And here's the babelfish translation:
It is super abridged edition plug in of the generally known 3D paint.
It corresponds to only ULTRAVIOLET RADIATION mapping.
Note 1: It cannot handle the sub patch directly. After freezing (triangle) doing polygon formation type at number of partitions at the time in rendering, please apply.
Note 2: The picture which it retains unless image is renewed by hand, is not reflected on the modeller.
Note 3: There are times when file classification does not agree to original type. (Presence of especially alpha) please pay attention.
Note 4: The maximum picture size which it can handle is to 2048x2048. When it is larger than that, reducing below maximum size, it compiles.
Note 5: Unless it is display environment above the 24bit color, it does not operate.
* Basic mouse operation
LMB Drag: The line is pulled.
RMB Drag: It is the eraser.
CTRL+RMB Drag: It is the alpha channel eraser.
These can do rectilinear drawing with SHIFT combined use click.
* Buffer operation key
Being there is no layer function or an undo, image a time retention/it returns in the manual operation.
C: Image is retained in the temporary retention buffer.
Z: Image it returns from the temporary retention buffer.
* Eraser function has returned the image of the temporary retention buffer partly.
* Picture indication operation
ALT+LMB/RMB: Object revolution
ALT+SHIFT+LMB: Object movement
Thanks to Phil on the Lightwave Oz list for the heads up on this one.