View Full Version : Grand Space Opera 3D Entry: Daniel Zsoldos

10 October 2004, 11:31 PM
Daniel Zsoldos has entered the Grand Space Opera 3D.

Challenge Page (

Latest Update: Concept Sketch: I would like to thank (

I would like to thank everyone who wrote in my thread or just viewed it, and I would like to say thanks to Cgnetworks of course for the opportunity of the challenge. I think I learned much under this two month period. That was hard time for me but that was full of experience.
First of all I should upgrade my computer:)

10 October 2004, 11:40 PM
Greetings Everyone

I am very interested in the contest, cause I was too late and passed up the previous. I was being in tears about this when BENG! the new Challenge suddenly fell down from the sky and it`s crushes me apart I can tell! Thanks CGNetworks. Whoa! Grand Space Opera design! I shouldn`t wish ever anything else. I noticed a bit late, but finally I am in:)
Good luck to Everyone, and have a wondrous time with constructing your dreams!

10 October 2004, 11:40 PM (

Here are my firs quick sketches. The base concept of design was the historical light cavalry from the eastern/central european region typically in the 16-19th centuries. They were slightly armored and as a result of this they gained quickness which made them capable to execute hit raid attacks on enemy. They had no fear, and they were dangerous on battlefield with sabers and with firearms too. They were called Hussars.
I was thinking about the “hi-tech” remade of them long before, and now seems the time has come for the new battalion to reborn!

11 November 2004, 07:55 PM
here I am again

11 November 2004, 08:04 PM (

For the more iconic image the heroic poses are necessary. It`s a bit like propaganda posters in wartimes.

11 November 2004, 08:07 PM (

Closer face

11 November 2004, 08:13 PM (

New dawn rises above frozen wastes of the dead sea but vast clouds gathering on the horizon.
So in the upper part of the picture is a huge ice field, the grasps cluster like things are the vast clouds. The strange ship like things are strange ship like things in the air. There is a dome in the corner which submerged partially under the surface.
The lower part is harder to see and identify. There are people in the foreground, behind them there is a tri-barreled BIG GUN. Behind the cannons there are the flags of triumph. And in the background there is a glorious dawn.

11 November 2004, 09:52 PM
Hello Daniel!
Good luck for you in this contest.The concept you have looks quite good,could turn out very epic.
Did you drop the idea with the lancers? (concept looked promising too)
All the best

11 November 2004, 11:25 PM
Thank you andreas_V. I`m on trying to turn this project out very epic.
I don`t drop the concept of hussars but it`s mixed a bit with “modern” type warfare.
Actually my idea based originally an adoption of the age of unification in many European countries. Approximately in the late 19th early 20th centuries. The time when the old imperial armies and warfare were replaced with the new “modern-styled” ones. New militant conceptions extinguished the old ideas and warfare.
I like this altering age cause it has an wide scale of units, uniforms, fighting styles etc…
In my adaptation the old and the new style get on well with each other, and they together mixed with technology of the far future.

11 November 2004, 11:28 PM (

Ok. Let`s speed up! Here is a water-color propaganda material.
Prepare for WAR!!!

11 November 2004, 09:49 AM
Could somebody tell me how can I use image as a signature, cause it seems none of the codes working for me. Can I enable HTML code or something?

11 November 2004, 12:07 PM (

Those who give their heart fully to the Battalion, will be rewarded by the Grand Cross of The Torn Hearted. However no one can tell the honor because it is a posthumous award.
It has not a close relation to my scene but it`s part of my world and I painted just for fun.

11 November 2004, 01:04 PM
Nice sketch work, looking forward to seeing some of it translated into 3D :thumbsup:

12 December 2004, 12:29 AM
Thanks Crin!
I started modeling already and now here is some proof…

12 December 2004, 12:59 AM (

First the project fräulein which make me some troubles with nurbs modeling.

12 December 2004, 01:04 AM (

The great cracks of the frozen wastes.

12 December 2004, 04:29 PM (

I used fluid clouds to illustrate low atmospheric wind blows through the canyons and barrens.

12 December 2004, 04:36 PM (


12 December 2004, 04:40 PM (

Lowpoly angel greets the land. There are temporary lowres textures.
Background picture was taken from which is a great source of wonderful sky phenomenon photographs.

12 December 2004, 03:07 PM (

The main concept of this planet is the slow process of falling apart. This world sets place in the final round of a distending universe.

12 December 2004, 03:09 PM (

I dropped red directional light beneath the surface to represent the light of flowing lava in the rifts.

12 December 2004, 10:26 AM (

A plan for the final image.

12 December 2004, 10:28 AM (

Some guns from earlier concept to newest.

12 December 2004, 05:06 PM (

After a little “study” of heavy clouds I decided I use fluids not particles.

12 December 2004, 05:08 PM (

Multi layered vast clouds painted in 3D fluid boxes could give a quite good result (of course in front view).
I think I should use a hell lots o` particles to gain the similar result without using fluids.

12 December 2004, 02:05 PM

Merry Xmas for all!

12 December 2004, 08:27 PM (

Storm clouds

12 December 2004, 08:37 PM (

Storm clouds gathering

12 December 2004, 06:30 PM (

I used the old trick, a distorted reflecting surface to gain a more planet shape like landscape.
It is a concave half sphere which reflects the whole scene. The result similar like pictures shot with fisheye optic lenses. Sadly render time multiplies.

12 December 2004, 06:32 PM (

The under surface red spotlight painted the clouds fully in the reflected image somehow.

12 December 2004, 06:06 PM (

Here is the new lighting (spotlight + lightfog) tested with strange ice cubes in the sky.

12 December 2004, 06:48 PM (

There is a little trouble with depth map shadows which I don`t know yet how can I resolve.

12 December 2004, 12:51 AM (

New lighting with clouds

12 December 2004, 12:59 AM (

Lowpoly angel greets the bright star.

12 December 2004, 06:01 PM (

Shadow trouble has been resolved:)
There is a grotty bump mapping on the icefield.

12 December 2004, 06:07 PM
Happy new year! :thumbsup:

01 January 2005, 10:47 PM (

Here comes the texture for the landscape.

01 January 2005, 01:07 AM (

Lots o` work.

01 January 2005, 03:53 AM (

Fortified trade ship. With snow of course, and without some texture.

01 January 2005, 03:55 AM (


01 January 2005, 11:15 PM (

Here is the complete texture for the landscape.

01 January 2005, 12:31 AM (

I used an irregular texturing method. After many try I found texture mapping to complex on this surface. So I stretched the texture in a poly plane then I moved it to the proper position above the rift. I gave it a cloth solver and made the landscape a cloth collision object. Then I run the simulation and the textured plane slicked well to the surface.
The final step was really fun: cutting out the rift from the plane and fine positioning that.

01 January 2005, 12:13 PM
I tried to render a final resolution frame. I don`t know my machine will be able to perform this.
It has been rendering for eight hours. CPU is on 100%, but there is no details to view only the rendering screen in black…
I dunno what to do. It is not the final image just a test. Final Image will be more complicated than this.
How much time should I leave this process??? :sad: a week?

01 January 2005, 05:03 PM (

The poly plane layer with the texture is slightly transparent. The landmass beneath is a shiny blinn material. My plan is to represent ice in that way.

01 January 2005, 05:25 PM (

I just noticed that I modeled the surface of the newly explored moon of the Saturn.
That’s the greatest honorable mention! Nature certifies me! :)))
Here are some proofs.

01 January 2005, 11:29 PM (

The main concept modified a little…
I have no time yet to finish the project fräulein. This will be an other individual project (I hope) cause nurbs modeling is an overdose for me now.
The new concept is the lonely pioneer.

01 January 2005, 07:46 AM
The flying junks and pieces are nice and random. That gives it a good sense of motion. I think the ship should be larger.

01 January 2005, 11:16 AM (

Thanks Eric! The whole scene has been reflected in a concave sphere, it gives a nice round shape to the far things. The funny thing is the ship is before the flying bits!! and it seems farther like these. I will load up pictures about the set if Maya renders the final resolution at last (I have doubt about this). In this picture ship is closer to camera but it seems nearly in the position like on the previous picture.

01 January 2005, 07:14 PM
I really doubt that Maya will render the final resolution. I optimized the scene and I broke it into two layers. Now I tried to render the background layer (1spotlight+lightfog and a few fluid clouds) in 2657 x 3636 in (very) low quality. It has been rendering for four hours but there is no result. I think rendering high resolution is the real art here. I have 2 Gigs of ram and 5 Gigs on hdd for swap and temp I don`t know what should I do. Time is too short…

01 January 2005, 10:19 PM
It did it! The final render is DONE. I never thought.
The render time was nearly one whole day.

01 January 2005, 10:24 PM (

The final touches!

01 January 2005, 10:44 PM
Now I`m loading up the final image. That is close! :argh:

01 January 2005, 11:05 PM (

So... finally here we are…
Synopsis: a lonely pioneer ship searching the dying ice planet to set up a new mining outpost for the great intergalactic empire.
It was rendered in Maya software render in 2657 x 3636 portrait. It contains six light source, one with lightfog.
The final image was completed in two month. Render time was 13 hours for the fore ground layer and 9 hours for the background.

01 January 2005, 11:36 PM (

I would like to thank everyone who wrote in my thread or just viewed it, and I would like to say thanks to Cgnetworks of course for the opportunity of the challenge. I think I learned much under this two month period. That was hard time for me but that was full of experience.
First of all I should upgrade my computer:)

01 January 2005, 08:56 PM
Here are some behind the scene picture as I promised previously.
First the layers. Two slightly transparent ice like layer lies on the landscape mesh which has a very shiny material.

01 January 2005, 08:59 PM
And the second one previews the set of the final image.

These images are “outside race” “secret” materials on private storage.

01 January 2005, 03:52 AM
How do you like my new little evil bastard avatar?:twisted: :twisted: :twisted: :buttrock:

01 January 2005, 04:38 AM
Congrats. on finishing it.

01 January 2005, 11:05 AM
Thank You! However concept became a little more simple… :D

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