View Full Version : Grand Space Opera 2D Entry: Da Feng

10 October 2004, 09:52 PM
Da Feng has entered the Grand Space Opera 2D.

Challenge Page (

Latest Update: Final Image: Eripere "Rescue" (

We feel for the souls that have been lost during the war, the souls that fought bravely to protect the innocent, but does anyone think about what to do after the war? Rescue is just as essential and many can be lost through the chaos after battles.

My image is about the search and rescue operation that is dont after the battle, and the name Eripere means Rescue in latin. Anyway i hope ppl will like this image, and its been great fun doing this compo


11 November 2004, 09:47 AM (

Just a sketch of an idea, there will be some people standing on the balcany but ill do that later after i have finished the main part.

11 November 2004, 09:53 AM
just a little about my self, im 17 from the UK... and im a total amature :D

but yea this is apart of my school coursework as well... so it has to do with some thing about man and machine... so will be some random robots around :D

11 November 2004, 09:59 AM (

did the sky and one building....

11 November 2004, 02:45 PM
Great coloring! The red lighting (as opposed to boring white lighting) makes the picture come to life, even at this stage of completion. I love what you've got going with negative, flat shapes on the building, too. It looks very... graceful?

11 November 2004, 06:14 PM (

just added some detail... broken glass.. etc

will be adding some bodies here and there both live and dead when i get all the buildings done

11 November 2004, 06:18 PM
hey thx for posting, begining to think that my stuff is crap and no one wanna look at it :P

btw... do you have anything against the mountains.. cus friends at school says that it looks more like ice then a mountain.

11 November 2004, 06:27 PM
Nice sense of color. What is the story behind the image? It needs something dramatic...

The mountains look pretty good so far, maybe some cooler shadows?

11 November 2004, 06:44 PM
about the story... atm all i have is that its a morning after a major battle, so everything is in ruines, and a little irony that its such a beautiful day, but everything is destoryed... something along those lines.

Though im not the best at making background stories... so anyone wish to suggest something better they are alll sooo welcome :)

11 November 2004, 07:10 PM
hey thx for posting, begining to think that my stuff is crap and no one wanna look at it :P

btw... do you have anything against the mountains.. cus friends at school says that it looks more like ice then a mountain.hey daadaa, naw the mountains don't look like ice. i think once u flesh them out with darker tones (not too dark though), it will become clear that they are mountains not ice. I was wondering if you are going to have ships flying around? cuz if u do i'm really looking forward to seeing some of your designs. keep it up.


11 November 2004, 08:04 PM
hey, the sketch is amazing, the colour scheme is amazing, oh and the idea is also amazing - keep it up. that you're 17 from the UK. cos I'm 16 (17 in may) from the UK... I'm more interested in the 3d side mind, but good to see some fellow brits here - specially us 'kids' lol. Hopefully gonna try and get into bournemouth uni to do 3d there after A-levels.

Anyway, keep up the awesome work.

11 November 2004, 08:27 PM
hey! thanks and nice to see another kid around :D
dont you hate it when ur parent think art is crappy... cus they are more or less making me do architecture instead of graphics design.... :(

ah well archi should be fun as well :D

i do some 3D as well.... well quite a bit... : (

11 November 2004, 08:31 PM
Pretty nice image man!

Yeh that must suck if your parents think art is 'crappy' - oh well, architecture's cool - I mean, if you like 3d and architecture then you can do architectual 3d models and stuff - quite a specialist area to work in.

Anyway, good luck with the contest

11 November 2004, 09:39 PM
thank you v much
and gud luck with yours.... btw yours is looking quite cool.... liking the one with the platforms +random monitors...
(i probably should post over there instead of here... )

11 November 2004, 11:22 PM
ops not suppose to post this soz

11 November 2004, 04:42 AM
Nice idea, coming along well :thumbsup:

11 November 2004, 08:11 AM
lol - well I have no idea what you posted and edited (so I guess that's a good thing??).

Thanks for the comments on my work, yeah it woulda been good had you posted them in my thread - but hey - no probs, I've read them now (That's the important thing). I mean, feel free to go an post a little longer post of whatever over there.... any comments/crit I can get is a good thing, because I really want to push my concept to its best before I start on the actual work.

I'm eagerly awaiting your next installment, as the colours and shapes you're using in your piece are truely awesome - they really evoke huge emotion - well I think so anyway.

So rock on!

11 November 2004, 11:17 PM
Cool. It's nice that you get to use the work for school and the challenge. Nice shot of the scene. The red is alive. Keep posting your work.

ered dium
11 November 2004, 11:33 PM
Very cool buildings and also de sky looks nice...good work!

11 November 2004, 12:02 AM (

finished the 3rd building ... and redid the mountains... so they looks alot better... and i am sort of a slow worker, 2nd ever painting so far so no experiance what so ever :P

11 November 2004, 12:37 AM
Second painting EVER ? You mean second digital work right ? Because if
that`s your second shot at the art of presenting ideas through shapes and colors
I`d want to adopt you! My only critique would be the mountains, as nicely done as
they are, they`re still just too squeezed together. Think of them as an accordion right now..release a bit to let it breathe. Search around if you have the time for how other artists
have done mountains, it`ll make a difference.

11 November 2004, 01:36 AM
lol yea 2nd digital painting... tho if your talking about all my paintings, i only have 5... including the digital ones, so still rather low on experiance...

as for the mountains.. they are a bit but changing them will mean redrawing the whole sky cus i put the mountain+sky on one layer... (yes i am a noob) ... and the sky took ages so i prolly wont bother changing the mountains.

11 November 2004, 08:06 AM
Looks goos - I sorta agree about the mountains - I don't think they're that bad as they are, but it would probably be a bit of an improvement to stretch them out a bit.

One idea - you don't neccessarily have to make the sky from scratch - can you not duplicate the sky layer (for backup purposes), and then try and repaint in where the mountains are - that's only a small part of the total sky. Then, once you have the sky back, start work on the new mountains?? Just a suggestion, I have no idea how long this stuff takes, but you never know.

Anyway, it's coming along nicely, and looks very very cool (as per normal).

11 November 2004, 06:58 PM (

Very sorry for late update, have been a bit late with other school deadlines... etc (pfff who needs maths!? :P j/k) so ive changed alot really... done another sketch to go with it as well...

## - high res:

11 November 2004, 07:49 PM
Great colors and nice architecture.
Indeed I think the mountains could need some stretching too.
And Some BGstory could give some more deepness in it.
Sorry,Broked english,I know.
Maybe it could be cool to see some people leave the village with their bags and all thier stuuf or.See that the jungle has taken over a part of town.
Or some moss on the buildings and some dirtyness to say this village is a ghosttown ever since a long time.
And some tourists there on the balcony with their guide and their ultrahigh tech cameras,etc,etc.
These are just some suggestions ofcourse,to wake up a little bit the imagination of the BGstory.
Anyway,great and I'll be watching:thumbsup: :D

My grint spacepra...

11 November 2004, 07:54 PM
my bg story is that its the morning afterwar... and people have started to rebuild ... and there is going to be a soldier there on the balcony looking at what has happened to the city.

though i really love the idea jungle taking over the city.... i think ill have random machine taking over the city.... yea... machine plants taking over the city .. lol

11 November 2004, 09:50 PM (

a close up of the guy... havent exactly done much... so just showing what i just did

11 November 2004, 10:39 PM
I love the sense of scale in the second to last image - the colour is still amazing... the composition more so (with the added person etc.).

I look forward to seeing the person develop, as so far he's looking very good.

11 November 2004, 01:19 AM
This is very cool. I really enjoy seeing your loose sketches lead to your tight renderings. Very cool, great colors also. Nice work.

11 November 2004, 10:47 PM (

havent done much more today... as i was in london listening to lectures (tho was more to avoid handing in homeworks really...) but did a bit more on the person.. as now can see just about the design of the suit now... needs some more adjustments tho... the finished leg is too think, dont know y i drew it like that... :\

anyway thanks for the support and more shall follow tomorow :D

11 November 2004, 09:37 AM (

did soem more sketches.. and thats about it really... didnt really have time to do much

11 November 2004, 01:18 PM
Your pict is nice, but the design of your ships looks like the work of another guy of the challenge, Atmospheria.
I don't know if it is on purpose, or if you have the same source of inspiration... Maybe you should have a look, if you haven't seen it. ;)

Good luck

My space opera (

11 November 2004, 07:39 PM
lol, didnt see him at all, inspiration for this was my base for my mouse (mx700) its got this base charger whichi gt hte idea from... and also a knife, being a twisted 17 yr old knives do pop into your ideas once in a while :) but i see what you mean, though i have to stress the fact that these are buildings and not ships, but then again you can see where you are comming from as i havent exactly done a final complete sketch as i change as i go...

but the original idea for this is(very poor sketch.... doubt ull make any sence of it, which is the reason i did not upload it in the first place)

11 November 2004, 07:58 PM (

hey, just added some smoke... and its my first attempt ever at smoke... so plz go easy on the crit side of it... :P

and if u dont mind downloading 1mb... high res @:

11 November 2004, 08:16 PM
I like how dynamic your perspective is in the foreground. The ships look cool, and now that you mention it, I can kinda see the mx700 influence :)

If I may make a few suggestions, the background should also follow the same perspective as the foreground. Your clouds would have a little more volume if you had them diminish the same way your ships did. I think having such straight cloud patterns introduces a lot of horizontal elements into the composition that conflict with the rest of our image. Maybe softening the horizon line's edge where it meets the mountain might push it back a little more and meld with the mountain range.

Anyway, I hope I made some useful suggestions, and I think it's looking good. :) I like the shadow colors.

11 November 2004, 08:20 PM
Wow, this is really coming along. I agree with the above statement about the clouds. I would also try and loosen those up. It could be nice to see the contrast between loose smoke/clouds and tight rendering. Just a thought. Looks good.

11 November 2004, 08:54 PM
your work is coming along nicly i like the way you did hte buildings i didnt think they were ships when i first looked at them. I think itll look really good when the crached ships and dead bodies are added. good work keep it up

11 November 2004, 10:20 PM
@YeeWu... i think i know what you mean... but arnt sure so just making sure, u meant that i should have more 3D clouds instead of just dark silhouettes?

i have to say, i wish i could draw that well, :P i hate clouds... or anything like it, probably why its the first time for me on this painting, and so is alot of things... also 2 point perspective.... lol never tried that in a painting either (should be 3 point... but not that obivous) so really i have no idea what im doing and im just making it up as i go along... :P So yea... i aint so big on changing the clouds tbh... but ill give it a go some time near the end but i cant promise ill make a good job of it... :)

11 November 2004, 12:34 AM
Hi DaaDaa. 17 years old? Makes me feel past it. This is a very impressive start given what you say! Honestly, some perspective problems aside, this is shaping up to be excellent, and you seem to be adapting and rising to each artistic challenge as it crops up so I'll be very interested to see what you're capable of. Fair play to you, keep on pushing yourself, and good luck.

11 November 2004, 06:13 PM
hey, thanks, i think i got the perspective sorted... if i remove the ugly building in the middle... it wont look so bad... and ill replace it with a low lying ship wreck or something... that should work... but i dont know really what i should do with the clouds... because i really dont get what you mean...

and 17 isnt that young... there is a person whos 14 in this comp... she is amazingly good...

11 November 2004, 07:00 PM
wierd, I seen something that wasn't there. Briefly I saw a human figure sitting atop the center most ship. Kinda of perched atop it, then below that I felt there shjould be some sort of blue or green light source lighting the dense clouds from underneath to ad depth to the smoke. Anyway, it looks good, jsut needs some highlighted elements to finish the feeling of the story.

11 November 2004, 07:03 PM
ok... complete change of plan.... i thought it was a little boring with just these buildings... so im gonna have buildings infested with random flesh.... :D .... yea..... or infact... :twisted:

anyway.... that sounds good... kinda

11 November 2004, 05:10 AM
Regarding the clouds, here's a photo I found that might help:

Clouds (

Even though the clouds are all kinda blocky, they do have a very easily readible distance, (partially because they're kinda at the same altitude). It would add more depth to your piece, and tie all the elements of your work together.

One thing that might make it a little tough to implement (if you decide to do so) is because your vanishing points are so close together that it may actually cause some more warping in certain parts of the image (think lens effects on cameras).

Anyway, I hope that was useful, and it's just a suggestion. :) The foreground is looking good, and I look forward to seeing what directions you take :)

11 November 2004, 07:35 AM
i know what youre saying about the clouds i have alot of troubel with them to and i hate doing them even though i like the dynamic effect they have if youve seen the first concept in my thread you can see that my clouds could use some work. seems that even refference pics dont heop much with clouds but i think yours look really good and vshanes idea for a guy standing on that center building is really good but thats just my opinion i like your stuff so far keep going strong man

11 November 2004, 11:14 AM
hey, THANKS for the clouds.... and i think they will be useful.... im a very quick learner when it comes to art stuff so reference material always help :D and about the vanishing point... yea, didnt know what i was doing when i first started, and onlything to fix that is to start again really.... but yeewu, i think u mean like fish eye lens kinda effect...?.... tried that once with a sketch... but its a grave yard... so mainly blocky stuff so easy to do.... but as of yet, i dont know what round things will act like in fish eye condition....

as for the guy on the top of the building..... one can only be there, if he surves a purpose... and gotta find a way of getting him up there... and also what hes doing... etc but ill defintly keep that in mind :)

11 November 2004, 03:10 PM (

well... looks like realism goes striaght out of the window and fantasy flys in... i think its got a little better on the perspective wise.... but as for the cloud... i got KICK ASS reference, its my own pic that i took of a cloud that decided to show up a week after i sold my soul to the devil for... well some homework... (AS A JOKE!!!) but no... it worked anyway... that hwk was never handed in.... lol(SHIT!)
thought i have to admit its been edited... nose was enlarge a bit cus the clouds moved when i found my camera... :(

11 November 2004, 03:22 PM
anyone at all interested in the high res...:

11 November 2004, 03:26 PM
more details may be,and the smoke needs more work,I think.and textures of couse.

11 November 2004, 03:29 PM
yea that was just a sketch that i did .... not even sure if im gonna keep the new intruders yet....

11 November 2004, 08:28 PM
Yea, I meant the fish eye lens. The other thing that makes it difficult is that you do seem to have a 3d point perspective going on, and man, getting a fish eye effect on that would be really hard (plus, you do have rounded surfaces, as you mentioned).

I think the new sketch looks pretty nice. You could even further exaggerate the 3 point perspective by adding another object in the extreme foreground. Also, now that I think about it, if you were to have a fish eye effect, the horizon line would also be distorted towards the edges. In this case, you may not even see the horizon line at all, because, if you were to have this dynamic 3 point perspective, with the ships angling downwards, I *think* that would suggest the camera is at a very high altitude (and the ships would also be very tall) looking downwards. I *think*

I think that's how it would work, but I'm not so sure. Again, just tossing up some ideas for you :) The organic growths look pretty cool :)

11 November 2004, 09:10 PM
yea,... i think its time for some research..... googling away!!!

11 November 2004, 09:16 PM
a - sky majorly distorted
b - everything else distorted....
c - smoke is going to be impossable....

11 November 2004, 11:22 PM
Well nice developement the perspective looks great :thumbsup: a bit of horizon distortion would look cool.

11 November 2004, 08:27 AM
Woah, I've missed so much on this thread (and I've only been away a few days).

Looking awesome, the latest main update (where you linked a high res image) is looking incredible - the amount of detail in the high res image is astounding (on the bits that have been filled in fully) - all those little buttons and electronics, superb!

This concept ROCKS!

Can't wait to see further updates.

11 November 2004, 11:58 PM
Really like the design of your buildings! The smoke is well render too. What will cause the destruction of the building?

11 November 2004, 11:58 PM
well... this is about the 4th rewrite of the story now... lol
i think it might be a war between man and machine.... just to be simple, dont wanna get too complicated :P...

11 November 2004, 02:13 AM (

emm not much advances... still thinking on what to do.. :(

11 November 2004, 10:52 AM (

emm... dont know how to approach the ground... i was thinking i might just do mist...?? and have some shipes flying around.... but its just an idea..

11 November 2004, 10:45 PM
Hmm, this is coming on nicely - I love the smoke and damage on the right structure thing... very cool.

Only real 'crit.' if you can call it that, is that I prefer the story of the aftermath of a war (but I think in either story's case, the image will look pretty similiar).

I take it the guy in the green suit is still going to be in the foreground?? Collapsed on the floor that you're developing ATM? I'm just a little confused as to where he dissapeared to.

11 November 2004, 10:49 PM (

added some ships... the guy in green is going... or infact already gone, i will hope to make it more of a battleground now instead of aftermath...

will also need to change the shading on a few buildings... as they are wrong... and gonna do the floor soon... original idea is the floor is all pipes, but dont know how hard that will be, so i shall just try, if i get fed up, ill just got another way :P

11 November 2004, 09:29 PM
yea... gonna start again.... mainly because it looks as if i "copyed" someone... and also the composition sucked... ah well, earn from mistakes and move on!

11 November 2004, 09:30 AM
WOAH!!! Is it really neccessary to start again?? I mean, have you got your piece saved progressively, so you can get back to just as the green guy was added.... I felt that it was a great piece back then.

Oh well, up to you, I look forward to seeing you new concept, if you feel that's the only way forward.

Until then,

11 November 2004, 01:37 PM (

new concept...

11 November 2004, 11:53 PM (

yea... still colouring... kinda ... i think i should get rid of the butler tho tbh... he seemes to be useless...

11 November 2004, 10:05 PM
OMG, your piece is looking amazing but you are starting again.....well you have my support on your new image :thumbsup: shall be a materpiece just like the other one.

11 November 2004, 10:15 PM
thanks very much for the encouragement, but yea i have a habbit of not finishing things, i learn, when i learnt something, i move on and im more of a perfectionist, and that composition aint so good so need a restart :) though i cant say the one now is much better, but is easy... :)

11 November 2004, 11:23 PM
ouch, too bad man, was looking awesome. for the new one: if you are going for a wide picture, I'd go with 2:35, works great for me. just a little suggestion. keep it up!

11 November 2004, 11:59 PM
hey man wasent here to post about the old one but i'm lovin the way the new one is turnin out!!

ered dium
11 November 2004, 12:47 AM
Wow! it looks great, your first sketch (dark city) is also very nice.

11 November 2004, 08:40 AM
Looking promising, shame that you got rid of the other one though. At least your keeping the same colour scheme, as the colours are great!

The city is looking cool, I look forward to seeing this progress.

11 November 2004, 09:08 AM
I like it but it' a shame that we wont see the previous one finished. I think that You should have stronger highlights on that buildings. They will fit overall lighting more

11 November 2004, 02:53 PM
lol.... soz for the disapointment... im gonna start again... again... got a a better idea :D

its gonna be an army.. with a city in the back ground...

11 November 2004, 04:19 PM
Sounds interesting.... look forward to seeing more.

11 November 2004, 05:17 PM
It's admirable to see how determined you are :) It's not easy starting projects over, but I'm glad you're keeping an open mind. Good luck with the next idea!!!

11 November 2004, 05:59 PM
Hi, All my encouragement for your GSO, to follow. Good road.

11 November 2004, 06:07 PM
thanks alot guys!! ill have the new sketch drawn up asap!

12 December 2004, 02:15 PM
Hey, it's been a while since you've posted. Is everything going ok? Hope you're doing well!

12 December 2004, 04:15 AM
I like the more developed painting you did in post #60. though i dont know if the landscape orientation is necessarily quite right for it. It makes sense that you chose portrait orientaion to emphasize the verticality of the ships and the launching motion, but if there are many launching at once then maybe you could fit more in if it was horozontal. then the sense of vertical movement would be strengthened by repetition.

12 December 2004, 11:10 PM
hi, im still alive.... just :P you know... busy getting school work done as well as school art work... and a record for me... 5/60 on my maths exam... (where 2 marks were given to me for spelling my name right and some stuff that we havent been taught yet)... so rents sent through the roof and the sky about that ... so yea havent had much time... but i got another idea....

basicly you see an eye, and in the reflection there is a battle scene... more or less on those lines...


12 December 2004, 05:19 PM (

emm yea.. not very detailed but its like like a long pole with loads of weird babies floating around.. with metal spikes in them..... lovely :P

12 December 2004, 09:28 PM (

did a little more on the baby... etc but might make the rest a very grimy instead of nice an clean which is what it is now..

01 January 2005, 03:15 PM (

ok... thinking about it i wont have enuf time to finish the new one... so that brings me back to square one + a little more... added some windows... etc and some more detail

01 January 2005, 11:32 AM (

well... thought id have a face in the cloud and lots of lightning.... yea... dont know how its gonna turn out but ill just have to w8 an see

01 January 2005, 12:01 PM (

there is a quick sketch of the cloud... only his face is going to be made of cloud... the hands are gonna be lightning and i also added another building

01 January 2005, 02:44 PM (

all i need now is a few characters in the room scared **itless....

01 January 2005, 05:53 PM
How in the world did I miss these last few updates? I think you've done some pretty cool stuff (btw, what's that last character in the baby pic? It keeps bugging me like I should know what it is, but can't put my finger on it).

I think the cloud god idea is pretty cool, and it's good to see that you were able to re-use some of your previous idea. I do kinda like his pose in the sketch version, as it's a little more dynamic, but it might be a little more difficult to have it read correctly.

For the most recent update, I think the strongest values should go towards the building in the front for readability, and perhaps reduce the saturation a bit in the bg buildings (which look really good). Or, maybe since the perspective is so dynamic, leave the closest two buildings as they are, and then haze the rest out with atmospheric perspective. That might provoke a greater depth in the piece.

Anywho, it's looking really good, keep up the good work! :)

01 January 2005, 06:00 PM (

i now have some more stuff going on in the forground, its still a sketch atm but im just showing the idea. For this i have a new storyline, as the magical apperiance of god doesnt exactly fit the old one. The storyline is that some guys are invading the planet (ones in amour are the bad ones) and they are killing ppl... so god decides to sort them out as a good god does once in a while :)

01 January 2005, 06:05 PM
hey dude, ... the last character is chu... with a flat sound (this is for manderine...) or basicly a direct translation for the three characters would be newborn...

and yea... i get what u mean.. but im still learning and i tired desaturating it... but it doesnt look right with the redfaced god... but ill try hazing it

and another thing i forgot to mention is that there are gonna be some ships... blowing up :D

01 January 2005, 08:42 PM (

nothing much... just an original sketch for the Newborn pic which i thought was quite cool, though it might not be everyones tastes. Another reason y i went back to the original idea is because for a fact i know my teacher (this would be included in my school work too... and its way over due! :P ) .. well my teacher doesnt like me doing gory work but first its 2 words to him and 1st and last letter both begin with a F, but thinking about it, i probably should just leave it there as an old pic that i did last yr went quite far and a few thought it was a bit sick.

01 January 2005, 02:14 AM
the original inspiration - a doodle on the back of a folder done during my maths and physics classes.... how interesting they were!! :P (or how interesting i made them... ) but still i got Bs in both... which is good enuf for me.
oh yea.. for novaty there are 3 names in there u probable cant see them as its a bad photo, so names are newton(guy with falling apples), keates(the poet) and my name.. see if u can find them! (if anyones ever here that is!!)

01 January 2005, 03:37 AM (

@yeewu played around wiht the colours of the ground so that everything fitted to gether .. blurred a few things and blended the far buildings .. u think it looks alright?

01 January 2005, 06:12 PM (

ok... finished the guy, going to do the mech with the tenticals next... then the grl in the guy's arms... also need a name for this.... would be great if anyone can think of a name!!!!

01 January 2005, 09:23 PM
Note - not a really constructive post :]
That god looks really pissed off. You could always call the piece "headshot".
Is that a piece of glass splattering his brains ?

01 January 2005, 10:35 PM
lol yea hes quite pissed off... the army men are killing the gods creations... whens the last time u didnt get pissed of when someone broke something of urs??... (well this might be a little excessive but hey...)

and yea ... should be glass... now i might change it to molten rock... cus i want to show that god is killing these things.... and they wont be brains for long... cus im gonna change them to mechs so basicly cilicon brains soon :D

p.s finaly a reply! :P

01 January 2005, 12:16 AM
Nice work! Not really sure about the blues, they a little bit isolated right now (the surfaces could pick up more of it). It's kinda funny that we're both working on gods made out of clouds. Seems we have similar ways of thinking :).

01 January 2005, 12:28 AM
Hmm...Love the atmosphere (dark and hellish colors always rule), but
somehow theres no real centre to this image. I can`t concentrate on
a prominent element of the artwork. The furious god looks a bit like
the "Sta Puft"- guy from Ghost Busters, he`s not terrifying enough. Loose the
fat cheeks and give him a more demonic appearance.

01 January 2005, 08:54 AM
@gaia, yea ill spread the blue later in final colouring... cus i dont know what other elements im going to add so dont wanna do any useless work but it will be added soon enuf and also as uve noticed i have no shadows either which i can assure will all come later. The clouds was inspired for my when i saw a skull in the sky made of clouds... lol but thought it was too cliched to do a skull so i did a god.. and also went to italy some what... and saw some classical stuff from there and i mixed it all in.

@marcnail the yea i am just an amature so didnt really think about that earlyer, if you see in my earlyer concepts it was mainly the city, but ive changed my mine sooo many times that ive added like a little battle scene in the front, once all the characters has been added it shouldnt look that bad. (ill update the image later today :) ) and also about the fat cheeks, they are suppose to be his beard... like a fat beard that gods have... you know... :P i dont wanna touch it as i think i might ruin it + might not have time... so ill see what my friends think when school starts tomorrow.

anyway hopefully i can get the main mech with tenticals and also the princess all dun today... then will come the easy part, some 3D :D
cheers for ya comments!

01 January 2005, 10:19 AM (

y didnt someone tell me tenticals are soooo boring to draw...! :'(

on the up side... didn the mech at hte front, and adding tenticals now...

p.s dont mind the maths... forgot to remove that, have a maths resit this afternoon so gotta remember some equasions.

01 January 2005, 11:50 AM (

and just before i go to lunch... the right hand mech is nearly complete... just need a hand and a gun

01 January 2005, 01:17 PM
You might want to add secondary light source that gives it a complimentary color. Also, check the anatomy on your character--particularly the neck area.

01 January 2005, 01:26 PM
yea my mum hgas commented about the neck... all ive been doing so far is looking at random sources and then learning as i go along but thanks... nearly forgot about that neck...

As for another light source, i think i will be able to add that in, as there will be another ship in the air which has just exploded and that will be my other light source... thats y i havent dont the shadows yet... as i dont know where everything is going to be atm

btw... if anyone hasnt noticed already, this is more or less a learny excerise for me, if you look at my earlyer peices, i was mostly crap... so im just learning and developing as i go along, and thats y i dont have a set concept as there are always more areas that i need to learn, and so i add them all into this peice, which inturn does make it a little messy, but i dont give a flying cucumber if i learn alot out of it :P

01 January 2005, 01:39 PM (

plzzz tell me that better... or even better a hint on what to do will be nice... im at school atm so i dont have my anatomy book... :(

01 January 2005, 04:50 PM
I really don't know what happened to my subscription to your thread. Sorry for another late reply! I hope you don't mind me doing an overpaint:

I'll take it down if you mind. It's not a very good overpaint (sorry, but the lighting conditions here are really bad, so I can barely see what I'm doing).

Right now, the objects with the highest range in values are the buildings in the middleground. With the kind of crazy fighting going on in the foreground, I'm not sure if that's what you were trying to go for. As it is now, my eye is drawn immediately to those buildings.

The reds tend to overpower the image (red sky, red buildings, red suits). In the overpaint, what I (tried to, at least) did was save the high contrast areas for the foreground. Many areas of your piece have very saturated colors, which kind of throws the sense of depth off. What also might help is if you added some kind of light source in the foreground. This way you can mix up the color schemes, and it'll be a little more dynamic.

Compositionally, the guy is firing his weapon towards the left side, but it's kind of confusing to look at since we don't really see what he's shooting.

I think one thing to consider (if you haven't already discussed this (my head is spinning, sorry for my fragmented thoughts)), is what time of day this is. I'm assuming because of the redness, it's kind of a sunset? I think it might be useful to look for stormy skies at sunset references. If that's the case, the bg mountains should be really dark silhouettes. It also might help to brighten the sky towards the horizon line.

About the tentacle (cord?) Is it flowing away from the viewer? Like going towards the God? If it is, it might be a little clearer to have it recede (you have perspective drawn on it, but since the cord remains generally the same thickness, it also looks like it could be flowing upwards).

Sorry for the fragmented post. I hope I was somewhat coherent. :( I hope what I said was constructive, and let me know if you want me to take the (bad) overpaint down.

01 January 2005, 05:51 PM
AWSOME over paint man! looks like ur really dunk on acid... ! :P
its great! cheers, ok... hes shooting at the tentical... the tentical is goin out to grab him and he shot it... i jsut have drawn all of it yet... the shot off part is yet to materialise... there will be a grl in his arms... thats y hes in a awkard position... there will be another teneical about to grab the grl... grl's expression will be screaming.. obivously and there will be a shard of rock just about to hit the right robots head.

in the background... yea mountains gotta go ur right..

and as for some other light sources there will be a ship just blown up (blue fire cus they are the hottest... See i know my physics!!... shame tho its maths i really needed to know (ignore that one...)) anyway there will be a ship about exactly where ur "fire" is.. :P

thanks soo much for the tip about the mountain and the brightning up !! :D

p.s dude.. infact everyone whos commented, you are soooo much more useful than my art teacher.... i saw him today and asked what i needed to do... all he sed was its great... just finish it.... !!! >.<
so THANKS all!

01 January 2005, 06:38 PM
:applause: YeeWu has great suggestions! He helped me a lot! I agree with his comment about the shooting. I think it takes away from the piece that you’re trying to figure out what he is shooting at. Also I was trying to figure out who shot the guy in the foreground. I still don't know who shot him. A bit distracting I think. It’s looking good!

01 January 2005, 04:37 AM (

An opponent that cannot be beaten or overcome and one that inflicts retribution or vengeance.

that sounds rather cool.. but problem is nemesis is a female, and i got a male.... balls... (yes he has)... but if i do get time ill change it, (highly not)

anyway... did the blue lights as requested... made the atmosphere propperly hell... and touched up on the clouds a bit...

the colours of the mechas has been brightened but they are on the other file (one for FG and one for BG) ... and its 4:40 in the morning... gonna have to go to school in 2 hours... and i havent had any sleep... so ill up date that tomorow...

have to say, im not tired, but damn hungry!!


01 January 2005, 12:53 PM (

emmm brightened the forgroud up... more crits greatly apprciated!

01 January 2005, 03:51 PM
First of all , stop proclaimming yourself Noob cause it really gives a bad impression to others, It sounds as if you are underestimating yourself and this is not a good image to show. You are a very talented Boy for your age and i can say that i have met very few who have learned so many things at such a young age. So be pround of yourself and stop showing this ridiculous Noob attitude. You are good at what you do so praise yourself first. As for your work , i really like it a lot. The first thing i said to myself is that : This guy will be among the greatest 2D CG artist one day. The only thing that can lead him there is some humility and great attention to what other great 2d CG artist say. Anyway , i`ll congratulate you for your great painting skills , Keep up with it.:thumbsup:

01 January 2005, 06:05 PM
hey, thanks... i think ill take that as a complement... :P
i kinda like have high standards for my self, if i make my self thing that im a noob, i improve alot faster, and really im a sort of perfectionist... so unless i get to the likes of ... say... patrick jensen or Robert chang, to my self im still a noob. Another thing that comes with age, is experiance... i got virtually no experiance (got my tablet on 8th sept for bday) so really i think how ever talented someone may be, they are still a noob if they have no experiance. i mean here is a painting i did just before this comp and thats geniuinely the best i could do....

so yea u see what i mean, so at the start i was a complete noob... and the only reason ive got so far is because of ppl on this forums posting up their techniques... crits about mine... and yeewu is really helpful and almost teaches me what to do... so now, yea i guess i aint as noobish as before but you can never congratulate your self... as there is always someone better than you! (yes im very competitive... but i dont care if i loose :P) Oh yea and also the fact that my mum says there is somehting wrong in almost something i do... and all the examples of relatives who can kick my ass at drawing.... so yea u get my point. :P

And you say im going to be a great CG artist in a few yrs time.... somehow i dont see that happening... what i do now is a hobby not a future career, not that i dont want it, but chinese parents have... well they think being an artist is a drop out kinda thing.. so really im pushed into architecture ... and architecture i think really puts restraints onto design, as u gotta think about the restrictions... etc and you will end up restricting all your designs in what ever you draw... like hte smarty pants that always say "whooo that wont work cus.... etc" and i think i might be wound up in that (tho i hope not).

But ill see, no one can predict the future and the future cant ever be predicted so ill just have to w8 :)

01 January 2005, 09:42 PM
ok... just noticed that i cant draw women... and make them look nice... they all end up looking ugly or aged 40ish... :\ ... anime tutorials it is then...

well i noticed its just the face i cant draw... :(

01 January 2005, 10:43 PM (

yea... somehow i can draw it on paper but not on pad... weird... anyway will be putting that into the pic later..

01 January 2005, 03:00 PM
This is getting way off-topic, but I had issues with my parents too about art. Towards the end, they kinda gave up though :P

Anyway, it's looking good :) I was just thinking earlier though....Maybe, you don't even need the mountains? Or if you do have them, they should be really tiny. The general rule of thumb is, the higher up you are, the more ground you see (which is what you have). But, it's also unlikely (especially with this kind of lens effect), that you would see mountains like that (unless they are really really huge, but that would also disrupt the scale of the rest of your piece). The ground would be treated with the same kind of perspective as the clouds (something I touched upon earlier in your thread). Errr, that was incredibly vague, but it also might be worth it to duplicate a few of your buildings, scale and them, desaturate them, and emphasize the city more than the mountains. Like, maybe they're so high up that you wouldn't even see the ground. Just a thought :P

I'd comment more, but I'll have to wait until after I get back from the optometrist.

01 January 2005, 03:09 PM
thanks for your comments... im going to do 3D for the background... cus im quite good with max so ill be able to fill that area in easily... and then paint over it, i dont like duplicating buildings... its cheating! :P btw... u got any tips on drawing grls... cus i draw anime alot... and ive drawn like 6 grls... today... thye look either ugly... anime.... 8yr old.... etc..etc... at the moment im thinking just having the grl passed out in the guys arms, cus then that will be easy for me to draw with out making her look ugly.

01 January 2005, 05:50 PM
Great image, i like the style of your paint and the color used, very good picture

01 January 2005, 11:39 PM (

hey... did the girl... the pair went a little larget than expected but couldnt be arsed desize it... shes bleeding... and need to work some shadows over her tomorrow and also the guys other arm around her...

btw... i like to thank artgerM for giving me the idea of having her unconceous...

01 January 2005, 11:41 PM
I kinda meant to duplicate the buildings, scale them, and then paint over them :P Not really keep them as exact, smaller duplicates ;) My only concern with doing it in 3d is getting the perspective to match up with the rest of the piece. Might be a little problmeatic.

I don't know if there are too many tips I can give about drawing the human body. The only thing I can really think to say is to watch for natural curves in the body. I think it might be a little easier if you drew with curved lines (especially for women), especially in the curve of the spine. Usually throwing the shoulder line at an angle opposite of the hip line gives you a more feminine feel too. Like for the sketch you've done, I would have lowered her right shoulder and raised her left shoulder. That action would bend the spine into more of a "C" shape than what is seen now. I'll leave it at that, as I think it would be useful to see her in context and how she interacts with the piece :)

I wouldn't recommend hiding her face, as her expression could potentially add a lot to the piece. If you were to hide her face, I think you'd have to have a really solid pose for it to work. You can't beat photo references :P Your best bet is to find a girl's face you like, and a pose you like, and mix the two together.

01 January 2005, 11:49 PM
hey i know... i have dont to a few buildings if u looks closely... but i dont like doing that... but dont worry... the perspective will match up.. im a perfectionist, and it doesnt match then i wont have it! :P

and yea... i have ot say searchiung for porn does give very good references... i mean very good... :P (metart!) .. ahem.. anyho thanks for the tips, ill remember them for next time :D

01 January 2005, 11:57 PM
It seems like we posted at the same time :P I didn't see that latest progress. Quick question, is her arm resting on the ground?

01 January 2005, 12:09 AM
yea... that and his legs ... the guy is grabing her by her upper arm ... prolly more to the shoulders.. btu that yet to be drawn

01 January 2005, 10:29 PM (

ive redone the clothing of the girl, as the old ones looks a little towards the fetish end... so now made her a more "prue" (havent finished right arm... dunno y i just forgot) anyway, im going to have a little splatter of blood on her... and more blood out of her wound.

im now debating with my self weather to redo the right hand or not... plz help!

p.s the girl in this pic is an overlay.. therefore no shadows on this pic

01 January 2005, 12:35 AM (

redone the hand... etc i think i might need to redo the foot... i dunno

01 January 2005, 12:51 AM
I think the arms are too short, especially her left arm. In proportion, a person's arms come to about below his/her hips.
Yours is way above, even in perspective adjustment it is too short. Then there's the hands that are too short as well. See, a person's hands is approximately the same length as his face (not the head, only the face). Measure for yourself, it's easier to visualize if you measure your hands with your face in front of a mirror.
Try practising, when you have time, to draw a person in the front view first. Then you can do other postures afterwards. You can also use an artist wooden dummy for proportions and postures.
Her neck is too thick as well and this makes her shoulders look small.
Also something else, the foot looks a bit stretched out. I mean if she is unconscious, the foot needs to look more relaxed because the way you've draw the foot, it is as if she is stretching it. Unless she not unconscious...
Otherwise, I liked your first painting wip. They looked more fresh and fluid. Now it is becoming a bit heavy. Try not to overpaint. :)
I admire your determination! Keep up with the hard work!

01 January 2005, 03:47 AM
Flame and Fire creation

Flames and Fire Using Photoshop
1. Pick a brush and in the Brush dialog box check texture box...pick an organic texture
2. Switch painting mode to Linear dodge and about 20% opacity
3. Pick whatever colour you want the flame to be....probably red/orange
4. Paint on a seperate layer and then set it also to Linear dodge
5. Adjust the scaling of the texture for finer flames.....blur to soften if needed
6. Add seperate layers to build up the jumping flames and flares etc.....
Just play around....adjust hue and saturation to get different colours etc.....

01 January 2005, 09:24 AM
6800 gives good advice. You have a good amount of detail in this image, I hope you fix some of the incongruancies in the arms. Keep at it.

01 January 2005, 02:28 PM
hey, thanks alot guys for the advice, and now u mention it yea the arms are very sort.... same with the hands.. ill get that sorted asap. and the fire will come in handy later if i ever get passed the grl! :P

p.s note to self: next tiime... PAINT SOMETHIGN EASYER!! :P

01 January 2005, 06:58 PM (

ok...spent ages redoing the girl... but just noticed that her hands are gonna get covered anyway... so woooopie do for that (not!)

but did some on the guys head and gave the metal a bit of a gritty feeling.

now im doing the legs of the guy on the left and the crap comming out of his once beautiful head

01 January 2005, 10:53 PM (

done the head

01 January 2005, 11:59 AM (

changed the size, and removed some of the window supports to make it look less crouded... touched up on the clouds and added some fireballs.. :P and also added some extra buildings

01 January 2005, 01:26 PM
I would highly suggest you try to take some reference photos of the poses you are painting. Right now you have some pretty severe anatomy problems, including folds on clothing--these are thing you really can't fake unless you are an illustrator with many years of experience. Even then, most pros wouldn't risk faking something so important. Have a couple of friends pose for you, then setup some lights--any lights you have around the house. You can even do this on your own if your camera has a self-timer. You can even pose for the chick, just strap some sox rolled into balls to your chest. :D I'm lucky that I have my wife to pose for me whenever I need.

01 January 2005, 06:09 PM
yea.... isnt it a shame that i go to an all guys school which is about... say 1/2 hour drive away... i know a few grls who go to a school near by but they all also live like... in tiny towns near there... which sucks for me really...

or i can take physics lessons... generally its all physics... :P but yea.. ill see if i can find a camera ....

p.s whoo whoo whoo barbie doll! j/k!!

01 January 2005, 06:12 PM (

ok... added some 3D stuff in the background which does need ot be touched up a bit as lighting is a bit off... and since it took me 2 hours to render one pic... i think ill just change the lighting by hand.

01 January 2005, 06:45 PM (

hey... this was the original concept for the mechs i finaly got it back from school... its something i made for fun... though ive lost the original sketches for it. as a novelty value... all the joints work, including fingers..etc the reason i didnt go with this one is cus it was a little too complex to draw and i didnt have any time...

ill try to find the sketches for it sometime, thought its not really important at all.. i just feel like posting :P

01 January 2005, 07:03 PM (

a A1 sized painting i did of a bot... which is something else i did for school and this compo.. its acrylic on paper... thought it prolly doesnt belong here... its just an insight of some of my ideas... which somehow got lost :z

01 January 2005, 07:15 PM (

again.. another peice that i left at school.. A1 sized cut out... black paper over white...
p.s had to touch it up in PS... as the photo was a little bad

01 January 2005, 01:14 AM (

always new ideas... well now the guy is trying to climb back up... grl is in the mechs tentical... and going to have another guy shooting the breaking tentical... gonna do the shooting guy later as its a little messy with just the sketch... hopefully itll be better when coloured, if its still messy ill just forget the other guy.
plz comment itll be very useful!!

p.s really thanks to yeewu!! him on the msn list makes things work alot faster!!!

01 January 2005, 10:24 PM (

yea been very busy lately... and PC went bonkers and i only just managed to retreve my psd file from that peice of junk... anyway ive redone most of the background so it looks a bit better.... and hopefully im going to do a forground without making it look messy.


01 January 2005, 11:55 PM
Sad to hear about your computer. Good luck with finishing! You can do it!

01 January 2005, 01:52 PM (

ok.. doing the ppl now, and a few ships in the background

01 January 2005, 02:12 PM
We're with you! ....the rest of the deadliners:thumbsup:

01 January 2005, 02:31 PM
thanks alot! anyway... we got about 2 days or so.... plenty of time!! (i hope!! :P )

01 January 2005, 03:43 PM (

ok finished the guys hair... gonna do lower body now
dont we alll love it when things go right on the first try!! :D

01 January 2005, 04:21 PM
great work so far, i really like the colouring and painting style. one thing which i find distracting is the harshness of the blue, i think toning it down a bit will help it stop drawinf so much attention. otherwise its a very nice painting, hopefully you manage to get it all finished. good luck

01 January 2005, 04:26 PM
thanks for the tip... ill tone that down as soon as i finish the characters... (they are on different files... and i wanna get this bit done first)

01 January 2005, 08:08 PM (

ok... the 2 figures done.... wohooo plz comment on anything at all you dont like the look off... how ever small it is .. plz i want this to be more or less perfect (not gonna happen but i can always try.. :P )

01 January 2005, 08:41 PM (

a sketch of the ship that i want ...

01 January 2005, 09:26 PM
Good going! let's start counting down...10, 9, 8, 7...:thumbsup: go on Feng!

01 January 2005, 09:30 PM
ok... just realised how much i gotta do... im sooo screwed... lol and i have a maths hwk to complete as well.... AHHHHHHHH (take breath) hhhhhhhhhh .... screw maths :P

01 January 2005, 10:45 PM (

ok.. done the ship... etc rest for tomoz... now maths... :(

p.s when i say done, i mean shape is there but not complete

01 January 2005, 01:50 AM
Hey looking good although personally I like the way you rendered the buildings in some of your first WIP pics. They seemed alot less saturated. Great all the same... thanks for the comments also! Good luck with completing on time ; )

01 January 2005, 04:52 PM (

ok... did the saturation and the lighting... whatta think??

01 January 2005, 06:03 PM
You've made some pretty drastic changes from what I last saw :P The lower saturation looks better.

Perhaps it's a difference between our monitors, but I see a lot of black. It kinda confuses the depth, especially in the sky, as it becomes more difficult to determine the time of day and the weather conditions. In most of your areas, the darkest darks are all the same value, and they compete with each other for attention. Maybe you could try color variations in the clouds instead of using black, as it's creating a lot of negative space that leads to the foreground because of the black smoke from the building.

Keep it up! You can do it!

01 January 2005, 10:00 PM (

hey... thought id find a cool name so i thought latin... dont ask y.. i just like latin... anyway.. thanks to ALOT OF HELP from yeewu i got this... gotta tidy it up a little then im done :D

01 January 2005, 11:21 PM (

We feel for the souls that have been lost during the war, the souls that fought bravely to protect the innocent, but does anyone think about what to do after the war? Rescue is just as essential and many can be lost through the chaos after battles.

My image is about the search and rescue operation that is dont after the battle, and the name Eripere means Rescue in latin. Anyway i hope ppl will like this image, and its been great fun doing this compo


01 January 2005, 11:42 PM
Yo Feng! I see you finished, congratulations, I like the atmosphere of your scene! See you at the next challenge!

01 January 2005, 12:38 AM
thanks m8 after i submitted at like the last minute... i noticed that i got SOOOOO much more to put in.... ahh well thats life :P

01 January 2005, 10:48 AM
Hi daada,

congrats to your work. The mood and atmosphere are very well. You found a way to deal with characters and at the same time showing a grand environment without creating a poster look. That´s difficult and you´ve achieved it very well. Finally the composition works very well - so don´t worry about the things you couldn´t include - because that counts most.

Good luck to you

01 January 2005, 01:58 PM
Thiiiiiiiiisss is much BETTER than the other one you made dada.I`ts NOT that confusing and much more alive.I really really like that.It Proves what i said concerning you.You are born to become a great artist one day.:thumbsup: :thumbsup: :eek:

01 January 2005, 08:51 AM
THANKS!! :D im gonna see if i can do the daily sketch so i cant get better at sketching... which is really where i need to improve :P

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