View Full Version : Grand Space Opera 3D Entry: William Kohl Brown III

10 October 2004, 01:32 PM
William Kohl Brown III has entered the Grand Space Opera 3D.

Challenge Page (

Latest Update: Final Image: Thisis really the final image (

Adjusted the middleground of theground level structures. Additional tweeks in Photoshop

10 October 2004, 01:48 PM (

Space Opera:
Space opera as I grew up was a sub-genre of hard science fiction. It usually had a futuristic civilization and space ships but not a lot of hard science. My pop collected science fiction from the thirties on. I grew up on the stuff. Ed Emsh covers on Ace double-paperbacks were the windows into this wondrous world when I was a lad.
Another subgenre of space opera could be found in the SF pulp Weird Tales; this variety was called the Bug-Eyed Monster (BEM). My entry is an homage to this genre with a twist. The early SF covers usually featured a male hero saving a helpless female from a BEM. My image will show a heroic iconic female hero in a life-and-death struggle with a BEM flying on a rocket sled hurtling through the air.

10 October 2004, 01:53 PM
dynamic drawin ya got there ... and how can a hate a rocket blasting BEM ??

sounds unique and lively

best o' luck to ya with the fun:thumbsup:

10 October 2004, 01:58 PM (

BEM modeled in Silo3D. 3842 vertices. First take on the bug-eyed monster model.

10 October 2004, 02:04 PM
Hey Pigwater!
Thanks for the words of encouragement!

All the best to you! :)

10 October 2004, 02:15 PM
I like the concept sketch and the alien looks really good, especially the belly. THe upper parts of the legs looks a bit too flat although...

10 October 2004, 07:50 PM (

Unsubdivided box model of the heroine. Modeled in Silo3D.

10 October 2004, 08:04 PM (

I'm using Silo's feature that gives me the ability to toggle back and forth between the unsubdivided box model to subdivided without having to commit to a higher poly count. This makes it super easy to see the form and stay flexible as I create the heroine character.

10 October 2004, 08:36 PM (

I've rough modelled the flying sled and made some adjustments to the BEM. I've added the partially built heroine model to adjust scale in relation to the fly platform.

I still have a lot of work to do on the vehicle, character models and set models.

10 October 2004, 08:47 PM (

I exported the models out of silo into Amorphium 3.0 for a quick preliminary lighting test,

I use Amorphium for quick sketch renders and modeling tweaks.

11 November 2004, 12:31 PM (

WIP Heroine Model about halfway sculpted. Started to work costume.

11 November 2004, 12:26 PM (

i just completed the models hands. I've finally found software that lets me model with ease and control and at low poly counts.

12 December 2004, 12:21 AM (

I've nearly completed the figure.

12 December 2004, 12:34 AM (

Beefed up the BEM model. He has more heft to him.

12 December 2004, 12:38 AM (

Test tender in Vue of the heroine with notional clothing idea.

12 December 2004, 05:56 PM (

I've boned and posed the figures and set them up in Electric Image Animation System. This is preliminary work to establish the BEM and heroine textures. I've also started work on the basic lighting setup as well.

12 December 2004, 06:04 PM
Hi there! You have very good sketch. I like the dynamism and drama in it. You should work on a more dramatic light... maybe light them from different sides, with different colors(orange, red, blue...), but very softly and gently. Nice start you have, I wish you best:thumbsup:

12 December 2004, 07:33 PM

Thanks for the words of encouragement! I will definitely be using your comments re the lighting and light color. I appreciate your compliments and criticism. Good luck!

12 December 2004, 01:20 AM (

Test render using EIAS 5.5. Still have additional work on the flying platform instrumentation and running lights. Additonal background elements will be added for the distant background. Still working on final lighting adjustments. This image was saved, downsampled and compressed from a 4000 pixel image.

12 December 2004, 01:07 PM (

Made adjustments to textures, lighting and modeling (running light). Composited a new background element with three moons. Very close to final image, just have to make some minor tweaks to make it all work at high-res. Light Photoshop work where there were obvious problems with the render. Not much though.

01 January 2005, 12:05 PM (

I've done the final render and composited a different set of moons in the background, and made some adjustments where needed in Photoshop.

01 January 2005, 05:13 PM
With all the heavy lighting and such, it's hard for me to tell what it is. What would happen if you went for focusing more on the main characters and adding more elements in to fit with the space theme? Maybe having the buildings floating way above the surface of a planet etc.

01 January 2005, 11:20 AM (

Recreated the background models for the ground level structures. Rendered the three moon plate and composited the final image in Photoshop. Final image elements were rendered in EIAS.

01 January 2005, 11:44 AM (

Adjusted the middleground of theground level structures. Additional tweeks in Photoshop

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