maybe it's too dark? what do you guys think?

12 December 2004, 04:26 AM
Virtuoso: Thanks for your comment! I fixed up the wrinkles on his head a little. I'll add some more colour to the texture aswell, thanks! :)

12 December 2004, 08:39 PM (

More texturing tests. :)

12 December 2004, 03:22 AM
Texturing looks nice, but I think your way of lighting is waht really makes you special. Haven't really seen a lighting setup like yours, especially for the character. Nice stuff!


12 December 2004, 04:47 PM
Excellent progress i really like his textures very nice lighting

you did a great job here keep it up mate:thumbsup:

12 December 2004, 06:54 PM (

Made a start on texturing the scene, still needs some work. Small lighting test aswell, I think it may be a little too dark, what do you guys think? :)

12 December 2004, 06:56 PM
Many thanks for your comments keetmun & Lelantos. :)

12 December 2004, 06:58 PM
Yes! It starts to look very impressive! I see that you changed their poses a little bit and now they look very natural! What renderer did you use? I think that the lams on the sides are too bright and they catch viewer's eyes too much.

12 December 2004, 11:30 PM
Looking good!

You may want to throw a bit of rim light on the two figures on the left and right from the wall sconces. It's hard to guage the darkness of the piece without the BG element... so far it looks great!

nice work!

12 December 2004, 02:33 AM (

I made a start on the exterior, I decided to go with a stormy setting so I may have to relight the main scene.

I wanted to make a large Metropolis on the outside but the building these guys are in is supposed to be the tallest in the city. I was thinking of maybe just showing the tops of a few buildings poking out of the water to make it look more like it's sinking, what do you guys think? :)

12 December 2004, 02:36 AM
arturro: Thanks! I agree about the lamps, I'll tweak them. I'm using the Maya software renderer. :)

cgkrusty: Thanks, I'm glad you like it! I agree they might fade out a little, I'll try putting some rim lights on them, thanks. :)

12 December 2004, 03:53 PM (

More work on the exterior. :)

12 December 2004, 07:27 PM (

Here's a small composition test with the two scenes together. How does it look?

12 December 2004, 07:48 PM
Impressive my friend! impressive! But I think tha thise buildings should be more in the distance. It would be sasier to make real wave splashes on them.

I like it! Maybe some tips on the water shader?

12 December 2004, 10:06 PM
Thanks arturro. :)

I agree about the buildings being more in the distance, I was thinking of maybe having one of them falling over or something.

The water is actually just a blinn shader textured with some photographs of water in my bathtub! It's modelled using a poly plane and sculpting tools. :)

12 December 2004, 10:09 AM
This last update is very impressive really like that atmosphere you have achieved hereI agree with arturo and with that weather you have here they would make nice splashes this would add a lot in your scene

You are doing great job here keep it like that :thumbsup:

12 December 2004, 10:44 AM
Great work so far! :thumbsup: I just found out your thread (the competion has grown incredibly!) I like the thin balance of vast and peaceful, stormy sounds and air compared to the silence inside! :thumbsup:
Modelling so far works pretty fair to the concept and quite clean!!

Agree with arturro and Lelantos on give some splashes to the outside buildings. Also I think adding some variation to the buildings' forms might work, on the other hand it might ruin some of the balance of the image.....

Waiting for updates!

12 December 2004, 12:12 PM
The atmosphear is great in this scene... I especially like the lighing work...

12 December 2004, 01:20 PM
Lelantos: Thanks! I agree splashes would look very nice, I'll give it a shot. :)

terraarc: Thanks, I'm glad you like it! I agree the buildings could benefit from some variation, this requires some testing! :)

icedeyes: Thanks very much! :D

12 December 2004, 12:37 AM (

Made a start on one of the ships that will be seen flying around. Still very early, needs alot of tweaking. :)

12 December 2004, 10:36 AM
wonderful! I love the very fantasy spirit of it. I can't wait to see how it develops

12 December 2004, 10:51 AM
All your designs are inspiring some certain balance and ambience feeling...:thumbsup:

The ship looks great so far....waiting for more :)

12 December 2004, 10:52 AM
The mood of the scene is great!very intense.Just the blocks outside the too big to me.It kill the sense of free space out there...Is just a personal opinion....not a critic.
Back on the is great! The clothing is very natural!well done.

12 December 2004, 09:53 PM
arturro: Thanks! :)

terraarc: Thanks very much for your support! :D

-OZ-: Thanks very much, I agree about the blocks outside. I'll try and open it up a bit. :)

12 December 2004, 06:28 AM (

Made a start on texturing the ship. :)

12 December 2004, 07:56 AM
great textures, but I think that the hull should have visible planks. And maybe the inside part cold have different color then the hull. I'm waiting for next steps! good luck bro:thumbsup:

12 December 2004, 09:28 AM
Looks good, but I have to agree with arturro!

It reminds me of an old adventure game, "atlantis" I think...:)

12 December 2004, 11:46 AM
Nice start to texturing, are you going to add any dirt? Overall the ship design really rocks! Must look good in the end...


12 December 2004, 03:58 PM
arturro: Thanks! visible planks is a good idea, I'll give it a shot!

Roadrunner4D: I remember playing that game on my Sega Saturn when I was about 13 years old, great game! Ahh memories. :)

keetmun: Thanks very much! Some dirt is a good idea. :)

12 December 2004, 08:04 PM
Hi Jason.................Just coming by to give you a pat on the back........Your doing a nice job here on all fronts........This last vessel/ship has a nice whimsical quality.....It's early on,but has a nice start for sure........Keep going as you are,looking very nice Jason..........:arteest:

12 December 2004, 10:46 PM (

Another composition test. :)

12 December 2004, 10:47 PM
Hi Virtuoso, thanks for your encouragement. :)

12 December 2004, 12:00 AM
Nice going mate! :thumbsup: Just a reminder here!! :wavey:

12 December 2004, 09:12 AM
Hi there Jason!
Just wanted to say that Youve done here quite job, really great one :thumbsup:
The render is really nice, kinda sad rainy atmosphere. Just love the floor textures :applause: And the whole lighting is really great!
Imho just the monks look not that real because of the lighting, dunno just gives that kinda look.

12 December 2004, 09:45 AM
WOW .. my only coment is that you did such a good job with the boats and one does not come close enough for you to see some detail..

12 December 2004, 10:23 AM
Hi Eagle_e7,

really great work you do there! I like the mood of your image but maybe you could some extra lights or something at the top edges of your images. It looks a bit empty up there. Besides your idea really rocks :thumbsup:

12 December 2004, 03:18 AM (

Here's a new update. Not much change here, mostly minor fixes.

Can't think of much to add at this point so I'm considering submitting this as the final image, what do you guys think? :)

12 December 2004, 03:24 AM
terraarc: Thanks! :)

Kaksht: Thanks very much! I agree about the monks, not sure if I'll be able to fix it but I'll give it a shot! :)

vrhead: Thank you! I agree about the boats, I wish I could get them closer but I think it might be too distracting. :sad:

theuni: Thanks man! I agree it seems a little empty up there, I'll experiment. :D

12 December 2004, 02:11 PM
Y E Z!!!NOW IS PERFECT!!! YA ROKS MAN! very intense!

12 December 2004, 03:21 PM
You have a very cool ambiance in your scene! For my part, it seems quite finished at this stage. :)

12 December 2004, 10:12 AM
Well Jason........It does look ready.......A real nice job........Now a warning.....................................................What I am about to say may cause more work......;) ......................I think you can expand your work.Increse the size of the scene.Expand the horizons a touch.......You have the room...........Possibly zoom in on the characters...They are done well,and I think can be shown easily in a closer shot,with the BG expanded still as well..........Ok...just my thoughts......It really depends on many points of view,right or wrong........But as it is I think you have done a very nice piece of work here,and something for you to be proud of Jason........All the best,I'll check back later to see how things are going or what you will have decided on.......See you then..........:arteest: :beer:

12 December 2004, 04:38 PM
-OZ-: Thanks man! :)

Kraull: Thanks very much! :thumbsup:

Virtuoso: Thanks! great point. I've given it some thought and I think I'll stick with what I have here, If I moved in I would probably have to redo and rethink a whole bunch of stuff. :D

Many thanks for your comments. :)

12 December 2004, 04:40 PM (

Here's my post effects and compositing submission. :)

Both scenes are rendered seperately and composited together. I made a whole bunch of tweaks to them in photoshop (Curves, levels, some glow, added the moon e.t.c)

12 December 2004, 04:42 PM (

Here's my lighting submission, the main scene is lit by five point lights and the exterior by two point lights, one spot light and a very low amount of GI. :)

12 December 2004, 04:44 PM (

Here is my final image submission, just want to say a huge thanks to everybody that has offered me critque and encouragement.

This contest has been a great amount of fun for me and a huge learning experiance aswell. I'll definately be sticking around to see some of the great works (far better than mine) you guys are doing turn out. :)

12 December 2004, 06:05 AM
Oh my goodness you're done already! It's a truly nice piece. I like the mood very much.

Question...How on earth did you do the seawater with all that salt and foam? I've been trying to do something like this for a long time...

12 December 2004, 07:49 AM
Nice job Eagle_e7! :thumbsup::thumbsup:

Your last image looks complete and with a certain melancholic - gothic - "inevitable bad is coming" mood! :)

Wishing the best on your effort, and have a really really happy relaxing holidays! :thumbsup:

PS: I don't think you've closed this page already.....I think some refinements are in your mind , consiously or unconsiously, waiting for the right time to come to still have almost a month for some tweaking....I would fingers are itchy!!!

12 December 2004, 08:12 AM
bravo! I think it's great. But why not some more tests. You always have this image to submit as final. You can play with the horizon, I think the water should dissapear in the far, far distance.

You told me how you did the water, but I still am wondering how you got so real result:)

well, what to say more... congratulations! you have my vote:)

12 December 2004, 09:16 AM
I like the idea. Good luck :thumbsup:

12 December 2004, 05:41 PM
god! ur already finishing and mine just started :scream:

thats some totaly beautifully misterious image u got there! all the best:thumbsup:!

12 December 2004, 05:45 PM
terraarc: Thanks! haha, you're right, I'm bound to find things I need to tweak. :D

d-tox: Thanks very much! :)

yunisirees: Thanks man! :D

keetmun & arturro: Thanks very much guys! here's how I made the seawater: :)

The sea itself is just a polygon plane with a few lumps on it that I modelled with sculpting tools. The texture on the ocean is made from some pictures that I took in my bathtub, heheh :D

Here they are: (Feel free to use these if they're of any use) (

I then used some dirtmaps and put them together to look like this:

And that's pretty much it! I applied the texture to a blinn shader and used it as a spec map aswell. :)

12 December 2004, 12:09 AM
wow.. excellent atmosphere!! is the rain 3d? if so is it difficult? I know your image is final, but the centre character is it above the floor?

great work!

12 December 2004, 01:29 PM
Oh man that's just wicked. You sure are damn smart!


12 December 2004, 12:25 PM
Yes bravo on a very good job on all fronts......You should be proud,you completed this,and that alone is an accomplishment......but you did it in fine fashion and real nice results on top of this....Your reel just got better..........Well done,and all the best to you jason......:thumbsup: :thumbsup:


01 January 2005, 11:08 AM
Good work dude! You done it so fast, best of luck! You won the race! :thumbsup:

01 January 2005, 06:03 PM
hydrocell: Thanks! The rain is actually just a Photoshop brush, not sure if the character is above the floor. I'll take a look at it. :)

keetmun: Thanks! :D

Virtuoso: Thanks very much for for your kind words! :)

tzktime: Thank you! :thumbsup:

01 January 2005, 04:55 PM
I really like your image, but are you planning on putting in more dealing with the Space theme? By the way, your water and rain look great.

01 January 2005, 08:08 PM
just wanted to let you know that I voted for your image :bowdown:

Its so mystical !

01 January 2005, 09:38 AM
neble: Thanks! unfortunately I think it's a little too late now to change anything! :)

theuni: Thanks very much! that's very kind of you. :)

01 January 2005, 11:53 AM
Great design, it has a very eretheral feel to it. Well done!

01 January 2005, 12:44 AM
Hi, your image is very cool, i like the technique you have use. But I think the subject is not that strong to be an Space Opera. I mean that scene easily could happen in Earth. But CONGRATULATIONS, IT IS A GREAT IMAGE.

02 February 2005, 09:48 PM
I am happy that I was selected. But I have to say that there were so many great artists that couldn't get the result they expected although they deserved it .Also it was so likely that those who got the award couldn't be successful at all;I mean it is a matter of taste and other factors.Therefore,we shouldn't take much pride in our acheivements nor be dissappointed with the result.See you all in other challenges and good luck!.

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