11 November 2004, 05:44 PM
hey bil. great work there! :thumbsup:
11 November 2004, 06:45 PM
Yes, it looks really nice, especially for a first sculpt.
Could you post some of your traditional work (just curious)?
I'm interested in your thoughts on digital scultping within Zbrush compared to working traditionaly..
11 November 2004, 08:36 PM
Meats, I will try to take a photo or two of a few of my traditional pieces in the next day or two.
As for a comparison... I find it pretty similar actually... although I am still learning the tools and interface I got comfortable fairly quickly. Something I would like to do in Z-Brush is sculpt with a rake or a textured tool, so I can leave simulated tool marks as I work. I tried this by using different alphas, but perhaps I have the wrong brush or something. I do like that I can apply some volume, or cut away from the piece, and then smooth it to the shape I want using various amounts of pressure. Much like smoothing clay with a finger.
Another thing about Z-Brush that I really like is that I can work up the volume very fast, faster than I can traditionally actually as I don't have to construct an armature, after that applying the details also goes very fast. I haven't tried using Projection Master yet, but am looking forward to that. Perhaps that is my answer to the tool mark texture I am interested in, but I would rather do that as I sculpt rather than as an afterthought.
Thanks for the comments, although I am a bit underwhelmed by this piece personally, still it was just an exercise and I thought it might be interesting to compare them as I progress with the software.
01 January 2006, 07:00 PM
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