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View Full Version : Grand Space Opera 3D Entry: Christophe Champlong

11-04-2004, 10:09 AM
Christophe Champlong has entered the Grand Space Opera 3D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=5088)

Latest Update: Final Image: Final:Pour des jours meilleurs
http://www.cgnetworks.com/challenge/entries/7/5088/5088_1106005053_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5088/5088_1106005053_large.jpg)

finih 31 mn before the end oufffffff

11-11-2004, 11:47 AM
http://www.cgnetworks.com/challenge/entries/7/5088/5088_1100173658_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5088/5088_1100173658_large.jpg)

i begin to present my concept :
in a far futur
in a far galaxie
during a long long War among Mayloe and Tordek human Empire, a hope born in the people.
a rumor say that the princesse from Mayloe fall in love with prince from Tordek, who is prisoner of father Mayloe.
after dificulte negotiation among the Emperor and princesse , he accept to release prince. This important decision sign the peace.
The image show lover's separation juste after his release. and if you can see she is pregnent......cool
the action is situate on a special base which is hide in an asteroide.

today i show you my concept sketch and my first concept modeling : a very fast figther.
i make an another smaller figter and a big cruiser.
i want add a fighter in hangar with mechanics and an another building and canon and... more details
add maybe too one bodygard.

i may call this image : For Better Days

11-11-2004, 12:00 PM
http://www.cgnetworks.com/challenge/entries/7/5088/5088_1100174409_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5088/5088_1100174409_large.jpg)

i begin modeling of wing in nurbs after convert in polygon. duplicate and edge modeling to achieve fuselage.

11-11-2004, 12:23 PM
Good beginning. And an entire story for this image ;)

11-12-2004, 06:53 AM
All my best wishes for your project my friend... We will follow that with a great interest.

It start very well... the story was pretty cool. Keep it up Glim :thumbsup:

11-12-2004, 12:20 PM
merci à vous :)

11-12-2004, 12:28 PM
Ok Glim I'll be watching......your story lends to the Space Opera and I can see a compassionate piece as well..............All the best.............:arteest:

11-12-2004, 01:13 PM
http://www.cgnetworks.com/challenge/entries/7/5088/5088_1100265220_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5088/5088_1100265220_large.jpg)

i add canons, cockpit, and booster.

11-12-2004, 01:19 PM
Virtuoso : for my first composition (because it's first) i'want make a very peacefull image
i'm happy to see you here :eek:

11-13-2004, 03:09 PM
Punaise ! C'est des cours que je devrais prendre ! Mais t'es "grand" mon vieux ... :-)

Peaceful but so much feelings in the scene. Good idea pal ! Good luck !

11-13-2004, 03:14 PM
Really like the concept and storry. good luck.


11-15-2004, 06:13 AM
Yep... you rock man... your vessel is pretty well... I like the design and details you made... Keep it ip man, pour employer le terme consacré :scream:

...et éclaires ma lanterne, la canons semblent tirer vers l'arrière, ou sont-il montés sur des affûts rotatifs ?

11-15-2004, 08:11 AM
lemog-->keep it ip man, c'est koi le sens de cette expression(j'ai honte)
les canons tournent
scooter--> i will never stop to learn
i supress the llateral cokptit to replace there by very big booster, and add too a cockptitunder wings.
I show you later this update

11-15-2004, 08:25 AM
lemog-->keep it ip man, c'est koi le sens de cette expression(j'ai honte)
QUOI ? tu ne sais ce que cela veux dire... la honte... moi non plus... huhuhuhuhuhuhu
En fait, c'est surtout pour dire qu'il faut y aller, à donf mec :scream:

12-05-2004, 06:39 PM
http://www.cgnetworks.com/challenge/entries/7/5088/5088_1102271996_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5088/5088_1102271996_large.jpg)

screwfighter is finish.
texture are a mix of bitmap and 3dtexture nodes

12-05-2004, 06:45 PM
http://www.cgnetworks.com/challenge/entries/7/5088/5088_1102272333_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5088/5088_1102272333_large.jpg)

i begin this new model in the last week.
i use lot of curve to define surfaces and convert to polygon.

12-05-2004, 06:51 PM
your textured ship looks awsome! great! no crits at all:thumbsup: the new shpie also looks promising. I'll be waiting for more updates.

good luck!

12-05-2004, 06:52 PM
http://www.cgnetworks.com/challenge/entries/7/5088/5088_1102272748_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5088/5088_1102272748_large.jpg)

the lateral drop ship machine gun is realise with subD ( mental ray can not render non-quadrical poly ...... haaaaaaa )

12-06-2004, 06:11 PM
thx arturro

12-07-2004, 07:59 AM
Whaouw... your is model without textures is oustanding my friend... :thumbsup: a great piece for me...

I like too your ScrewFighter... these textures are very original... and especially that of the cockpit...

Vas-y mec... ça kill :D more more more...

12-07-2004, 09:50 AM
Tha fighter is awesome and both ships are very unique style i really like them
texture is great really like also and the details

keep it up :thumbsup:

12-07-2004, 11:13 AM
lemog--> what do u want to say with this :"and especially that of the cockpit". i have always problem to create good glass... i don't understand why:shrug: ( if you remenber, i have this problem for mini glasses)
i'm happy that you like the CrapotoShip ( it's my "colloc" which name like this)... i beginned my modeling with the frame :).

12-07-2004, 11:14 AM
thx lelantos:)

12-07-2004, 11:18 AM
lemog--> what do u want to say with this :"and especially that of the cockpit". i have always problem to create good glass... i don't understand why:shrug: Je voulais simplement dire que je trouvais le shader utilisé très original... j'aime beaucoup... c'est un engin futuriste, donc, pas besoin que cela soit semblable à une quelconque reference connue. De plus, on peut être certain que le cockpit à reçu une protection efficace contre les rayon solaires...

I want to simply say that the uased shader is true original and agree me a lot... It's a futuristic ship... that's not necessary that it seem to something I've seen. Anyway, that's surely a coat to protect of solar rays...

12-07-2004, 11:47 AM
ok thx lemog , as you say it's a futuristic ship, for real glass i search next time

12-07-2004, 11:52 AM
For me it works very good, now I'm waiting for the next textured ship. Can you tall me how you reached thos style of rendering? I mean semi-drawing and semi-realistic? i like it a lot:thumbsup:

12-07-2004, 12:56 PM
Just stopping by to say nice job and well done,nice details and a good solid plan.........Keep it up Christophe,your efforts are apparent and the results are very good ones..........:arteest:

12-07-2004, 05:43 PM
Hi, The design of your model 3d is cool you maitrise, good road

12-07-2004, 08:25 PM
Very nice ship model. Great texturing detail. I love the radiosity and lighting effects. The surfacing has a rich warm feeling to it. Excellent work! More please!

12-07-2004, 09:03 PM
thx for your word
and ||) |V| |^| (???) thx for official theme:thumbsup:

arturro--> i use final gattering and hdri and i'm not drawing texture, its complex shading network of procedural textures exept for the bump.the effect which you describe come from the color texture but its the first like this. if i can remake with aanother model and texture i explain more... :)

12-11-2004, 02:18 PM
I love your ship ;)

Good luck for this contest :)

12-12-2004, 11:55 PM
http://www.cgnetworks.com/challenge/entries/7/5088/5088_1102895698_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5088/5088_1102895698_large.jpg)

crapoto textures are finished.
i add particule and discover the disk cache... good tool...

12-13-2004, 12:00 AM
thx for your word Elendil:)

the last week i beginned the asteroid base, but i don't have good picture to show you...

12-13-2004, 01:01 AM
Ships lookin good, waitin to see how is unfolds!

12-13-2004, 09:09 AM
mmmmh... I like your textured ship... good apdate man... just one texture don't agree me... the one of the legs seem a bit worse... but the rest is perfect for me...

Keep it up Krapoto Bastafouit :thumbsup:

12-13-2004, 01:22 PM
I agree, the legs look a bit not as well textured compared to the rest of your ship. The rest is all good!


12-19-2004, 08:24 PM
http://www.cgnetworks.com/challenge/entries/7/5088/5088_1103487874_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5088/5088_1103487874_large.jpg)

i create this litle ship to add life in final scene

12-19-2004, 08:27 PM
thx for c&c, i correct them for final render

12-19-2004, 10:17 PM
I take it you were referring to the theme song for my submission.. I am glad you like it. I am very much liking the work you have produced for your submission. I cannot wait to see how the rest develops. Good job and keep at it.

12-20-2004, 02:23 PM
http://www.cgnetworks.com/challenge/entries/7/5088/5088_1103552610_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5088/5088_1103552610_large.jpg)

another picture to show you the color map of my texture
i do not paint this color map. it' s a blending of different parametric texture which are blended by gray map what i create...

12-21-2004, 01:54 AM
http://www.cgnetworks.com/challenge/entries/7/5088/5088_1103594051_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5088/5088_1103594051_large.jpg)

i begin my litghtning test in the Spatial Base model
c n c are welcome

12-21-2004, 06:20 AM
Good job so far. Perhaps try breaking the metal texture map up some with some horizontal distortions. Maybe a box or something in the wall. Hatch etc.. Otherwise looking really good.

12-21-2004, 08:22 AM
Wow I really like the texture of the big ship. :bounce:

12-21-2004, 08:26 AM
It's very beautifull :)
It remains me "La caste des méta baron" ;)

12-21-2004, 08:40 AM
thx for all friend

yes ||) |V| |^| i'm agree with you for the texture thx

thx Elendil, yes it's type of render what i would like... i'm happy you like it:)

12-21-2004, 08:44 AM
Hard worker here Glim... I find the look of your new ship very interesting... and very original... I like that.

The lighting test give us a beautiful way... but I think that's too dark to understand easily the action...

Courage to you my friend :thumbsup:

12-21-2004, 08:52 AM
Just coming by to say your doing a fine job,and to give you extra boost in getting this done as you have planned Christophe.......I like your energy and work ethic,and your art shows it.looking nice and overall this is turning out quite nicely as a Space opera....Keep up the nice work and effort here.......:arteest: :arteest:

12-21-2004, 09:39 AM
Hi glim!

Looks good! I love the lighting of the scene, and also the ship! Only the walls looks a bit sad... maybe you can put some better dirt with alphamaps on it!



12-22-2004, 07:31 PM
http://www.cgnetworks.com/challenge/entries/7/5088/5088_1103743885_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5088/5088_1103743885_large.jpg)

i add somme details and increase light intensity

12-22-2004, 07:39 PM
thx for comments and "extra boost"

merci Lemog, je n'en manque pas crois moi, par contre c'est des Ghertz qu'il va me manquer et ca commence serieusement à me faire flipper, et mon premier plan n'est pas encore modélisé ....

12-28-2004, 01:03 PM
Thats some good extra intensity Glim......But i think even more can be added,softer lights,they will give off just enough for your objects,but will still keep a nice mood.......Your models are nice,i think extra attention with lighting on them would be a good idea.......in other words,better lighting or direct soft lighting on your main objects.......

......I like your entry,I hope to see more when possible Christophe......Until than,best of luck to you......:arteest: :cool:

01-01-2005, 03:30 AM
Looking good m8. Keep at it. Have a wonderful new year!

01-17-2005, 08:19 PM
http://www.cgnetworks.com/challenge/entries/7/5088/5088_1105993172_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5088/5088_1105993172_large.jpg)

Some of the different Pass

01-17-2005, 08:23 PM
http://www.cgnetworks.com/challenge/entries/7/5088/5088_1105993424_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5088/5088_1105993424_large.jpg)

I have paint this sky at the last time
and now i wait the Render for the first plan ...

Oh before i forget ... Happy New Year all and thanks for your word and different message ...

01-17-2005, 11:37 PM
http://www.cgnetworks.com/challenge/entries/7/5088/5088_1106005053_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/5088/5088_1106005053_large.jpg)

finih 31 mn before the end oufffffff

01-19-2005, 06:05 PM
Hooooooooooooooooo... I'm so sorry my friend... I loose your thread... cause I don't receive new notifications... that's so bad, a real shame for me... :banghead:

But I'm very happy to see your final entry... well done mate... that's really good and a true good vision of hope... congrats to you Glim... and an half hour before the deadline... double congratulation for that !!! great you can be proud my french friend ! :thumbsup: :applause:

01-20-2005, 08:00 PM
thx my friend ;)

for the end of these challenge it was the war with my PC (esp### de gr### me###)...
and i make the women friday the man was a old mesh and i can't create another details...

but it was a very good experience and today is day of debriefing
what i learn

create a big scene
what the utility to back textures
to economise poly to add more details:rolleyes: ( i reduce my architecturale of 50% poly )
create a complexe illumation setup
more and more ...

for all, thx all my friends,

Et merci Lemog sans une certain "injonction" je crois que je serais resté coincé sur un vilain bug - DON'T USE AREA LIGHT WITH MENTAL RAY it's create big black artefact - qui m'avait bien découragé. Alors merci :bowdown:...

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