View Full Version : Bent normals compositing problem

10 October 2004, 05:40 PM
Ok I know how to produce bent normals in renderman and how to use them in specific shader but I think a great 2d control is possible when it is tweaked in compositing
My question is how to get the most math correct result using bent normals,ambient occlusion,hdr reflection passes in shake plz explain to me what is the correct way thanks

04 April 2005, 02:53 PM
mmm... very old post but I'd like too!! what the hell can we composite with normals render??

04 April 2005, 04:53 PM
There is a macro on that works with normals.

04 April 2005, 05:20 PM
eh? a maxscript? I use 3dsmax and After Effects.

04 April 2005, 07:58 PM
Your asking a question on the shake board, so I had to assume you were refering to shake. Next time let us know(we can't read your mind :) ).

Ill ask around about compositing normals in AE.

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04 April 2005, 07:58 PM
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