View Full Version : Character : Head WIP

10 October 2004, 01:51 PM

I've just started this head trying to get that polyflow right.

I just wanted some C&C on my model.


10 October 2004, 03:24 PM
I notice you have five polygons connecting to one vertex in the curve between the mouth and the nose (as well as other areas). WATCH OUT FOR THAT. Those five point vertex's may cause problems when you try animating it, Especially in the skin fold between the edge of the mouth and the nose. Whenever the mouth moves (especially when smiling) that skin fold should be pronounced, you may get a nasty crease right there as is. That area is so noticeable to people that I would spend the extra time to get rid of the five polygons connecting at that point.

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