View Full Version : Grand Space Opera 3D Entry: Ruben Poveda Manzano


Poveda
10 October 2004, 10:32 PM
Ruben Poveda Manzano has entered the Grand Space Opera 3D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=4859)

Latest Update: Concept Sketch: City Sketches
http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100645325_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100645325_large.jpg)

Some sketches of different buildings. It's just to have a basic idea on paper. I will design them further on 3D.

Poveda
10 October 2004, 10:52 PM
http://www.cgnetworks.com/challenge/entries/7/4859/4859_1098831122_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4859/4859_1098831122_large.jpg)

This sketch shows the first basic idea I had for this contest.
The scene shows a pair of soldiers getting into their spaceship. They must join their team and defend their planet from the attack of the enemy fleet, leaded by a big spaceship.

TheBloodyAlien
11 November 2004, 06:00 PM
One of the best sketches I've seen so far

Poveda
11 November 2004, 08:18 PM
http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100463484_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100463484_large.jpg)

Same scene with minor variation.

Poveda
11 November 2004, 08:24 PM
http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100463868_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100463868_large.jpg)

Trying a new composition. There is a new character: a commander which is talking next to the pilots. Characters are now inside a hangar.

Poveda
11 November 2004, 08:31 PM
http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100464294_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100464294_large.jpg)

This sketch shows more detail on the commander. Also coloured to see the balance on the composition. I will try different colours later, first I want to decide the position of the characters and the perspective.

Poveda
11 November 2004, 08:51 PM
http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100465482_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100465482_large.jpg)

Now more detail on the character standing on the ground. Now I have almost decided the composition, I will shift into 3D to test different perspectives and settle up the final composition.

Poveda
11 November 2004, 03:59 PM
http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100534355_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100534355_large.jpg)

Well, after lots of pencil sketches, here's the first 3D image. Just simple geometry in order to check the composition.

Poveda
11 November 2004, 10:28 PM
http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100557707_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100557707_large.jpg)

Concept sketch for the first pilot, the one who's standing on the floor.

Poveda
11 November 2004, 10:31 PM
http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100557865_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100557865_large.jpg)

Pilot gloves and boots, for future reference.

Poveda
11 November 2004, 10:32 PM
http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100557975_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100557975_large.jpg)

The sketch for the second pilot, the one who's on the spaceship.

Poveda
11 November 2004, 10:48 PM
http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100645325_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4859/4859_1100645325_large.jpg)

Some sketches of different buildings. It's just to have a basic idea on paper. I will design them further on 3D.

WazaR
11 November 2004, 12:57 AM
I think you would do well to see some ref. on architecture from the Pueblo Indians of New Mexico. Your structures really have a "refined mud hut" feel to them which lends them a soft kind of organic presance. As far as your characters, they are very cool, which actually could be a problem. Try maybe and add some more "nouch" to your characters, some imperfections. It think it would help alot. Also try and go for a lower camera prespective, as it will enhance the sense of scale in your comp.

buena suerte.

Poveda
11 November 2004, 05:26 PM
Thanks for the crits! I'm checking the reference from Pueblo Indians.. I get the idea- I'll try to get some ideas from it..

As for the characters, you're right.. before reading your post I thought I would change something, specially on the alien one, because he looks too human.. I'll try to "anlienize" him a little bit. And the human one.. I think I won't change him by now. What I really want is to give him a bit of "heroic look".. so the image grabs fastly the attention of the viewer- However, I think that I can only achieve this with more attention on the pose and the colours.. Maybe adding some props, like small weapon..... well I'll think about it.

Gracias de nuevo!!

kaajey
11 November 2004, 10:41 AM
I like it.

It will be great if you will continue like this.


See this one>

black rider
11 November 2004, 10:43 AM
cool i like the sketches of the alien.

CGTalk Moderation
01 January 2006, 05:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.


1