XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Character - British Parachute Regiment

11-05-2004, 03:36 AM
It's still WIP, so crits are welcome. First time posting a model here for crits so be nice :)

pc = 5,500
Oh and sorry about the render being skylight, I was lazy :P

for Insurgency Mod (http://www.insmod.net) for HL2


11-05-2004, 03:37 AM
Oh, and I fixed the helmet up slightly since this render. It doesn't have perfect proportions in this render. Note that.


11-05-2004, 04:43 AM
First off, I think you manage to pull off quite a nice model. I love the pouches and all the grenades stuff.

However, I feel that the arms are too conical, the same goes to the legs. Is the pouches ever gonna be open, or the belt loosen? If not, they are taking up way too much polygons. Those extra polygons would be better off to be used to details the body, legs and arms IMO. Alot of the details on the pouches could have been done in textures. There are way too many protusions in them and the shoes. These protusions substanially increase the poly counts unt and should be used sparely.

11-05-2004, 04:53 AM
Thanks for the crits. I'll definately take a look at it.

However, about the arms and legs, they're that way for the most part because of the way they're rigged. They deform very well with our skeleton the way they're currently modelled. I'll look into what I can do, however.

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