LC #42 Pipers Alley

View Full Version : Monster - Wolfifghter (Boxer)

11-05-2004, 06:35 PM
Hey cgtalk.

Well who could know the next model would be that challenging. So this is quite something I can post here and what needs a lot of improvement.

Another model for my Rpg. This one is meant to be a kind of boxing Wolf that tries to knock you out :) Here is the original ref from square|enix

I thought of combining the concept of an natural walking wolf with the streetfighter outfit. I did look a lot at LeeSalo ref and his excellent modeling. Unfourtunaly his webspace seems to be down or something. Ill show what I mean when its up again

So enough of the talking here is my start:

Polycount: 1,6k so far. Aim: about 4-6k

11-06-2004, 01:31 PM
Update 2,1 k so far

11-06-2004, 03:19 PM
Update 3226 faces so far. Now only the hands missing

11-06-2004, 04:24 PM
only the hands are missing?
what about his cool looking hair, the boots and his tail?

to give you some crits.
his upper body looks a bit to wide. and what's the buckle at his arm. his ellbow?
i don't really know. but somehow his arms don't look correct to me.
if they are twistet to the inside you have to change the muscles at the side view.
and try to give him more muscles at the forearm. in comparison to the upper arm it's too slender.
also you may could twist the robe at the hip about 45 so it looks more like a robe instead of a band.
also you may delet some rows at his stomach.

whole in one, the model look nice :)

11-07-2004, 05:00 AM
yah cool, reminds me of Saberwulf from Killer Instinct fighting game. back before 2000

11-07-2004, 10:03 AM
I love the legs.

If this model is for fighting it makes sence to model it with arms spread because he will rise his arms while animated.

The abdomen. It has too many polygons, i.e. you could use less polygons to show the same form. Now for the cloth. It looks as though it's separate from the body. So there is danger of intersecting with the body while animating. To avoid it try to make the topology of the cloth similar to the topology of the body. So that when it bends it bends together in the same place.

The head needs more character.

11-07-2004, 11:28 PM
Hey, looks good so far. Are you working in triangles, though? You may find that working in quads is easier and gives you a clearer idea on where to place the loops.


11-08-2004, 10:26 AM
I think it looks good but if its going to be a fighting wolf maybe the expression on the face is too nice

11-08-2004, 11:54 AM
Hey, looks good so far. Are you working in triangles, though? You may find that working in quads is easier and gives you a clearer idea on where to place the loops.

Agree with pod!

Hi,pod,I have noticed u for a long long time,and also Im a beginner as u(hope so^^).I found we often get the same idea,so may I have ur MSN for our further friendship :)

11-08-2004, 02:28 PM
my MSN is "" and my AOL im is "rod in the pod"


11-08-2004, 03:36 PM
Here is an update. Fixed the upper body a bit and made him look a bit more evil.

@Andy yes I thought he would make this typical boxer pose and for that he doesnt lift his arm (check the gif above).

@pod Ill contact you because of this quad issue

Thank you all for comments! 4,3 k so far!

11-08-2004, 03:39 PM
my direct email is:

11-08-2004, 05:12 PM
his arms are wrong.
either you turn the hands. so the back of the hand is directed to front or you turn the whole arm (but not the hand) about 45 so the biceps is directed to the front and the ellbow to the back.
it's your decision which way you go, but now it's definitely wrong.

11-08-2004, 05:47 PM
I think that the face looks kind of cute for such a powerful towering character, hell he's just a good old country poller bare (my first impression) , jlol jk.. one of the captures actually looks like he's pleasantly smiling?

try bulky but sturdy/angular modeling looks a bit to rounded, also loose the jaw fat..

Anyway Dieblein, every time I see your work there is continues improvement and it's always worth criting :argh:,
all and all great job can't wait to see some textures work

11-09-2004, 05:16 PM
i really like this one...would tell me a good tutorial how to model game characters ?
thnx in advance

11-09-2004, 06:21 PM
@Hanzo thanks your words mean a lot to me. I think this cuteness match in someway to the theme of the game so I guess Ill stick to it. You are right he doesnt look quite scary but that wasnt my intention either. Perhaps make him look less like a bear but a wolf.

To behonest I never quite liked Modelling tutorials. Basicly its all that you know the techniques but you just dont know how to model it. And because of that simply take a look at what the other artists are doing. Thats how I am improving. Look how the model things.. try to do it as well and thats how you are going

11-09-2004, 08:25 PM
also his thumb is twisted, like i mentioned at his arm/hand. look at your own hand. the fingernail should be directed to the top not to the side.

CGTalk Moderation
01-19-2006, 08:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.