View Full Version : Grand Space Opera 3D Entry: Ted Terranova


TedTerranova
10 October 2004, 05:03 AM
Ted Terranova has entered the Grand Space Opera 3D.

Challenge Page (http://www.cgnetworks.com/challenge/grandspaceopera/view_entries.php?challenger=4706)

Latest Update: Modeling: Wrok on the admiral and planet
http://www.cgnetworks.com/challenge/entries/7/4706/4706_1101188957_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4706/4706_1101188957_large.jpg)

Thanks for the feedback. I think next I'll try opening up the view some more. For now I have a mockup guy in the chair (grabbed from the mech image I made). I'm trying the "Mr. Burns Pose" which looks pretty cool. I also did some work on the planet texture. I'm trying to create an image of cities being built in the ocean to expand the living space, while still attempting to leave the East Coast of the U.S. visible. Thanks for any feedback.

TedTerranova
10 October 2004, 05:50 AM
So I'm not sure yet if I want to do a 3D or 2D rendition. Maybe I'll do one of each. Anyway my idea is to show a huge fleet of intergalactic spacecraft bombarding earth or a planet like earth. The view would be from the bridge of the fleets flagship. The admiral in his throne, surrounded by his staff and bridge officers. All of them transfixed on the specticle before them. The fall of Terran Prime.

I guess I'm mostly inspired by the death star blowing up planets. There is also a song by THE CULT that has some lyics talking about ships burning off the coast of Orion or something like that. Also at the end of Blade runner the robot talks about seeing ships burning in space. I just love the idea of this huge fleet just laying into a planet but with a WWII battleship theme. I'm also a huge starblazer fan :)

If you have any thoughts throw them my way. I guess I'll just mess around with some more ideas, it being so early on, but I am fond of this image right now.

http://terranovaart.com/WIPS/space_opera/space_opera_concept_a.jpg

RobertJ
10 October 2004, 06:36 AM
You probably heard of gunbuster (top o Nerae) as well then.

It starts a bit silly as a girls/mecha anime, but it soons gets better and the last episode (in black and white) ends in a true space opera style with us earthlings fighting 300.000.000 alien ships long enough for the black hole bomb (gunbuster 3) to start imploding taking with it the core of our galaxy. Off course it fails and a sacrifice has to be made by the two heroes of the story, they survive but arrive home more than 10.000 years later as the others, is earth still there?

With superb ships like the Luxion, Exelion en Eltreum (old en small to new and large), but especially the Exelion has been worked out because most of the action takes place around and in this ship.

It even has a Tokyo subway style metro running through the ship, and there is this scene where you see a freighttrain running in the background, remember its still a space ship.

keetmun
10 October 2004, 08:03 AM
oh my that looks pretty wicked at this point. I'm sure once you work out the details it'll be kickass

:buttrock:

TedTerranova
10 October 2004, 06:20 PM
Quick massing to work out the composition. I might give it a more film aspect ratio. Is there a final render size or aspect ratio. Anyway, a wider view might make it look more epic.

http://terranovaart.com/WIPS/space_opera/space_opera_ted_a.jpg

Andrey_SE
10 October 2004, 06:39 PM
Great beginning so far!

I think that th ratio is 22 cm by 30 cm with 300 dpi. Can be portrait or landscape. As it's written in the rules.

Good luck with your piece!

percydaman
10 October 2004, 07:24 PM
wow looks great! If its as good as your WWII German Mecha work, then Im gonna love it!

keetmun
10 October 2004, 02:29 PM
wow that's fast! Just wondering, will the rest of the generals have slightly different poses? Or will they all stand at attention like your last render? I think both ways work, depending on their characteristics and what you wish for. Just a thought!

Cheers
:buttrock:

TedTerranova
11 November 2004, 08:52 AM
Did a little work on the ships. Started by making a few sketches. I wanted to go with a battleship type look. I'm not sure if I like the big fin in the front. It was inspired by the bows of dreadnoughts which I always thought looked cool. Thanks for any feedback.


http://terranovaart.com/WIPS/space_opera/space_opera_concept_ship.jpg

http://terranovaart.com/WIPS/space_opera/space_opera_ted_b.jpg
http://terranovaart.com/WIPS/space_opera/space_opera_concept_ship_b.jpg

tzktime
11 November 2004, 10:09 AM
kick a$$ ship but the fins looks out of place.. I really like the battle ship like the WWII style battleships.. what happen to the rest of the scenes? updates!! :thumbsup:

btw how to get that glow kinda effect on ur ship? i need to learn how to do that.. thanks!

overcontrast
11 November 2004, 10:53 AM
hey those drawigns are looking really good... keep it up... i'll b waiting for some more updates...! :thumbsup: best of luck mate

TedTerranova
11 November 2004, 08:49 PM
Thanks for the feedback. I got rid of the fins and worked on making it look more menacing.

http://terranovaart.com/WIPS/space_opera/space_opera_ted_c.jpg

tzktime
11 November 2004, 08:52 PM
haha now it looks really menacing nice job! :thumbsup: how do u do that glow effect again? sorry im newbie :bounce:

TedTerranova
11 November 2004, 09:16 PM
THanks Time. The Bloom effect is in max but as a script and it doesn't come as an activated feature. Plus I didn't find any documentation about it, just read about it on a message board.

Go to your 3dsMax6/scripts/pluginscripts folder and grab the "RenderEffect-SpecularBloom.ms" file. Copy it to your 3dsMax6/plugins folder. You can actually copy any of those scripts to try them out. The rendereffect scripts, like the bloom are really cool. Thanks to Trip for helping me out with this.

To access the bloom, in Max6, go to Rendering--->Effects, then click add and select the specular bloom. You'll have to play around with the spec on your objects as well as the settings.

TedTerranova
11 November 2004, 12:25 AM
I'm starting to dig this project more and more. I think I have the composition figured out. I just added the ships to the scene and that resulted in some shifts in the view. I wanted to put the vanishing point somewhere on the planet. Also wanted to show more of the fleet. I know it's bad to make decisions that way, but I really like how they are coming along :) Anway here it is. Now I can start making a laundry list and start making all the little details. Next I'll probably start on the characters and bridge itself.http://terranovaart.com/WIPS/space_opera/space_opera_ted_d.jpg

TedTerranova
11 November 2004, 03:04 AM
http://www.cgnetworks.com/challenge/entries/7/4706/4706_1101092679_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4706/4706_1101092679_large.jpg)

The war that had ravaged the colonized galaxies for decades finally ended as the Terran Homeworld could no longer defend itself and was beaten into submission by the colonial fleet. Days later the Terrans would surrender unconditionally and their exploitation of the colonized worlds would end. This ushered in a new era of free trade, discovery, innovation and the beginning of the Expansionist Age of Man.

TedTerranova
11 November 2004, 03:06 AM
http://www.cgnetworks.com/challenge/entries/7/4706/4706_1101092804_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4706/4706_1101092804_large.jpg)

Worked out the details of the battleships that make up the colonial fleet.

TedTerranova
11 November 2004, 03:08 AM
http://www.cgnetworks.com/challenge/entries/7/4706/4706_1101092894_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4706/4706_1101092894_large.jpg)

Have the basic framework of the image modeled.

TedTerranova
11 November 2004, 03:11 AM
Ooops. Sorry for the duplicate posts. I just realized that we have to submit the images in through the uploads :) That's why there are the three images in a row. Shouldn't happen again.

angel
11 November 2004, 03:25 AM
Consider removing some of the bars in front of the window, I like better what you had done in the sketch with the window a little cleaner. I'm looking forward those explosions in the planet below!

lehmi
11 November 2004, 08:59 AM
great composition!
I reall prefer the new one over the old, because the guy who looks like the ships commander is more in the focus since there are 2 other guys standing left and right of him.

Just curious what expression you will give him... make his hand a fist? or is he relaxed because they're succeeding?


can't wait to see the progress

Warmachine
11 November 2004, 10:58 PM
Wait, where have I seen this before?...mmm.. oh yeah you showed it too me on the big screen! This is Chuck Hudson. I haven't gotten around to posting mine yet. I will let you know though!
If you get time to finish this one up I'ld like to see it.

My vote for the comander's hands would be to have his elbows down and finger tips together in a powerful-mr.burns-excellent-kinda way.

Chuck

TedTerranova
11 November 2004, 01:05 AM
Awesome to see you here Chuck! Yeah, I wasn't sure that I was going to have time to work on this but I decided to do some modeling. I started messing around with the battleship and now I'm into the project. Everyone is doing cool stuff around here with lots of different ideas going around.

I'm hoping that you'll post your stuff and keep working on the project especially now that class is over (Chuck was in my Max class) :) This is a great way to get a portfolio piece done. The community here really keeps you motivated.

I love the idea for the commander with his hands like that! I had thought of having him leaning forward, with one hand on his knee and the other a fist on the arm of his chair, but the Mr. Burns idea seems more dramatic and would give a kind of cold calculation to the character. I'll mockup both and see what people think. Let me know when you post something.

keetmun
11 November 2004, 02:54 AM
Oh man that's so kickass...Really looks epic. I think it might look even better if we could see more of the siege, maybe larger windows. Cheers, great stuff you got!

:buttrock:

TedTerranova
11 November 2004, 05:44 AM
Going to do some more work on the planet. Found some cool ref images on the NASA website. That's a great source for space images for backgrounds and stuff and it's all free because we paid for it with our taxes :)

TedTerranova
11 November 2004, 05:49 AM
http://www.cgnetworks.com/challenge/entries/7/4706/4706_1101188957_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/4706/4706_1101188957_large.jpg)

Thanks for the feedback. I think next I'll try opening up the view some more. For now I have a mockup guy in the chair (grabbed from the mech image I made). I'm trying the "Mr. Burns Pose" which looks pretty cool. I also did some work on the planet texture. I'm trying to create an image of cities being built in the ocean to expand the living space, while still attempting to leave the East Coast of the U.S. visible. Thanks for any feedback.

jammin
11 November 2004, 06:28 AM
nice job so far novacaine

are those people on the deck going to be doing things, like working at various op stations? they might add more energy/action to the scene if they didn't seem so spectatorish (new word for the day).

also wondering if they are meeting any resistance on their way in?

you also mentioned using more of a film format; i think this piece might be able to utilize that -someone will have to correct me if i'm wrong but i am under the impression that the 1:1.5 aspect ratio was just a guideline and we would decide on our final aspect ratio as long as it's at print resolution (300dpi)

anyway, keep up the good work

ben

pseudonympending
11 November 2004, 09:06 AM
Really like it.

I realise it's just a place holder but the 'Mr Burns' pose is perfect i'd say. It really sugests he's and evil bugger. He also seems to have an air of apprehension about him which is great.

It would defiantely be good to see the crew rushing around, carrying out their orders but I reckon you've already got that planned and wide screen is surely a must.

Good stuff.
Dave.

angel
11 November 2004, 02:41 PM
I like it much better without the horizontal bars on the windows!

Tranchefeux
11 November 2004, 01:30 PM
Hi, All my encouragements for your GSO, the setting in scene is very
good and gives much of depth
good road for the continuation

keetmun
11 November 2004, 01:36 PM
Hmm...that's a pretty nice pose, although personally i prefer a pose where he rests his chin on one hand, like he's thinking hard. sortof makes him more sophisticated I feel. But of course this is just a personal preference. Yours works perfectly fine.

Cheers! Love your work
:buttrock:

tzktime
11 November 2004, 06:41 AM
The commander's hand looks very weird, like bending in an unnatural way. Maybe its just me. :shrug:

AcidX
11 November 2004, 07:40 AM
I agree with Keetmun, I think the "Ronin" Pose would be more interessting.
So it looks like this, he's highly interested in the process of the battle (so he leans forward), but also he's hardly thinking about his further strategies and what will happen next (so he supports his head with his arms and is thinking).

but this is just my opinion :)

abslout nice work till so far, looking forward for next steps :)

keep it up!

greentek
11 November 2004, 03:47 AM
wow.. great stuff Ted ! :thumbsup:
i agree with SNoWs.. i think you should remove this yellow/orange bars from the window cos they're taking too much very important place..
anyway coolest work!
keep it up and cheers! :beer:

theuni
11 November 2004, 08:43 AM
Hi,

I love the viewpoint of your image. It is a great feeling looking from above & watching all the destruction :-)

avisgrafik
12 December 2004, 12:50 AM
very good composition:thumbsup:

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