XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Bent normals compositing problem

10-25-2004, 05:40 PM
Ok I know how to produce bent normals in renderman and how to use them in specific shader but I think a great 2d control is possible when it is tweaked in compositing
My question is how to get the most math correct result using bent normals,ambient occlusion,hdr reflection passes in shake plz explain to me what is the correct way thanks

04-12-2005, 02:53 PM
mmm... very old post but I'd like too!! what the hell can we composite with normals render??

04-13-2005, 04:53 PM
There is a macro on highend3d.com that works with normals.

04-13-2005, 05:20 PM
eh? a maxscript? I use 3dsmax and After Effects.

04-13-2005, 07:58 PM
Your asking a question on the shake board, so I had to assume you were refering to shake. Next time let us know(we can't read your mind :) ).

Ill ask around about compositing normals in AE.

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04-13-2005, 07:58 PM
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