View Full Version : Grand Space Opera 3D Entry: Freerk Lap
10 October 2004, 01:47 PM
Freerk Lap has entered the Grand Space Opera 3D.
Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=4721)
Latest Update: Concept Sketch: New Ship Model
A new sketch.
I'am planning a new concept...stay tuned
10 October 2004, 02:17 PM
This is my mothership, i still have to come up with a name, but thats a concern for later.
I'am not realy a man of drawing with pen and paper, i just create what i have in my mind, see if it suits well, and if it doesn't, I remove 2 hours of work with one hit on "delete".
But i don't see that as a problem, as i enjoy creating new models and messing around with textures.
As i said, this is the mothership, now, iam not gonna tell anything about the story yet, but lets just say that you can start thinking what it could be, when i say this ship can hold over 50 billion people.
Thnx for watching
10 October 2004, 03:18 PM
Ok, as i said, i don't like to scetch, but i happen to have a wacom, so i might use it as well :D
Here's my first, very failed scetch of the mothership.
10 October 2004, 03:37 PM
Hey, ik denk, laat ik ook eens bij jouw aankloppen :P
Looking cool, what type of model is that main hull part?
NURBS or Splinecage, or a Subdivision surface?
I sense an EPIC battle coming!
Good luck on this one :up:
10 October 2004, 03:39 PM
dankje dat je ff langs stopt,
I've made it without all those tough word thingys...hehe, iam kinda new, so i dont know all those things yet :o)
Its done in Bryce.
10 October 2004, 04:15 PM
nice modelling, although i'd work a bit on the texturing part. still, cool ship, looking forward to hte full scene :)
10 October 2004, 04:33 PM
Heya eclisoid, thnx for your suggestion bout the texture:scream:.
10 October 2004, 05:43 PM
What he meant, see that area in front of the wheel, where the texture kinda overlaps? Or on the front rim, where one red area is bigger than the other? In other words, it's not regular, like it oughta be with a human ship.
Also, if it will be the space night in the image, you might want a lighter texture, so the ship stands out.
10 October 2004, 06:23 PM
You're using parametric mapping. These shift sizes to fit the same on every individual poly of your model. If you use world mapping the texture stays the same size on every poly. (you could also use parametric scaled). What this buys for you is if you have a feature like a window it will be the same size throughout your model. It won't be 100 feet across on your hull and 1 foot on your spokes.
There are some great masters of texturing. The first that comes to mind is Rochr. check out his great tutorials at http://www.subspacegraphics.com/
10 October 2004, 07:01 PM
thnx for those useful suggestions electro! thnx very much, and yes, Rochr is very good, he was actualy the reason i got bryce :D
his art is the best i've seen yet!
10 October 2004, 07:13 PM
Goh, nog een Nederlander.
As for Rochr, we all are happy to stand in his shadow :bowdown:
10 October 2004, 07:20 PM
hehe Robertj :P
Hey electro, i used parametric scaled, as World messes up the textures, its all splashed over the hull, but now i got the problem of textures fading away, some red colours look more pink now. Any way i can fix this? i'd be happy 2 know
10 October 2004, 07:33 AM
I'am gonna change the mesh of the ship...i'am not happy with it anymore.
Maybe some idea's what you would like to see?
I wanna have something original, something that can hold a planet full of people and has big engines....
I already made a bridge, but i still gotta tweak it.
10 October 2004, 07:39 AM
i agree with a couple of people that the textures need work. also where in the scene will this be? because you may want to do more with the model itself.
10 October 2004, 11:18 AM
Its gonna be in the sol system, leaving earth behind, all people from the planet are on that ship.... might give you an idea
10 October 2004, 11:25 AM
May be you can add some glass spheres with some leafy areas for the people and also some safe shuttles for emergency exit.
10 October 2004, 12:08 PM
Like some sort of park hm? thats a nice idea.
the escape pods..yea thought of that as well, this ship was still a WIP, only messing with the hull at this point, but i guess i could add your suggestiosna s well!
10 October 2004, 10:56 PM
Cool. 50 billions? Whoa, that's HUGE.
So, my suggestion is to be really aware of the sense of scale, because it will be the real punch.
I like the model a lot. Texturing... I agree with others.
10 October 2004, 08:16 AM
hey ziet er nice uit man keep it up
i don't know anything about bryce but i looks nice,
and about the textures try to make parts stand out more than others, now it
all just looks a bit the same in my opinion (english ?? :hmm: )
but a nice start keep it up :thumbsup:
ga zo door hup holland hup :p
10 October 2004, 08:20 AM
ik zie dat nederland weer in overmate vertegenwoordigt is in cgtalk contest ;)
10 October 2004, 10:05 AM
bedankt jongens, ik zal mn 3d schetsen voor mn nieuwe schip zo snel mogelijk uploads
english: i will upload my 3d sketches of the new ship design asap
10 October 2004, 10:31 AM
A planet is on the verge of collapsing, many people have flet to all kinds of directions in the galaxy. But the majority is still on the planet. The members of the Council Chamber have come up with the idea to gather every person of every class on the planet, to begin a massive project; They're gonna build a ship that can hold the entire population.
People from every class are assisting in the creation of this "Ark."
Burglars, Criminals, Bakers, Loyars, even the big bosses, are doing their best in the project.
When it is finished, everyone will be taken aboard this new Mothership, on road to a new home for everyone.
İFreerk Lap copyrighted
10 October 2004, 07:55 PM
I always get shivers down my spine from these kind of story's :D
Nice, keep up the good work!
10 October 2004, 07:04 PM
^o^ i'am glad to hear such things!
11 November 2004, 08:03 PM
The concept behind the ship design is solid. And I have always been a fan of generation ships. Although I'm a little worried about having to show this in proportion to the planet theyre leaving. Having to transport 50 billion people with all the necesary resources for their survival and the structure of the ship itself might require the ship to be as big or bigger then the planet itself. The viewer will be left a little puzzled as to where the materials for this size of a ship came from and how many centuries it took to build. Just curious if you took all this into consideration...
12 December 2004, 02:40 PM
A new sketch.
I'am planning a new concept...stay tuned
01 January 2006, 05:00 PM
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