View Full Version : FPrime bug?
10 October 2004, 06:40 PM
I've noticed that when I raise a subpatch objects subdivision level from the default 3 to a higher value, the FPrime preview doesn't reflect the higher setting. I don't know if the final FPrime render will render correctly. Maybe someone here knows?
10 October 2004, 09:48 PM
You’ve probably raised the Render SubPatch Level … but FPrime will only use your Display SubPatch Level … try increasing that number … :)
10 October 2004, 10:29 PM
hehe yeah...fprime uses the display subpatch # not the render subpatch #
01 January 2006, 04:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.