View Full Version : MAYA Integration

10 October 2004, 03:59 PM
So I am trying to bring accross a model from MAYA that was done using a mirrored proxy shape, MAYA guys may know about CPS which made modeling in MAYA almost as good as MODO has the potential to be.


1) I clear all the proxies and delete them, elimate all rigs, constraints etc.
2) Eliminate all the layers that might confuse the translators.
3) If there are Nurbs (eyeballs) I convert them to Polys.
4) I Delete all the history in the scene and on all the the objects.
5) The object has multiple materials applied to it BTW.

At this point I save the file out as a MAYA ASCII file


1) Loads up fine, no crashes (thank you NVIDIA)
2) Even though it has been deleted the Proxy image appears in a layer of its own centered on the world axis.
3) The model's materials are present in the materials editor but are not assigned to the model as they were in MAYA.

Has anyone else had any experiences similar and found a work around? I am still new to MODO so I may have missed something


Marty Cameron
DogBrain Studios

11 November 2004, 12:06 AM
i think that is a bug, i reported exact one because too, i think it will be fixed in new version.

11 November 2004, 04:36 PM
Thanks Kursad, thought I was going nuts!

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