View Full Version : FPrime bug?

10 October 2004, 06:40 PM
I've noticed that when I raise a subpatch objects subdivision level from the default 3 to a higher value, the FPrime preview doesn't reflect the higher setting. I don't know if the final FPrime render will render correctly. Maybe someone here knows?

10 October 2004, 09:48 PM

You’ve probably raised the Render SubPatch Level … but FPrime will only use your Display SubPatch Level … try increasing that number … :)


10 October 2004, 10:29 PM
hehe yeah...fprime uses the display subpatch # not the render subpatch #

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