View Full Version : FK Question
11-07-2004, 02:47 AM
Probably an old and noobish question but the only related thread I could find was in the 3DS section, so I apologise in advance.
So, I have a character with all of its pieces parented for FK animation.
but when rotating at the shoulder I'm getting a crazy warp instead of a normal rotation.
Is there a good fix for this or am I lost and confused?
11-07-2004, 04:28 AM
Looks like you've scaled your axes with the object tool. I think you can fix it with the "reset system" command.
Here's a little tip: always use the model tool rather than the object tool unless you have a very specific reason not to (check the manual for the difference).
11-07-2004, 05:53 AM
Thanks Adam but reseting the system didn't seem to work.
It's strange. If I pull the shoulder and its children out of the rest of the body's hierarchy, it will then rotate fine at the shoulder, but it warps again if I try rotating at the elbow.
like Adam said, the axis is scaled. It's clearly visible on your screenshot.
I don't know how you did it, but check in the AM that all axis are set to 1.
11-09-2004, 01:51 AM
I'm getting this now. It's working a lot better.
Thank You Guys!!!
01-19-2006, 08:00 PM
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