I´m trying to use NatureFx2 (Dynamic Realities) clouds with Lightwave 8 resulting in an immediate crash of LW when the volumetric rendering starts.
Worked fine in LW 7.5C. Water calculations still work in LW8.
Anybody any ideas how to fix that?
Altenatively has anybody got a hypervoxelpreset that generates very fluffy, semitransparent,
foggy clouds (like a fogbank)? All my attempts leaded to quite harsh edgy effects, by far not as realistic as NatureFx.