XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Realistic collisions

10-24-2004, 02:59 PM
Hi guys,

I have to work on a car, which should roll over stones and so on. The problem are the tires which should bounce over all the things on the ground but also keep their position at the car. Has someone done something like that up to now (maybe with the new collision system of Lightwave 8.0 or so?)!?!?!



10-24-2004, 05:03 PM
Maybe this helps? http://www.flay.com/getnewsdetail.cfm?ID=998

10-24-2004, 05:39 PM
Thx Para,

and is it able to rotate the null aligning to its motionpath, that I don't have to rotate the wheel in my case each time when I want drive a curve (maybe with an expression or with another modifier)?!



10-24-2004, 11:20 PM
There is a truck rig that I created in the LW8 content which demonstrates how you can do that, as well as a whole bunch of other behaviors. It's setup so you can animate the truck by moving a single null.

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