View Full Version : Grand Space Opera 3D Entry: Henry Н. Pashkov

10-30-2004, 07:14 PM
Henry Н. Pashkov has entered the Grand Space Opera 3D.

Challenge Page (

Latest Update: Final Image: final images (

1200 X 890 res.

10-30-2004, 07:26 PM (

It just a logo.

It mean

Each nation must have a legend-story. And depending on that who tells, it can be different.

Here is my story.
Work name "We are..."

"We scientist and researchers.
We builders and poets.
We are a soldiers of Sun Empire "

10-30-2004, 07:36 PM (

It my consept scetch

10-30-2004, 07:48 PM
Idea consists in that to create the original triptych. Picture uniting in itself three main ideas. It is protect, prosperity and development of mankind

10-30-2004, 07:58 PM
Herewith I wanted that external mask play the role - connecting element, that allowing go from ones picture to next pictures

11-01-2004, 12:21 AM (

re-work 3-th pic.

11-01-2004, 12:27 AM (

add a flyer

11-01-2004, 12:35 AM (

фтв now а color sketch а under water city

11-01-2004, 12:53 AM (

Old colony city scape.

As in Aliens. at First is built atmospheric processor . And citadel. They give atmosphere and sanctum for the first colonists. Which live on principle. Per asper ad astra. Then when problems are solved. Begins the construction to full-scale colony. The complex of the atmospheric processor and citadel - reconstruction under trade complex and administratives buildings. But if it necessary can to execute and former functions.

11-01-2004, 01:15 AM (

Fire bunch.

Old admiral looks at screen of the overview monitor. Battle for planet. At far lights fire and cancel lights. As bunch of the fire. Fire bunch. How much fate is brake. How much friends did not comeback. But fire bunch all fire and fire in far.

Sorry for my English. For rus. members:

Огненые гроздья.

Старый адмирал смотрит на экран обзорного монитора. Там отражается ход битвы за планету. В далеке вспыхивают и гаснут огоньки. Как гроздья огня. Огненые гроздья. Сколько судеб оборвано. Скольких друзей не стало. А огненые гроздья все горят и горят в далеке.

11-01-2004, 01:27 AM (

Air bike for Old colony city scape pic.

11-01-2004, 02:52 AM
I like the triptych idea, but do the 3 images have something in common with each other, other than humanity. The airbike is a cool looking model . Good job on that.

My space opera thread

11-01-2004, 10:19 AM
What you mean. Follows to change ideas in several scene. Or place other accents.

11-01-2004, 03:48 PM (

Battleship friend-alliance race.

11-01-2004, 11:00 PM
:eek: :applause: man I love the battleship!!! It's crazy it's out of this world :). Love it, I'm speachless... man it's so beautifull... Keep it up man! Успех!

11-02-2004, 07:44 PM
Continuing to work on modelling and texturing of my models, I could not get off a word "epic" sounding at in my head. And, at last, it has led to that I have thought up the next idea. It will not strongly change my first idea of a triptych. But will transfer work a little in other plane. A panorama. The panorama of space battle full on 360 degrees, a panorama of fantastic city full on 360 degrees and a panorama full on 360 degrees of underwater city.

All this will decuple quantity of work from a first idea. And if I shall not have time, I shall make only one panorama. Most likely, only on a space theme. But if I shall have time, I shall make all three.

11-03-2004, 10:35 PM (

How our enemy?

11-05-2004, 06:59 PM (

Light carrier "Polux".

11-05-2004, 07:52 PM
sweet designs , dude :thumbsup:

11-05-2004, 08:01 PM
You have a nice designs , all the ships looks fantastic .

Favorite Ship: Alliance Battleship

Keep updating gpashkov :)

11-05-2004, 09:01 PM
Excellent design and nice textures!

11-07-2004, 11:54 AM (

Main army fighter. Velocity, maneuverability, possibility of the short entry in atmosphere.

11-07-2004, 08:19 PM (

New adds for my prj.

11-09-2004, 12:06 AM (

Battle Scene concept view

11-09-2004, 12:16 AM
Nice work mate .... I like a lot your idea and you have a very nice style modelling and with the textures..... could we see some more detaill images from the ships? ...

Looking foward to see more ..

11-13-2004, 12:23 AM (

Old class TDU SS monitor "Kania".

11-13-2004, 10:01 PM (

Texturing "Kania"

11-13-2004, 11:03 PM (

Bad aliens intruder capital ship - hyper tunnel-maker base

11-13-2004, 11:26 PM (

city wall det

11-14-2004, 08:52 PM
The naves that I have done on given moment will be situated on average and far plan. Naves for near plan there is on paper only. It is they and will possess high details

11-16-2004, 12:48 AM (

cargo ship for backplane

11-22-2004, 11:09 PM (

"Red shadow" - plane for one of screen scene

11-22-2004, 11:14 PM (

Saiminga - goldfish

11-22-2004, 11:19 PM (

The aliens "toy".

12-04-2004, 03:13 AM (

Has mildly fallen out from competition reality. But now returned. And back into fighting. With new power and ideas.

12-04-2004, 10:04 PM (

one from scene pic

12-04-2004, 10:40 PM
you need some support man !!! nice stuff if you compose everythink in a huge scene it will be cool I wish you luck !!!

12-04-2004, 10:48 PM
Yeah, I have just jumped over here to see what is going on, and then I have checked your works from your signature, and must say that It's very promising. I like ot a lot. I like completely different style of the enemies. Very good:thumbsup: Keep this progress man:buttrock:

12-07-2004, 09:16 PM (

det pic for scene bg

12-14-2004, 01:02 AM (

Last fighter for the prj

12-14-2004, 01:05 AM (

explo test

12-14-2004, 07:42 PM
Inspiring work here...the detail and variety of designs is great. I look forward to seeing things come together in your composition.


12-14-2004, 07:50 PM (

Com deck blockdoor

12-14-2004, 11:27 PM
I'm loving your ship designs... I can't wait to see how you bring them all together! The Com deck is looking good to, nice door mech design!

Great work so far!

12-15-2004, 08:12 PM (

and city modeling step by step

12-15-2004, 08:20 PM (

Same texturing and lighting

12-17-2004, 06:58 PM (

3d max + same det in photoshop

12-18-2004, 09:54 PM (

Havy fighter model

12-18-2004, 11:15 PM (

And texturing

12-20-2004, 04:50 PM (

one from (10 - 12) com deck screens

12-21-2004, 12:21 AM
Hi there

As Iґve only found time to watch pictures, these things might have been said allready.

First of all, those are nice designs, all of them. Your cruisers are better than the fighters, but all very great. I love the scale sense in your cruisers, they look enormous.

Now some thoughts

1) More spec. in all of your textures, they look a little flat. Maybe round some of your sharp angles, to get some lightning effect here, would put more depth to the models.

2) More energy in the engines(mainly observed in the last submission). I think they should produce lights in a bigger scale, also affecting the overall model lightning. As if they were almost about to make lens flares (know what I mean?:))

3) I donґt know if itґs because this is just testing, but you should work with the lights. i.e. the explosions seems to not produce lights at all. More dark areas, and more lit areas(more contrast).

I hope you can use this, as itґs just my opinion. But I think your model designs deserves more advanced lightning. Because they are so great and detailled.

Keep it going

12-21-2004, 09:08 AM
Now thats what I call huge ships for battle scenes :)... The modelling is superb and everything is just simply great. All of the fighters are simply inspiring! I wish you are atleast one of the top 5 :). Keep it up!

12-21-2004, 06:14 PM
:) !

Thank you.

12-21-2004, 07:23 PM
You have done one incredible job!

12-21-2004, 08:31 PM
And this not yet end. Hope that will be at the end is got better.

12-23-2004, 09:55 PM (

alien capital ship

12-23-2004, 09:59 PM (

+ medusa carrier

12-26-2004, 10:53 PM (

New "bad" aliens fighter concept

12-27-2004, 08:20 AM
Very impressive. Wondering if you do sci-fi stuff proffesionally?

My 3d entry (

12-28-2004, 12:17 AM
Think. You wanted to say: Is Not surprised that...

I basically fulfill out freelance work for projects. For ex. do wallpaper and models for Delta Quadrant Empires (

12-31-2004, 12:32 AM (

explo. test

01-02-2005, 03:32 AM (

Test. firing battle ship

01-02-2005, 03:35 AM (

monitor group firing

01-04-2005, 12:43 AM (

final batlle on line

01-05-2005, 02:21 AM (

Foreground of the final picture

01-05-2005, 02:23 AM (

Foreground of the final scene with some effect: blasts, shots

01-06-2005, 11:19 PM (

+ some "bad" aliens ships and explo

01-11-2005, 08:08 PM (

Almost there :)

01-11-2005, 08:58 PM
Ships look great. I like your long composition, like 6.35:1? I'm not sure how well it would yield in print though... Nice work.

01-12-2005, 07:47 PM (

If for remained 5 days I am not do some new details, that my final pic.

01-12-2005, 08:23 PM (

Well done. :)

01-14-2005, 03:01 PM (

1200 X 890 res.

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